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Location-Based Entertainment Global Market Opportunities And Strategies To 2034

Location-Based Entertainment Market – By Offerings (Hardware, Software, Services), By Technology (Dimensional (2D), Dimensional (3D), Cloud Merged Reality (CMR)), by End-Use (Amusement Parks, Arcade Studios, 4D Films), And By Region, Opportunities And Strategies – Global Forecast To 2035

Location-Based Entertainment Global Market Opportunities And Strategies To 2034

Report Price : $4490.00 | Pages : 320 | Published : May 2025 | Delivery Time: Immediately Info icon | Format : pdf icon

Location-Based Entertainment Market Definition

Location based entertainment (LBE) is an entertainment experience, or a leisure offering that exists under a commercial location. This generally considered a key mode of key mode of immersive experience, social, and interactive experience that cannot be generated at home. Some of these commercial locations includes amusement parks, malls & retail spaces, recreation areas, resorts & hotels, and so on.  The key objective of LBE is to increase visitor traffic to shopping centers, mixed-use projects, resort locations of all sizes, and malls, these experiential entertainment properties are crucial anchors.

The Location-Based Entertainment market consists of offerings by hardware, software, and services. Amongst them hardware, and software segment holds significant market share encompassing the backbone of the location-based entertainment places like amusement parks, and theme parks. The adoption/ integration of technology for enhanced and immersive experience is key to the growth of the LBE market.

Location-Based Entertainment Market Size and growth rate 2025 to 2029: Graph

Location-Based Entertainment Market Size

The global location-based entertainment market reached a value of nearly $3,860.94 million in 2024, having grown at a compound annual growth rate (CAGR) of 10.76% since 2019. The market is expected to grow from $3,860.94 million in 2024 to $11,757.99 million in 2029 at a rate of 24.95%. The market is then expected to grow at a CAGR of 24.23% from 2029 and reach $34,796.14 million in 2034.

Growth in the historic period resulted from the advancements in immersive experiences, integration of LBE with tourism and retail, increased consumer spending on entertainment content and urbanization and rising disposable incomes. Factors that negatively affected growth in the historic period were impact of covid-19 pandemic and high capital and operational costs.

Going forward, the strategic partnerships and intellectual property (IP) collaborations, expansion and development of the new parks and technology advancements and innovative attractions will drive the growth. Factor that could hinder the growth of the location-based entertainment market in the future include growing competition from home entertainment & other leisure and economic pressures and rising operational costs.  

Location-Based Entertainment Market Drivers

The key drivers of the location-based entertainment market include:

Strategic Partnerships and Intellectual Property (IP) Collaborations

Collaborations between theme parks and well-known IPs are attracting a wide range of people.  Notably, Minecraft is venturing outside of the digital arena with a $110 million agreement with Merlin Entertainments to develop themed rides, attractions, hotel rooms, and retail locations.  The first two attractions are scheduled to open in the UK and the United States in 2026 and 2027, respectively.  Over time, the two organizations intend to broaden their strategic cooperation, known as "Adventures Made Real," to include additional countries and territories.   Therefore, the strategic partnerships and intellectual property (IP) collaborations will drive the growth of the Location-Based Entertainment market.

Location-Based Entertainment Market Restraints

The key restraints on the location-based entertainment market include:

Growing competition from Home Entertainment & Other Leisure

The rise of sophisticated home entertainment options threatens traditional amusement parks. With technological improvements, consumers may now get immersive experiences from home, perhaps contributing to experience weariness with traditional park offerings. With backdrop of the recent pandemic situation that led to development of these sophisticated option, home base entertainment and leisure activities demand has seen a greater increase with features similar to theme parks using VR and AR technologies.  Therefore, growing competition from home entertainment & other leisure will restrain the growth of the Location-Based Entertainment market.

