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Virtual Reality In Gaming Global Market Report 2025
Global Virtual Reality In Gaming Market Report 2025

Report Price : $4490.00

Pages : 200

Format : PDF

Published : January 2025

Delivery Time : 2-3 Business Days

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Virtual Reality In Gaming Global Market Report 2025

By Component (Software, Hardware), By Types Of Games (Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, Other Types), By Device (Personal Computers, Gaming Consoles, Mobile Devices), By End-User (Commercial Space, Individual) – Impact of Tariff and Trade War on Market Size, Growth, Trends, and Forecast 2025–2034

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Virtual Reality In Gaming Market Overview

• Virtual Reality In Gaming market size has reached to $19.24 billion in 2024

• Expected to grow to $71.79 billion in 2029 at a compound annual growth rate (CAGR) of 31.1%

• Growth Driver: Virtual Reality's Surge In Gaming Market Driven By Increased VR Device Adoption

• Market Trend: The Evolution Of Virtual Reality In Gaming With 5G Cloud Integration

North America was the largest region in 2024.

What Is Covered Under Virtual Reality In Gaming Market?

Virtual reality (VR) in gaming is an immersive technology that enables players to interact with a computer-generated environment, creating a sense of presence in a three-dimensional space. Its primary purpose is to offer a deeply engaging experience that transcends traditional gameplay, allowing players to explore vast worlds and engage in lifelike interactions. By leveraging VR's unique capabilities, IT aims to enhance emotional involvement and redefine the boundaries of interactive entertainment.

The main types of components in virtual reality in gaming are software and hardware. The virtual reality gaming software builds immersive 3D environments which can be used in VR games. The virtual world is created by software developers who create a virtual environment for users so that they can interact with the place and objects in that environment. The different types of games include racing, adventure, fighting, shooting, mystery thriller, puzzle, and science fiction and use various devices such as personal computers, gaming consoles, and mobile devices. It is used by several verticals including commercial space and individuals.

Virtual Reality In Gaming Market 2025 - 2034

What Is The Virtual Reality In Gaming Market Size 2025 And Growth Rate?

The virtual reality in gaming market size has grown exponentially in recent years. It will grow from $19.24 billion in 2024 to $24.33 billion in 2025 at a compound annual growth rate (CAGR) of 26.5%. The growth in the historic period can be attributed to consumer demand for immersive experiences, growth of high-end gaming platforms, content development and game titles, enhanced hardware capabilities.

What Is The Virtual Reality In Gaming Market Growth Forecast?

The virtual reality in gaming market size is expected to see exponential growth in the next few years. It will grow to $71.79 billion in 2029 at a compound annual growth rate (CAGR) of 31.1%. The growth in the forecast period can be attributed to emergence of cloud gaming platforms, focus on social and multiplayer gaming, innovation in input devices and controllers. Major trends in the forecast period include storytelling and narrative-driven VR games, VR fitness and wellness gaming, user-generated content and modding, integration of haptic feedback technology, VR game streaming and subscription services.

The forecast of 31.1% growth over the next five years reflects a modest reduction of 0.4% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. The US VR gaming sector might experience consumer pushback as tariffs inflate the price of VR consoles, gloves, and other haptic accessories necessary for immersive experiences.

The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

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What’s The Trade War Impact On Information Technology Industry?

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the information technology sector, particularly in hardware manufacturing, data infrastructure, and software deployment. Higher duties on imported semiconductors, circuit boards, and networking equipment have raised production and operational costs for tech firms, cloud service providers, and data centers. Companies relying on globally sourced components for laptops, servers, and consumer electronics are facing longer lead times and increased pricing pressures. In parallel, tariffs on specialized software tools and retaliatory measures from key international markets have disrupted global IT supply chains and reduced overseas demand for U.S.-developed technologies. To navigate these challenges, the sector is accelerating investments in domestic chip fabrication, diversifying supplier bases, and adopting AI-driven automation to enhance operational resilience and cost efficiency.

How Is The Virtual Reality In Gaming Market Segmented?

