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Recreation Industry Overview
The recreation market is expected to reach over $2,194.09 billion in 2027 at a CAGR of 3.7%!
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer-generated environment that can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
Recreation Market Coverage
The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market. The recreation market is segmented into amusements; arts and sports. Only goods and services traded between entities or sold to end consumers are included.

The Business Research Company covers 48 markets overall in the recreation market providing global market numbers, market growth, market-specific drivers and restraints, trends, and other market specific information. The recreation market is segmented in the following manner:
  • 1. Amusements
    The amusements market consists of sales of amusements services such as amusement parks entertainments and gambling services and related goods by entities (organizations, sole traders and partnerships) that operate amusements facilities such as theme parks, water parks, amusement arcades, casinos, and sports betting facilities. The amusements market is segmented into amusement parks and gambling. Only goods and services traded between entities or sold to end consumers are included.

    The Amusements Market is sub-segmented into-
    • 1.1. Amusement Parks
    • 1.2. Gambling
  • 2. Arts
    The arts services market consists of sales of arts services and related goods by entities (organizations, sole traders and partnerships) that operate facilities or provide services for cultural, entertainment and recreational interests such as producing live performances or events and preserving and exhibiting objects of the art-related interests of patrons. Revenues in this market include entry fees to theatres and art galleries and royalties. The arts market is segmented into museums, historical sites, zoos, and parks; independent artists and performing art companies and sports and arts promoters. Only goods and services traded between entities or sold to end consumers are included.

    The Arts Market is sub-segmented into-
    • 2.1. Museums, Historical Sites, Zoos, And Parks
    • 2.2. Independent Artists And Performing Art Companies
    • 2.3. Sports And Arts Promoters
  • 3. Sports
    The sports market consists of sales of sports services and related goods by entities (organizations, sole traders and partnerships) that provide live sporting events before a paying audience or entities that operate golf courses and country clubs, skiing facilities, marinas, fitness and recreational sports centers, and bowling centers. The sports market is segmented into spectator sports and participatory sports. Only goods and services traded between entities or sold to end consumers are included.

    The Sports Market is sub-segmented into-
    • 3.1. Spectator Sports
    • 3.2. Participatory Sports
    • 3.3. E-Sports
How Can We Help?
The Business Research Company`s Recreation Market Research Practice provides marketing, planning and strategy departments with a wider range of market, business, customer and competitor intelligence services across different segments of the recreation industry. The recreation market research services and solutions The Business Research Company provides are as follows —
  • Recreation Market Sizing, Forecast and Trend Analysis
  • Recreation Market Competitor Analysis
  • Recreation Market Supply Chain Analysis
  • Recreation Market Customer Research
  • Recreation Market Partner or Distribution Research
  • Recreation Market Entry Strategy Research Study
  • Recreation Industry Analysis and Profiling
  • Recreation Market Regulations
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