Location-Based Entertainment Market Trends

Major trends shaping the location-based entertainment market include:

Highly Immersive Environments with Integration of Technologies (AR/VR/MR)

Augmented reality (AR), virtual reality (VR), and mixed reality (MR) are rapidly gaining traction, transforming LBE into highly immersive experiences. These technologies are boosting traditional venues such as theme parks, arcades, and escape rooms by providing interactive and personalized experiences that combine the physical and digital worlds. For example, advances in head-mounted displays, haptic feedback, and spatial computing are making VR arcades and MR-enhanced attractions more engaging, resulting in increased consumer interest and visits. Consumers seek a totally immersive experience that results from the seamless integration of the facility, creativity, and IP - and they are savvy enough to recognize the difference. Using a powerful brand to create a sense of place, so that when guests enter into a setting, they feel as if they are actually there, can convey the distinct experience of being transported to a magical destination. Two notable instances of this tendency are Universal's Wizarding World of Harry Potter and Disney's planned Star Wars: Galaxy's Edge.

Demand for Personalization and Customization in Entertainment

The demand for individualized and tailored experiences is altering the theme park industry, mirroring a broader trend in the service sector. Theme parks are rapidly utilizing advanced data analytics to transform trips into personalized excursions, guaranteeing that each guest's experience is unique. This movement aims to foster a stronger bond between parks and their visitors, resulting in memories that are both memorable and emotionally personal. This involves using data analytics to better understand guest preferences and habits, creating experiences that adapt to guest inputs or preferences, forecasting the nature of encounters based on guest data, and selling personalized merchandise. One such example is Symbolica at Efteling in the Netherlands, which allows riders to choose one of three possible courses, resulting in a more personalized experience.

Opportunities And Recommendations In The Location-Based Entertainment Market

Opportunities – The top opportunities in the location-based entertainment markets segmented by offering will arise in the software segment, which will gain $3,512.06 million of global annual sales by 2029. The top opportunities in the location-based entertainment markets segmented by technology will arise in the cloud merged reality (CMR) segment, which will gain $5,557.28 million of global annual sales by 2029. The top opportunities in the location-based entertainment markets segmented by end-use will arise in the arcade studios segment, which will gain $3,225.37 million of global annual sales by 2029. The location-based entertainment market size will gain the most in the USA at $1,693.41 million.

Recommendations- To take advantage of the opportunities, The Business Research Company recommends the location-based entertainment to focus on integrating immersive technologies with branded experiences, focus on personalized guest experiences through data analytics, focus on enhancing themed food and beverage experiences, focus on high-growth regions in Asia-pacific and the middle east, focus on sustainability and inclusive policies to attract value-aligned visitors, focus on enhancing hybrid engagement through emerging technology, expand in emerging markets, continue to focus on developed markets, focus on expanding presence across high-traffic urban and travel hubs, focus on tiered pricing models based on experience type, focus on building awareness through partnerships and experience-driven campaigns,  focus on personalized digital promotions and localized targeting and focus on targeting tech-savvy gamers through staff training and community engagement.

Location-Based Entertainment Market Segmentation

The location-based entertainment market is segmented by offerings, by technology and by end-use.



By Offerings –


The location-based entertainment market is segmented by offerings into:

    • a) Hardware
    • b) Software
    • c) Services

The hardware market was the largest segment of the location-based entertainment market segmented by offerings, accounting for 52.99% or $2,045.83 million of the total in 2024. Going forward, the software segment is expected to be the fastest growing segment in the location-based entertainment market segmented by offerings, at a CAGR of 34.35% during 2024-2029.



By Technology –


The location-based entertainment market is segmented by Technology into:

    • a) Dimensional (2D)
    • b) Dimensional (3D)
    • c) Cloud Merged Reality (CMR)

The 3-dimensional (3D) market was the largest segment of the location-based entertainment market segmented by technology, accounting for 49.67% or $1,917.80 million of the total in 2024. Going forward, the cloud merged reality (CMR) segment is expected to be the fastest growing segment in the location-based entertainment market segmented by technology, at a CAGR of 40.14% during 2024-2029.



By End-Use –


The location-based entertainment market is segmented by end-use into:

    • a) Amusement Parks
    • b) Arcade Studios
    • b) 4D Films

The amusement parks market was the largest segment of the location-based entertainment market segmented by end-use, accounting for 42.83% or $1,653.69 million of the total in 2024. Going forward, the arcade studios segment is expected to be the fastest growing segment in the location-based entertainment market segmented by end-use, at a CAGR of 28.74% during 2024-2029.