1) By Component: Software, Hardware

2) By Types Of Games: Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, Other Types

3) By Device: Personal Computers, Gaming Consoles, Mobile Devices

4) By End-User: Commercial Space, Individual

Subsegments:

1) By Software: VR Game Titles, VR Development Platforms, Middleware And SDKs

2) By Hardware: VR Headsets, Motion Controllers, Tracking Devices, Haptic Feedback Devices

Virtual Reality In Gaming Market Driver: Virtual Reality's Surge In Gaming Market Driven By Increased VR Device Adoption

The increase in the adoption of VR devices is driving the growth of virtual reality in the gaming market going forward. Virtual reality systems create a virtual experience that appears to be real, allowing the user to interact with the 3D world and feel the scenes and objects as if they were real. In the latest generation of computer games, VR devices are employed to make the players feel immersed in the game. For instance, In March 2023, according to Enterprise Apps Today, a US-based platform focuses on providing insights, statistics, and expert reviews, 2023, more than 70.8 million people in the U.S. engaged with virtual reality (VR) at least once a month, marking a substantial rise from 6.8 million users in 2022. Furthermore, in 2023, approximately 88% of VR headset users utilized their devices several times each month, while 60% engaged with VR multiple times each week. Therefore, the increasing adoption of VR devices is expected to propel the growth of virtual reality in the gaming market in the coming years.

Virtual Reality In Gaming Market Driver: Next-Generation Virtual Reality Headset Set to Revolutionize Immersive Gaming Experience

The launch of Sony PlayStation VR2 virtual reality headset is driving the growth of virtual reality in the gaming market going forward's Sony's next-generation virtual reality headset designed to enhance the gaming experience significantly. For instance, in December 2023, Sony Corporation, a Japan-based electronics company launched the PlayStation VR2 virtual reality headset, marking a significant step in the company's VR offerings. This new headset aims to enhance the gaming experience with improved visual fidelity and interactive features, catering to the growing demand for immersive gaming. The PS VR2 is expected to leverage advanced technology to provide users with a more engaging and dynamic virtual reality environment. Therefore, the launch of the Sony PlayStation VR2 virtual reality headset is expected to propel the growth of virtual reality in the gaming market in the coming years.

Global Virtual Reality In Gaming Market Major Players

Major companies operating in the virtual reality in gaming market include Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, Facebook Technologies LLC, Intel Corporation, Qualcomm Inc., Sony Interactive Entertainment LLC, Advanced Micro Devices Inc., Nvidia Corp, Nintendo Co Ltd., ZEISS Group AG, Valve Corporation, Electronic Arts Inc., Epic Games Inc., Razer Inc., Unity Software Inc., Sixense Enterprises Inc., HTC Corporation, Varjo Technologies Oyj, Oculus HR Ltd., Starbreeze Studios AB, Vuzix Corporation, Subpac Inc., Virtuix Inc., bHaptics Inc., Sensics Inc., Fove Inc., Kaneva LLC, TPCAST Technology Inc., Infinadeck Corporation, Dexta Robotics Corporation Limited, Teslasuit Inc., YUR Inc.

Global Virtual Reality In Gaming Market Trend: The Evolution Of Virtual Reality In Gaming With 5G Cloud Integration

5G-based VR cloud games are shaping virtual reality in the gaming market. 5G VR cloud is a combination of cloud, virtual reality, and 5G connectivity in gaming. Major companies operating in virtual reality in the gaming sector are focused on developing 5 G-based VR cloud games to offer customers low latency and high bandwidth services. For instance, in December 2023, Xbox Cloud Gaming, a US-based cloud gaming service offered by Microsoft, partnered with Meta, a US-based multinational technology company, to introduce a versatile gaming experience. This collaboration expands gaming accessibility across different platforms and harnesses fast 5G connections, anticipating a boost in 5G-based VR cloud games, offering users AAA-quality gaming experiences.

Global Virtual Reality In Gaming Market Trend: Redefining Virtual Reality Gaming

Major companies in the virtual reality gaming market are focused on developing innovative products, such as the mixed reality headset, to contribute to the market's growth. A mixed reality headset combines elements of both augmented reality (AR) and virtual reality (VR), seamlessly blending digital and physical environments to provide users with interactive and immersive experiences. For instance, in September 2023, Meta Platforms, Inc., a US-based social technology company providing solutions for social networking, advertising, and business insights, launched the Meta Quest 3—a mixed reality headset with advanced features for immersive VR experiences. Poised to redefine virtual reality gaming, this product leverages its advanced features to deliver unparalleled and transformative gaming experiences for enthusiasts worldwide, thereby contributing to the advancement of virtual reality in the gaming market.

Need data on a specific region in this market?

