1 Executive Summary1.1 Location-Based Entertainment – Market Attractiveness And Macro economic Landscape
2 Table Of Contents
3 List Of Tables
4 List Of Figures
5 Report Structure
6 Market Characteristics
6.1 General Market Definition
6.2 Summary
6.3 Location-Based Entertainment Market Definition And Segmentations
6.4 Market Segmentation By Offerings
6.4.1 Hardware
6.4.2 Software
6.4.3 Services
6.5 Market Segmentation By Technology
6.5.1 2 Dimensional (2D)
6.5.2 3 Dimensional (3D)
6.5.3 Cloud Merged Reality (CMR)
6.6 Market Segmentation By End-Use
6.6.1 Amusement Parks
6.6.2 Arcade Studios
6.6.3 4D Films
7 Major Market Trends
7.1 Highly Immersive Environments with Integration of Technologies (AR/VR/MR)
7.2 Demand for Personalization and Customization in Entertainment
7.3 Food & Beverage Experiences to Compliment the Experiences
7.4 Growth in Emerging Markets
7.5 Focus on Sustainable and Eco-Friendly Initiatives
7.6 Emphasis on Hybrid Experiences that Blend Digital Technologies and Physical Systems
8 Global Location-Based Entertainment Growth Analysis And Strategic Analysis Framework
8.1 Global Location-Based Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors)
8.1.1 Political
8.1.2 Economic
8.1.3 Social
8.1.4 Technological
8.1.5 Environmental
8.1.6 Legal
8.2 Analysis of End User Market
8.2.1 Amusement Parks
8.2.2 Arcade Studios
8.2.3 4D Films
8.3 Global Location-Based Entertainment Market Growth Rate Analysis
8.4 Historic Market Growth, 2019 – 2024, Value ($ Million)
8.4.1 Market Drivers 2019 – 2024
8.4.2 Market Restraints 2019 – 2024
8.5 Forecast Market Growth, 2024 – 2029, 2034F Value ($ Million)
8.5.1 Market Drivers 2024 – 2029
8.5.2 Market Restraints 2024 – 2029
8.6 Forecast Growth Contributors/Factors
8.6.1 Quantitative Growth Contributors
8.6.2 Drivers
8.6.3 Restraints
8.7 Global Location-Based Entertainment Total Addressable Market (TAM)
9 Global Location-Based Entertainment Market Segmentation
9.1 Global Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
9.2 Global Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
9.3 Global Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
9.4 Global Location-Based Entertainment Market, Sub-Segmentation Of Hardware, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
9.5 Global Location-Based Entertainment Market, Sub-Segmentation Of Software, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
9.6 Global Location-Based Entertainment Market, Sub-Segmentation Of Services, By Type, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
10 Location-Based Entertainment Market, Regional and Country Analysis
10.1 Global Location-Based Entertainment Market, By Region, Historic and Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
10.2 Global Location-Based Entertainment Market, By Country, Historic and Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11 Asia-Pacific Market
11.1 Summary
11.2 Market Overview
11.2.1 Region Information
11.2.2 Market Information
11.2.3 Background Information
11.2.4 Government Initiatives
11.2.5 Regulations
11.2.6 Regulatory Bodies
11.2.7 Major Associations
11.2.8 Taxes Levied
11.2.9 Corporate Tax Structure
11.2.10 Investments
11.2.11 Major Companies
11.3 Asia-Pacific Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.4 Asia-Pacific Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.5 Asia-Pacific Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.6 Asia-Pacific Location-Based Entertainment Market: Country Analysis
11.7 China Market
11.8 Summary
11.9 Market Overview
11.9.1 Country Information
11.9.2 Market Information
11.9.3 Background Information
11.9.4 Government Initiatives
11.9.5 Regulations
11.9.6 Regulatory Bodies
11.9.7 Major Associations
11.9.8 Taxes Levied
11.9.9 Corporate Tax Structure
11.9.10 Investments
11.9.11 Major Companies
11.10 China Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.11 China Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.12 China Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.13 India Market
11.14 India Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.15 India Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.16 India Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.17 Japan Market
11.18 Summary
11.19 Market Overview
11.19.1 Country Information
11.19.2 Market Information
11.19.3 Background Information
11.19.4 Government Initiatives
11.19.5 Regulations
11.19.6 Regulatory Bodies
11.19.7 Major Associations
11.19.8 Taxes Levied
11.19.9 Corporate Tax Structure
11.19.10 Investments
11.19.11 Major Companies
11.20 Japan Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.21 Japan Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.22 Japan Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.23 Australia Market
11.24 Australia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.25 Australia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.26 Australia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.27 Indonesia Market
11.28 Indonesia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.29 Indonesia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.30 Indonesia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.31 South Korea Market
11.32 Summary
11.33 Market Overview
11.33.1 Country Information
11.33.2 Market Information
11.33.3 Background Information
11.33.4 Government Initiatives
11.33.5 Regulations
11.33.6 Regulatory Bodies
11.33.7 Major Associations
11.33.8 Taxes Levied
11.33.9 Corporate Tax Structure
11.33.10 Investments
11.33.11 Major Companies
11.34 South Korea Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.35 South Korea Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
11.36 South Korea Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12 Western Europe Market
12.1 Summary
12.2 Market Overview
12.2.1 Region Information
12.2.2 Market Information
12.2.3 Background Information
12.2.4 Government Initiatives