By Geography - The location-based entertainment market is segmented by geography into:

      o Asia Pacific

      • • China
      • • India
      • • Japan
      • • Australia
      • • Indonesia
      • • South Korea

      o North America

      • • USA
      • • Canada

      o South America

      • • Brazil

      o Western Europe

      • • France
      • • Germany
      • • UK
      • • Italy
      • • Spain

      o Eastern Europe

      • • Russia

      o Middle East

      o Africa

North America was the largest region in the location-based entertainment market, accounting for 35.03% or $1,352.35 million of the total in 2024. It was followed by Asia Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the location-based entertainment market will be Asia Pacific and South America where growth will be at CAGRs of 33.11% and 29.14% respectively. These will be followed by Africa and Eastern Europe where the markets are expected to grow at CAGRs of 25.46% and 23.71% respectively.

Location-Based Entertainment Market Competitive Landscape

Major Competitors are:

  • The Walt Disney Company
  • Meta Platforms Inc.
  • Microsoft Corporation
  • Samsung Electronics Co. Ltd.
  • Niantic Inc.
  • Other Competitors Include:

  • Unity Technologies Inc.
  • NBCUniversal Media LLC
  • Hologate GmbH
  • Six Flags Entertainment Corporation
  • HTC Corporation (VIVE)
  • Universal Parks & Resorts
  • Merlin Entertainments
  • OCT Group
  • Fantawild Holdings Inc.
  • AEON Fantasy Co., Ltd.
  • Samsung Electronics Co., Ltd.
  • Village Roadshow Theme Parks
  • VR Studios Inc.
  • Parques Reunidos
  • Compagnie des Alpes
  • Efteling, Europa-Park
  • Tivoli Gardens
  • Embracer Group
  • Ubisoft
  • Dream Island (?????? ?????)
  • Energylandia
  • Thrill Park Prague
  • Herschend Family Entertainment
  • SeaWorld Parks & Entertainment
  • Cineplex Entertainment
  • Dave & Buster’s
  • Beto Carrero World
  • Hopi Hari
  • Fantasilandia
  • Aquiris(Acquired by Epic Games)
  • Playland
  • Google (Brazil – Indie Games Fund)
  • Hasbro (Brazil – Nerf Mania at Beto Carrero World)
  • Miral Group
  • Qiddiya Investment Company
  • Dubai Parks and Resorts
  • Al Hokair Group
  • Majid Al Futtaim Group
  • Universal Studios
  • Disney Land
  • Sunwest International (Pty) Ltd
  • Othawa Holdings (Pty) Ltd
  • Akani Egoli (Pty) Ltd
  • Golf Greens International CC
  • Author: Abdul Wasay

      Table Of Contents

      1 Executive Summary

      1.1 Location-Based Entertainment – Market Attractiveness And Macro economic Landscape

      2 Table Of Contents

      3 List Of Tables

      4 List Of Figures

      5 Report Structure

      6 Market Characteristics

      6.1 General Market Definition

      6.2 Summary

      6.3 Location-Based Entertainment Market Definition And Segmentations

      6.4 Market Segmentation By Offerings

      6.4.1 Hardware

      6.4.2 Software

      6.4.3 Services

      6.5 Market Segmentation By Technology

      6.5.1 2 Dimensional (2D)

      6.5.2 3 Dimensional (3D)

