1. Executive Summary 1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. E-Sports Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global E-Sports Market Attractiveness Scoring And Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. E-Sports Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List Of Key Raw Materials, Resources & Suppliers
3.3. List Of Major Distributors and Channel Partners
3.4. List Of Major End Users
4. Global E-Sports Market Trends And Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Immersive Technologies (Ar/Vr/Xr)
4.1.3 Artificial Intelligence & Autonomous Intelligence
4.1.4 Autonomous Systems, Robotics & Smart Mobility
4.1.5 Fintech, Blockchain, Regtech & Digital Finance
4.2. Major Trends
4.2.1 Increasing Adoption Of Live-Streamed Esports Events
4.2.2 Rising Demand For Mobile And Cloud Gaming Platforms
4.2.3 Growing Integration Of Immersive Viewing Technologies
4.2.4 Expansion Of Esports Sponsorship And Media Rights
4.2.5 Enhanced Focus On Competitive Gaming Infrastructure
5. E-Sports Market Analysis Of End Use Industries
5.1 Professional Gamers
5.2 Esports Teams And Organizations
5.3 Game Publishers
5.4 Streaming Platforms
5.5 Event Organizers
6. E-Sports Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market
7. Global E-Sports Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis
7.1. Global E-Sports PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global E-Sports Market Size, Comparisons And Growth Rate Analysis
7.3. Global E-Sports Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global E-Sports Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global E-Sports Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. E-Sports Market Segmentation
9.1. Global E-Sports Market, Segmentation By Game, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports
9.2. Global E-Sports Market, Segmentation By Platform, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
PC, Console, Mobile, Other Platforms
9.3. Global E-Sports Market, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Sponsorship, Advertising, Merchandise And Tickets, Publisher Fees, Media Rights
9.4. Global E-Sports Market, Sub-Segmentation Of Multiplayer Online Battle Arena (MOBA), By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
League of Legends, Dota 2, Smite, Heroes of the Storm
9.5. Global E-Sports Market, Sub-Segmentation Of Real-Time Strategy (RTS), By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
StarCraft II, Age of Empires, Warcraft III, Command And Conquer
9.6. Global E-Sports Market, Sub-Segmentation Of First Person Shooter (FPS), By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Counter-Strike: Global Offensive (CS:GO), Call of Duty, Overwatch, Rainbow Six Siege
9.7. Global E-Sports Market, Sub-Segmentation Of Fighting And Sports, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Street Fighter Series, Tekken Series, Mortal Kombat Series, Super Smash Bros, FIFA Series, NBA 2K Series, Madden NFL Series
10. E-Sports Market Regional And Country Analysis
10.1. Global E-Sports Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global E-Sports Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific E-Sports Market
11.1. Asia-Pacific E-Sports Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China E-Sports Market
12.1. China E-Sports Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India E-Sports Market
13.1. India E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan E-Sports Market
14.1. Japan E-Sports Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia E-Sports Market
15.1. Australia E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia E-Sports Market
16.1. Indonesia E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea E-Sports Market
17.1. South Korea E-Sports Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan E-Sports Market
18.1. Taiwan E-Sports Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia E-Sports Market
19.1. South East Asia E-Sports Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe E-Sports Market
20.1. Western Europe E-Sports Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK E-Sports Market
21.1. UK E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany E-Sports Market
22.1. Germany E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France E-Sports Market
23.1. France E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy E-Sports Market
24.1. Italy E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain E-Sports Market
25.1. Spain E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe E-Sports Market
26.1. Eastern Europe E-Sports Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia E-Sports Market
27.1. Russia E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America E-Sports Market
28.1. North America E-Sports Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA E-Sports Market
29.1. USA E-Sports Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada E-Sports Market
30.1. Canada E-Sports Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America E-Sports Market
31.1. South America E-Sports Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil E-Sports Market
32.1. Brazil E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East E-Sports Market
33.1. Middle East E-Sports Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa E-Sports Market
34.1. Africa E-Sports Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa E-Sports Market, Segmentation By Game, Segmentation By Platform, Segmentation By Revenue Source, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. E-Sports Market Regulatory and Investment Landscape
36. E-Sports Market Competitive Landscape And Company Profiles
36.1. E-Sports Market Competitive Landscape And Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. E-Sports Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. E-Sports Market Company Profiles
36.3.1. Activision Blizzard Inc Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Riot Games Inc Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Valve Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Electronic Arts Inc Overview, Products and Services, Strategy and Financial Analysis
37. E-Sports Market Other Major And Innovative Companies
Take-Two Interactive Software Inc, Nintendo Co Ltd, Sony Interactive Entertainment LLC, Microsoft Corporation, SEGA Corporation, Team Liquid LLC, Fnatic Ltd, G2 Esports GmbH, FaZe Clan Inc, Cloud9 Esports Inc, Team Vitality SAS, Astralis Group A/S, 100 Thieves Inc, Immortals Gaming Club LLC, NODWIN Gaming Private Limited
38. Global E-Sports Market Competitive Benchmarking And Dashboard
39. Key Mergers And Acquisitions In The E-Sports Market
40. E-Sports Market High Potential Countries, Segments and Strategies
40.1 E-Sports Market In 2030 - Countries Offering Most New Opportunities
40.2 E-Sports Market In 2030 - Segments Offering Most New Opportunities
40.3 E-Sports Market In 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic And Forecast Inflation Rates
41.4. Research Inquiries
41.5. The Business Research Company
41.6. Copyright And Disclaimer