12.2.5 Regulations
12.2.6 Regulatory Bodies
12.2.7 Major Associations
12.2.8 Taxes Levied
12.2.9 Corporate tax structure
12.2.10 Investments
12.2.11 Major Companies
12.3 Western Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.4 Western Europe Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.5 Western Europe Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.6 Western Europe Location-Based Entertainment Market: Country Analysis
12.7 UK Market
12.8 UK Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.9 UK Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.10 UK Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.11 Germany Market
12.12 Germany Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.13 Germany Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.14 Germany Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.15 France Market
12.16 France Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.17 France Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.18 France Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.19 Italy Market
12.20 Italy Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.21 Italy Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.22 Italy Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.23 Spain Market
12.24 Spain Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.25 Spain Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
12.26 Spain Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
13 Eastern Europe Market
13.1 Summary
13.2 Market Overview
13.2.1 Region Information
13.2.2 Market Information
13.2.3 Background Information
13.2.4 Government Initiatives
13.2.5 Regulations
13.2.6 Regulatory Bodies
13.2.7 Major Associations
13.2.8 Taxes Levied
13.2.9 Corporate Tax Structure
13.2.10 Investments
13.2.11 Major companies
13.3 Eastern Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
13.4 Eastern Europe Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
13.5 Eastern Europe Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
13.6 Russia Market
13.7 Russia Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
13.8 Russia Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
13.9 Russia Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14 North America Market
14.1 Summary
14.2 Market Overview
14.2.1 Region Information
14.2.2 Market Information
14.2.3 Background Information
14.2.4 Government Initiatives
14.2.5 Regulations
14.2.6 Regulatory Bodies
14.2.7 Major Associations
14.2.8 Taxes Levied
14.2.9 Corporate Tax Structure
14.2.10 Investments
14.2.11 Major Companies
14.3 North America Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14.4 North America Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14.5 North America Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14.6 USA Market
14.7 Summary
14.8 Market Overview
14.8.1 Country Information
14.8.2 Market Information
14.8.3 Background Information
14.8.4 Government Initiatives
14.8.5 Regulations
14.8.6 Regulatory Bodies
14.8.7 Major Associations
14.8.8 Taxes Levied
14.8.9 Corporate Tax Structure
14.8.10 Investments
14.8.11 Major Companies
14.9 USA Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14.10 USA Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14.11 USA Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14.12 Canada Market
14.13 Summary
14.14 Market Overview
14.14.1 Region Information
14.14.2 Market Information
14.14.3 Background Information
14.14.4 Government Initiatives
14.14.5 Regulations
14.14.6 Regulatory Bodies
14.14.7 Major Associations
14.14.8 Taxes Levied
14.14.9 Corporate Tax Structure
14.14.10 Investments
14.14.11 Major Companies
14.15 Canada Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14.16 Canada Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
14.17 Canada Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
15 South America Market
15.1 Summary
15.2 Market Overview
15.2.1 Region Information
15.2.2 Market Information
15.2.3 Background Information
15.2.4 Government Initiatives
15.2.5 Regulations
15.2.6 Regulatory Bodies
15.2.7 Major Associations
15.2.8 Taxes Levied
15.2.9 Corporate Tax Structure
15.2.10 Investments
15.2.11 Major Companies
15.3 South America Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
15.4 South America Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
15.5 South America Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
15.6 South America Location-Based Entertainment Market: Country Analysis
15.7 Brazil Market
15.8 Brazil Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
15.9 Brazil Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
15.10 Brazil Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
16 Middle East Market
16.1 Summary
16.2 Market Overview
16.2.1 Region Information
16.2.2 Market Information
16.2.3 Background Information
16.2.4 Government Initiatives
16.2.5 Regulations
16.2.6 Regulatory Bodies
16.2.7 Major Associations
16.2.8 Taxes Levied
16.2.9 Corporate Tax Structure
16.2.10 Investments
16.2.11 Major Companies
16.3 Middle East Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
16.4 Middle East Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
16.5 Middle East Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
17 Africa Market
17.1 Summary
17.2 Market Overview
17.2.1 Region Information
17.2.2 Market Information
17.2.3 Background Information
17.2.4 Government Initiatives
17.2.5 Regulations
17.2.6 Regulatory Bodies
17.2.7 Major Associations
17.2.8 Taxes Levied
17.2.9 Corporate Tax Structure
17.2.10 Investments
17.2.11 Major Companies
17.3 Africa Location-Based Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
17.4 Africa Location-Based Entertainment Market, Segmentation By Technology, Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
17.5 Africa Location-Based Entertainment Market, Segmentation By End-Use Historic And Forecast, 2019 – 2024, 2029F, 2034F, Value ($ Million)