      6.5.3 Cloud Merged Reality (CMR)

      6.6 Market Segmentation By End-Use

      6.6.1 Amusement Parks

      6.6.2 Arcade Studios

      6.6.3 4D Films

      7 Major Market Trends

      7.1 Highly Immersive Environments with Integration of Technologies (AR/VR/MR)

      7.2 Demand for Personalization and Customization in Entertainment

      7.3 Food & Beverage Experiences to Compliment the Experiences

      7.4 Growth in Emerging Markets

      7.5 Focus on Sustainable and Eco-Friendly Initiatives

      7.6 Emphasis on Hybrid Experiences that Blend Digital Technologies and Physical Systems

      8 Global Location-Based Entertainment Growth Analysis And Strategic Analysis Framework

      8.1 Global Location-Based Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors)

      8.1.1 Political

      8.1.2 Economic

      8.1.3 Social

      8.1.4 Technological

      8.1.5 Environmental

      8.1.6 Legal

      8.2 Analysis of End User Market

      8.2.1 Amusement Parks

      8.2.2 Arcade Studios

      8.2.3 4D Films

      8.3 Global Location-Based Entertainment Market Growth Rate Analysis

      8.4 Historic Market Growth, 2019 – 2024, Value ($ Million)

      8.4.1 Market Drivers 2019 – 2024

      8.4.2 Market Restraints 2019 – 2024

      8.5 Forecast Market Growth, 2024 – 2029, 2034F Value ($ Million)

      8.5.1 Market Drivers 2024 – 2029

      8.5.2 Market Restraints 2024 – 2029

      8.6 Forecast Growth Contributors/Factors

      8.6.1 Quantitative Growth Contributors

      8.6.2 Drivers

      8.6.3 Restraints

      8.7 Global Location-Based Entertainment Total Addressable Market (TAM)

      9 Global Location-Based Entertainment Market Segmentation

      9.1 Global Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      9.2 Global Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      9.3 Global Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      9.4 Global Location-Based Entertainment Market, Sub-Segmentation Of Hardware, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      9.5 Global Location-Based Entertainment Market, Sub-Segmentation Of Software, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      9.6 Global Location-Based Entertainment Market, Sub-Segmentation Of Services, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      10 Location-Based Entertainment Market, Regional and Country Analysis

      10.1 Global Location-Based Entertainment Market, By Region, Historic and Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      10.2 Global Location-Based Entertainment Market, By Country, Historic and Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11 Asia-Pacific Market

      11.1 Summary

      11.2 Market Overview

      11.2.1 Region Information

      11.2.2 Market Information

      11.2.3 Background Information

      11.2.4 Government Initiatives

      11.2.5 Regulations

      11.2.6 Regulatory Bodies

      11.2.7 Major Associations

      11.2.8 Taxes Levied

      11.2.9 Corporate Tax Structure

      11.2.10 Investments

      11.2.11 Major Companies

      11.3 Asia-Pacific Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.4 Asia-Pacific Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.5 Asia-Pacific Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.6 Asia-Pacific Location-Based Entertainment Market: Country Analysis

      11.7 China Market

      11.8 Summary

      11.9 Market Overview

      11.9.1 Country Information

      11.9.2 Market Information

      11.9.3 Background Information

      11.9.4 Government Initiatives

      11.9.5 Regulations

      11.9.6 Regulatory Bodies

      11.9.7 Major Associations

      11.9.8 Taxes Levied

      11.9.9 Corporate Tax Structure

      11.9.10 Investments

      11.9.11 Major Companies

      11.10 China Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.11 China Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.12 China Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.13 India Market

      11.14 India Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.15 India Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.16 India Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.17 Japan Market

      11.18 Summary

      11.19 Market Overview

      11.19.1 Country Information

      11.19.2 Market Information

      11.19.3 Background Information

      11.19.4 Government Initiatives

      11.19.5 Regulations

      11.19.6 Regulatory Bodies

      11.19.7 Major Associations

      11.19.8 Taxes Levied

      11.19.9 Corporate Tax Structure

      11.19.10 Investments

      11.19.11 Major Companies

      11.20 Japan Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.21 Japan Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.22 Japan Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.23 Australia Market

      11.24 Australia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.25 Australia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.26 Australia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.27 Indonesia Market

      11.28 Indonesia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.29 Indonesia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.30 Indonesia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.31 South Korea Market

      11.32 Summary

      11.33 Market Overview

      11.33.1 Country Information

      11.33.2 Market Information

      11.33.3 Background Information

      11.33.4 Government Initiatives

      11.33.5 Regulations

      11.33.6 Regulatory Bodies

      11.33.7 Major Associations

      11.33.8 Taxes Levied

      11.33.9 Corporate Tax Structure

      11.33.10 Investments

      11.33.11 Major Companies

      11.34 South Korea Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.35 South Korea Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      11.36 South Korea Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12 Western Europe Market

      12.1 Summary

      12.2 Market Overview

      12.2.1 Region Information

      12.2.2 Market Information

      12.2.3 Background Information

      12.2.4 Government Initiatives

      12.2.5 Regulations

      12.2.6 Regulatory Bodies

      12.2.7 Major Associations

      12.2.8 Taxes Levied

      12.2.9 Corporate tax structure

      12.2.10 Investments

      12.2.11 Major Companies

      12.3 Western Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.4 Western Europe Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.5 Western Europe Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.6 Western Europe Location-Based Entertainment Market: Country Analysis

      12.7 UK Market

      12.8 UK Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.9 UK Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.10 UK Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.11 Germany Market

      12.12 Germany Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.13 Germany Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.14 Germany Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.15 France Market

      12.16 France Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.17 France Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.18 France Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.19 Italy Market

      12.20 Italy Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.21 Italy Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.22 Italy Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.23 Spain Market

      12.24 Spain Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.25 Spain Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      12.26 Spain Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      13 Eastern Europe Market

      13.1 Summary

      13.2 Market Overview

      13.2.1 Region Information

      13.2.2 Market Information

      13.2.3 Background Information

      13.2.4 Government Initiatives

      13.2.5 Regulations

      13.2.6 Regulatory Bodies

      13.2.7 Major Associations

      13.2.8 Taxes Levied

      13.2.9 Corporate Tax Structure

      13.2.10 Investments

      13.2.11 Major companies

      13.3 Eastern Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      13.4 Eastern Europe Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      13.5 Eastern Europe Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      13.6 Russia Market

      13.7 Russia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      13.8 Russia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      13.9 Russia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14 North America Market

      14.1 Summary

      14.2 Market Overview

      14.2.1 Region Information

      14.2.2 Market Information

      14.2.3 Background Information

      14.2.4 Government Initiatives

      14.2.5 Regulations

      14.2.6 Regulatory Bodies

      14.2.7 Major Associations

      14.2.8 Taxes Levied

      14.2.9 Corporate Tax Structure

      14.2.10 Investments

      14.2.11 Major Companies

      14.3 North America Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14.4 North America Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14.5 North America Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14.6 USA Market

      14.7 Summary

      14.8 Market Overview

      14.8.1 Country Information

      14.8.2 Market Information

      14.8.3 Background Information

      14.8.4 Government Initiatives

      14.8.5 Regulations

      14.8.6 Regulatory Bodies

      14.8.7 Major Associations

      14.8.8 Taxes Levied

      14.8.9 Corporate Tax Structure

      14.8.10 Investments

      14.8.11 Major Companies

      14.9 USA Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14.10 USA Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14.11 USA Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14.12 Canada Market

      14.13 Summary

      14.14 Market Overview

      14.14.1 Region Information

      14.14.2 Market Information

      14.14.3 Background Information

      14.14.4 Government Initiatives

      14.14.5 Regulations

      14.14.6 Regulatory Bodies

      14.14.7 Major Associations

      14.14.8 Taxes Levied

      14.14.9 Corporate Tax Structure

      14.14.10 Investments

      14.14.11 Major Companies

      14.15 Canada Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14.16 Canada Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      14.17 Canada Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      15 South America Market

      15.1 Summary

      15.2 Market Overview

      15.2.1 Region Information

      15.2.2 Market Information

      15.2.3 Background Information

      15.2.4 Government Initiatives

      15.2.5 Regulations

      15.2.6 Regulatory Bodies

      15.2.7 Major Associations

      15.2.8 Taxes Levied

      15.2.9 Corporate Tax Structure

      15.2.10 Investments

      15.2.11 Major Companies

      15.3 South America Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      15.4 South America Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      15.5 South America Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      15.6 South America Location-Based Entertainment Market: Country Analysis

      15.7 Brazil Market

      15.8 Brazil Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      15.9 Brazil Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      15.10 Brazil Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      16 Middle East Market

      16.1 Summary

      16.2 Market Overview

      16.2.1 Region Information

      16.2.2 Market Information

      16.2.3 Background Information

      16.2.4 Government Initiatives

      16.2.5 Regulations

      16.2.6 Regulatory Bodies

      16.2.7 Major Associations

      16.2.8 Taxes Levied

      16.2.9 Corporate Tax Structure

      16.2.10 Investments

      16.2.11 Major Companies

      16.3 Middle East Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      16.4 Middle East Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      16.5 Middle East Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      17 Africa Market