18 Competitive Landscape And Company Profiles
18.1 Company Profiles
18.2 The Walt Disney Company
18.2.1 Company Overview
18.2.2 Products And Services
18.2.3 Business Strategy
18.2.4 Financial Overview
18.3 Meta Platforms Inc.
18.3.1 Company Overview
18.3.2 Products And Services
18.3.3 Business Strategy
18.3.4 Financial Overview
18.4 Microsoft Corporation
18.4.1 Company Overview
18.4.2 Products And Services
18.4.3 Business Strategy
18.4.4 Financial Overview
18.5 Samsung Electronics Co. Ltd.
18.5.1 Company Overview
18.5.2 Products And Services
18.5.3 Business Strategy
18.5.4 Financial Overview
18.6 Niantic Inc.
18.6.1 Company Overview
18.6.2 Products And Services
18.6.3 Business Strategy
18.6.4 Financial Overview
19 Other Major And Innovative Companies
19.1 Unity Technologies Inc.
19.1.1 Company Overview
19.1.2 Products And Services
19.2 NBCUniversal Media LLC
19.2.1 Company Overview
19.2.2 Products And Services
19.3 Hologate GmbH
19.3.1 Company Overview
19.3.2 Products And Services
19.4 Six Flags Entertainment Corporation
19.4.1 Company Overview
19.4.2 Products And Services
19.5 HTC Corporation (VIVE)
19.5.1 Company Overview
19.5.2 Products And Services
19.6 Dave & Buster's Entertainment Inc.
19.6.1 Company Overview
19.6.2 Products And Services
19.7 The Sandbox
19.7.1 Company Overview
19.7.2 products And Services
19.8 Cinépolis India Pvt. Ltd.
19.8.1 Company Overview
19.8.2 Products And Services
19.9 Habo Studio Inc.
19.9.1 Company Overview
19.9.2 Products And Services
19.10 Parques Reunidos Servicios Centrales S.A
19.10.1 Company Overview
19.10.2 Products And Services
19.11 Bob’s Space Racers Inc.
19.11.1 Company Overview
19.11.2 Products And Services
19.12 Wikitude GmbH
19.12.1 Company Overview
19.12.2 Products And Services
19.13 Zero Latency pty Ltd.
19.13.1 Company Overview
19.13.2 Products And Services
19.14 Barron Games International LLC
19.14.1 Company Overview
19.14.2 Products And Services
19.15 Dreamscape Immersive Inc.
19.15.1 Company Overview
19.15.2 Products And Services
20 Competitive Benchmarking
21 Competitive Dashboard
22 Key Mergers And Acquisitions
22.1 Scopely Acquired Niantic's Pokémon Go
22.2 Infinite Acquisitions Partners Announced Plans to Acquire of Oceaneering Entertainment Systems (OES)
22.3 Epic Games Acquired AQUIRIS
23 Recent Developments In The Location-Based Entertainment Market
23.1 International Expansions Targeted to Capture Rapidly Emerging Markets
23.2 Strategic Collaborations to Enhance Immersive Experiences for Themed Parks
23.3 Global Companies Focusing on Expansions & Diversification in Offerings
24 Opportunities And Strategies
24.1 Global Location-Based Entertainment Market In 2029 – Countries Offering Most New Opportunities
24.2 Global Location-Based Entertainment Market In 2029 – Segments Offering Most New Opportunities
24.3 Global Location-Based Entertainment Market In 2029 – Growth Strategies
24.3.1 Market Trend Based Strategies
24.3.2 Competitor Strategies
25 Location-Based Entertainment Market, Conclusions And Recommendations
25.1 Conclusions
25.2 Recommendations
25.2.1 Product
25.2.2 Place
25.2.3 Price
25.2.4 Promotion
25.2.5 People
26 Appendix
26.1 Geographies Covered
26.2 Market Data Sources
26.3 Research Methodology
26.4 Currencies
26.5 The Business Research Company
26.6 Copyright and Disclaimer