      17.1 Summary

      17.2 Market Overview

      17.2.1 Region Information

      17.2.2 Market Information

      17.2.3 Background Information

      17.2.4 Government Initiatives

      17.2.5 Regulations

      17.2.6 Regulatory Bodies

      17.2.7 Major Associations

      17.2.8 Taxes Levied

      17.2.9 Corporate Tax Structure

      17.2.10 Investments

      17.2.11 Major Companies

      17.3 Africa Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      17.4 Africa Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      17.5 Africa Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)

      18 Competitive Landscape And Company Profiles

      18.1 Company Profiles

      18.2 The Walt Disney Company

      18.2.1 Company Overview

      18.2.2 Products And Services

      18.2.3 Business Strategy

      18.2.4 Financial Overview

      18.3 Meta Platforms Inc.

      18.3.1 Company Overview

      18.3.2 Products And Services

      18.3.3 Business Strategy

      18.3.4 Financial Overview

      18.4 Microsoft Corporation

      18.4.1 Company Overview

      18.4.2 Products And Services

      18.4.3 Business Strategy

      18.4.4 Financial Overview

      18.5 Samsung Electronics Co. Ltd.

      18.5.1 Company Overview

      18.5.2 Products And Services

      18.5.3 Business Strategy

      18.5.4 Financial Overview

      18.6 Niantic Inc.

      18.6.1 Company Overview

      18.6.2 Products And Services

      18.6.3 Business Strategy

      18.6.4 Financial Overview

      19 Other Major And Innovative Companies

      19.1 Unity Technologies Inc.

      19.1.1 Company Overview

      19.1.2 Products And Services

      19.2 NBCUniversal Media LLC

      19.2.1 Company Overview

      19.2.2 Products And Services

      19.3 Hologate GmbH

      19.3.1 Company Overview

      19.3.2 Products And Services

      19.4 Six Flags Entertainment Corporation

      19.4.1 Company Overview

      19.4.2 Products And Services

      19.5 HTC Corporation (VIVE)

      19.5.1 Company Overview

      19.5.2 Products And Services

      19.6 Dave & Buster's Entertainment Inc.

      19.6.1 Company Overview

      19.6.2 Products And Services

      19.7 The Sandbox

      19.7.1 Company Overview

      19.7.2 products And Services

      19.8 Cinépolis India Pvt. Ltd.

      19.8.1 Company Overview

      19.8.2 Products And Services

      19.9 Habo Studio Inc.

      19.9.1 Company Overview

      19.9.2 Products And Services

      19.10 Parques Reunidos Servicios Centrales S.A

      19.10.1 Company Overview

      19.10.2 Products And Services

      19.11 Bob’s Space Racers Inc.

      19.11.1 Company Overview

      19.11.2 Products And Services

      19.12 Wikitude GmbH

      19.12.1 Company Overview

      19.12.2 Products And Services

      19.13 Zero Latency pty Ltd.

      19.13.1 Company Overview

      19.13.2 Products And Services

      19.14 Barron Games International LLC

      19.14.1 Company Overview

      19.14.2 Products And Services

      19.15 Dreamscape Immersive Inc.

      19.15.1 Company Overview

      19.15.2 Products And Services

      20 Competitive Benchmarking

      21 Competitive Dashboard

      22 Key Mergers And Acquisitions

      22.1 Scopely Acquired Niantic's Pokémon Go

      22.2 Infinite Acquisitions Partners Announced Plans to Acquire of Oceaneering Entertainment Systems (OES)

      22.3 Epic Games Acquired AQUIRIS

      23 Recent Developments In The Location-Based Entertainment Market

      23.1 International Expansions Targeted to Capture Rapidly Emerging Markets

      23.2 Strategic Collaborations to Enhance Immersive Experiences for Themed Parks

      23.3 Global Companies Focusing on Expansions & Diversification in Offerings

      24 Opportunities And Strategies

      24.1 Global Location-Based Entertainment Market In 2029 – Countries Offering Most New Opportunities

      24.2 Global Location-Based Entertainment Market In 2029 – Segments Offering Most New Opportunities

      24.3 Global Location-Based Entertainment Market In 2029 – Growth Strategies

      24.3.1 Market Trend Based Strategies

      24.3.2 Competitor Strategies

      25 Location-Based Entertainment Market, Conclusions And Recommendations

      25.1 Conclusions

      25.2 Recommendations

      25.2.1 Product

      25.2.2 Place

      25.2.3 Price

      25.2.4 Promotion

      25.2.5 People

      26 Appendix

      26.1 Geographies Covered

      26.2 Market Data Sources

      26.3 Research Methodology

      26.4 Currencies

      26.5 The Business Research Company

      26.6 Copyright and Disclaimer

    List Of Tables

      Table 1: Global Location-Based Entertainment Market, Historic, 2019 – 2024, $ Million
    • Table 2: Global Location-Based Entertainment Market, Forecast, 2024 – 2029, 2034F , $ Million
    • Table 3: Global Location-Based Entertainment Market, Growth Contributors, %
    • Table 4: Global Location-Based Entertainment Market TAM, 2024 And 2034, $ Million
    • Table 5: Global Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 6: Global Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 7: Global Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 8: Global Location-Based Entertainment Market, Sub-Segmentation Of Hardware, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 9: Global Location-Based Entertainment Market, Sub-Segmentation Of Software, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 10: Global Location-Based Entertainment Market, Sub-Segmentation Of Services, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 11: Global Location-Based Entertainment Market, By Region, Historic and Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 12: Global Location-Based Entertainment Market, By Country, Historic and Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 13: Asia-Pacific GDP Per Capita, By Country, 2019-2024, $
    • Table 14:  Asia-Pacific Population, By Country, 2019-2029, Millions
    • Table 15: Asia-Pacific Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 16: Asia-Pacific Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 17: Asia-Pacific Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 18: China GDP Per Capita, 2019-2024, $
    • Table 19:  China Population, 2019-2029, Millions
    • Table 20: China Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 21: China Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 22: China Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 23: India Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 24: India Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 25: India Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 26: Japan GDP Per Capita, 2018-2023, $
    • Table 27:  Japan Population, By Country, 2019-2029, Millions
    • Table 28: Japan Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 29: Japan Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 30: Japan Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 31: Australia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 32: Australia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 33: Australia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 34: Indonesia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 35: Indonesia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 36: Indonesia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 37: South Korea GDP Per Capita, 2018-2023, $
    • Table 38:  South Korea Population, 2018-2028, Millions
    • Table 39: South Korea Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 40: South Korea Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 41: South Korea Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 42: Western Europe GDP Per Capita, By Country, 2019-2024, $
    • Table 43:  Western Europe Population, By Country, 2019-2029, Millions
    • Table 44: Western Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 45: Western Europe Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 46: Western Europe Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 47: UK Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 48: UK Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 49: UK Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 50: Germany Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 51: Germany Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 52: Germany Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 53: France Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 54: France Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 55: France Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 56: Italy Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 57: Italy Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 58: Italy Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 59: Spain Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 60: Spain Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 61: Spain Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 62: Eastern Europe GDP Per Capita, By Country, 2019-2024, $
    • Table 63:  Eastern Europe Population, By Country, 2019-2029, Millions
    • Table 64: Eastern Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 65: Eastern Europe Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 66: Eastern Europe Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 67: Russia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 68: Russia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 69: Russia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 70: North America GDP Per Capita, By Country, 2019-2024, $
    • Table 71:  North America Population, By Country, 2019-2029, Millions
    • Table 72: North America Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 73: North America Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 74: North America Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 75: USA GDP Per Capita, 2019-2024, $
    • Table 76:  USA Population, 2019-2029, Millions
    • Table 77: USA Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 78: USA Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 79: USA Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 80: Canada GDP Per Capita, 2019-2024, $
    • Table 81:  Canada Population, By Country, 2019-2029, Millions
    • Table 82: Canada Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 83: Canada Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 84: Canada Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 85: South America GDP Per Capita, By Country, 2019-2024, $
    • Table 86:  South America Population, By Country, 2019-2029, Millions
    • Table 87: South America Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 88: South America Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 89: South America Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 90: Brazil Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 91: Brazil Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 92: Brazil Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 93: Middle East GDP Per Capita, By Country, 2019-2024, $
    • Table 94:  Middle East Population, By Country, 2019-2029, Millions
    • Table 95: Middle East Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 96: Middle East Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 97: Middle East Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 98: Africa GDP Per Capita, By Country, 2019-2024, $
    • Table 99:  Africa Population, By Country, 2019-2029, Millions
    • Table 100: Africa Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 101: Africa Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 102: Africa Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Table 103: Global Location-Based Entertainment Market, Key Competitor Estimated Market Shares, 2023, Percentage (%)
    • Table 104: The Walt Disney Company – Financial Overview, 2019 – 2023, $ Billion
    • Table 105: Meta Platforms Inc. – Financial Overview, 2019 – 2023, $ Billion
    • Table 106: Microsoft Corporation – Financial Overview, 2019 – 2023, $ Billion
    • Table 107: Samsung Electronics Co. Ltd. – Financial Overview, 2019 – 2023, $ Billion
    • Table 108: Niantic Inc. – Financial Overview, 2023, $ Million
    • Table 109: Location-Based Entertainment Market, Competitive Benchmarking (In USD Millions)
    • Table 110: Location-Based Entertainment Market, Competitive Dashboard
    • Table 111: Global Location-Based Entertainment Market Size Gain ($ Million), 2024 – 2029, By Country
    • Table 112: Global Location-Based Entertainment Market Size Gain ($ Million), Segmentation By Offerings, 2024 – 2029
    • Table 113: Global Location-Based Entertainment Market Size Gain ($ Million), Segmentation By Technology, 2024 – 2029
    • Table 114: Global Location-Based Entertainment Market Size Gain ($ Million), Segmentation By End-Use 2024 – 2029
    • Table 115: Location-Based Entertainment Market Data Sources

    List Of Figures

      Figure 1: Global Location-Based Entertainment Market Segmentation By Offering
    • Figure 2: Global Location-Based Entertainment Market Segmentation By Technology
    • Figure 3: Global Location-Based Entertainment Market Segmentation By End-Use
    • Figure 4: Global Location-Based Entertainment Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
    • Figure 5: Global Location-Based Entertainment Market, Historic, 2019 – 2024, $ Million
    • Figure 6: Global Location-Based Entertainment Market, Forecast, 2024 – 2029, 2034F, $ Million
    • Figure 7: Global Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 8: Global Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 9: Global Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 10: Global Location-Based Entertainment Market, Sub-Segmentation Of Hardware, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 11: Global Location-Based Entertainment Market, Sub-Segmentation Of Software, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 12: Global Location-Based Entertainment Market, Sub-Segmentation Of Services, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 13: Global Location-Based Entertainment Market, By Region, Historic and Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 14: Global Location-Based Entertainment Market, By Country, Historic and Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 15: Asia-Pacific Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 16: Asia-Pacific Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 17: Asia-Pacific Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 18: China Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 19: China Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 20: China Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 21: India Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 22: India Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 23: India Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 24: Japan Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 25: Japan Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 26: Japan Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 27: Australia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 28: Australia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 29: Australia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 30: Indonesia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 31: Indonesia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 32: Indonesia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 33: South Korea Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 34: South Korea Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 35: South Korea Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 36: Western Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 37: Western Europe Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 38: Western Europe Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 39: UK Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 40: UK Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 41: UK Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 42: Germany Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 43: Germany Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 44: Germany Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 45: France Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 46: France Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 47: France Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 48: Italy Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 49: Italy Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 50: Italy Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 51: Spain Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 52: Spain Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 53: Spain Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 54: Eastern Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 55: Eastern Europe Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 56: Eastern Europe Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 57: Russia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 58: Russia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 59: Russia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 60: North America Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 61: North America Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 62: North America Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 63: USA Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 64: USA Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 65: USA Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 66: Canada Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 67: Canada Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 68: Canada Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 69: South America Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 70: South America Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 71: South America Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 72: Brazil Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 73: Brazil Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 74: Brazil Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 75: Middle East Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 76: Middle East Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 77: Middle East Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 78: Africa Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 79: Africa Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 80: Africa Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, $ Million
    • Figure 81: Global Location-Based Entertainment, Key Competitor Estimated Market Shares, 2023, Percentage (%)
    • Figure 82: The Walt Disney Company – Financial Overview, 2019 – 2023, $ Billion
    • Figure 83: Meta Platforms Inc. – Financial Overview, 2019 – 2023, $ Billion
    • Figure 84: Microsoft Corporation – Financial Overview, 2019 – 2023, $ Billion
    • Figure 85 Samsung Electronics Co. Ltd. – Financial Overview, 2019 – 2023, $ Billion
    • Figure 86: Geographic Regions Covered
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