Virtual Reality In Gaming Market Merger And Acquisition: Aonic Group Expands With Ndreams Acquisition

In November 2023, Aonic Group, a Sweden-based video gaming company, acquired nDreams for $110 million. The acquisition aims to bolster its position, enhance knowledge exchange, and unlock synergies, fostering collaborative infrastructure and cross-team empowerment, with the ultimate goal of crafting high-quality gaming experiences through specialized teams. nDreams is a UK-based video game developer and publisher company

Regional Outlook For The Global Virtual Reality In Gaming Market

North America was the largest region in the virtual reality in gaming market in 2024. The regions covered in this market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

What Defines the Virtual Reality In Gaming Market?

The virtual reality in the gaming market includes revenues earned by entities by offering hardware and software devices in a gaming industry that offer the ability to take players into the game in real-time. Virtual reality technology uses computing hardware, software, and other VR peripherals to create virtual environments that immerse the user in the game's 3D environment. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What is the Market Assessment and Strategic Outlook for the Virtual Reality In Gaming Industry?

The virtual reality in gaming market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality in gaming industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Virtual Reality In Gaming Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2025 $24.33 billion
Revenue Forecast In 2034 $71.79 billion
Growth Rate CAGR of 31.1% from 2025 to 2034
Base Year For Estimation 2024
Actual Estimates/Historical Data 2019-2024
Forecast Period 2025 - 2029 - 2034
Market Representation Revenue in USD Billion and CAGR from 2025 to 2034
Segments Covered 1) By Component: Software, Hardware
2) By Types Of Games: Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, Other Types
3) By Device: Personal Computers, Gaming Consoles, Mobile Devices
4) By End-User: Commercial Space, Individual Subsegments: 1) By Software: VR Game Titles, VR Development Platforms, Middleware And SDKs
2) By Hardware: VR Headsets, Motion Controllers, Tracking Devices, Haptic Feedback Devices
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain. Additional countries that can be covered in the report are Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, Facebook Technologies LLC, Intel Corporation, Qualcomm Inc., Sony Interactive Entertainment LLC, Advanced Micro Devices Inc., Nvidia Corp, Nintendo Co Ltd., ZEISS Group AG, Valve Corporation, Electronic Arts Inc., Epic Games Inc., Razer Inc., Unity Software Inc., Sixense Enterprises Inc., HTC Corporation, Varjo Technologies Oyj, Oculus HR Ltd., Starbreeze Studios AB, Vuzix Corporation, Subpac Inc., Virtuix Inc., bHaptics Inc., Sensics Inc., Fove Inc., Kaneva LLC, TPCAST Technology Inc., Infinadeck Corporation, Dexta Robotics Corporation Limited, Teslasuit Inc., YUR Inc.
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Table Of Contents

1. Executive Summary

2. Virtual Reality In Gaming Market Characteristics

3. Virtual Reality In Gaming Market Trends And Strategies

4. Virtual Reality In Gaming Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality In Gaming Growth Analysis And Strategic Analysis Framework

5.1. Global Virtual Reality In Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

5.2. Analysis Of End Use Industries

5.3. Global Virtual Reality In Gaming Market Growth Rate Analysis

5.4. Global Virtual Reality In Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)

5.5. Global Virtual Reality In Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)

5.6. Global Virtual Reality In Gaming Total Addressable Market (TAM)

6. Virtual Reality In Gaming Market Segmentation

6.1. Global Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Software

Hardware

6.2. Global Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Racing

Adventure

Fighting

Shooting

Mystery Thriller

Puzzle

Science Fiction

Other Types

6.3. Global Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Personal Computers

Gaming Consoles

Mobile Devices

6.4. Global Virtual Reality In Gaming Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Commercial Space

Individual

6.5. Global Virtual Reality In Gaming Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

VR Game Titles

VR Development Platforms

Middleware And SDKs

6.6. Global Virtual Reality In Gaming Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

VR Headsets

Motion Controllers

Tracking Devices

Haptic Feedback Devices

7. Virtual Reality In Gaming Market Regional And Country Analysis

7.1. Global Virtual Reality In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

7.2. Global Virtual Reality In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality In Gaming Market

8.1. Asia-Pacific Virtual Reality In Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

8.2. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8.3. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8.4. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality In Gaming Market

9.1. China Virtual Reality In Gaming Market Overview

9.2. China Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

9.3. China Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

9.4. China Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality In Gaming Market

10.1. India Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

10.2. India Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

10.3. India Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality In Gaming Market

11.1. Japan Virtual Reality In Gaming Market Overview

11.2. Japan Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11.3. Japan Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11.4. Japan Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality In Gaming Market

12.1. Australia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12.2. Australia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12.3. Australia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality In Gaming Market

13.1. Indonesia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13.2. Indonesia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13.3. Indonesia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality In Gaming Market

14.1. South Korea Virtual Reality In Gaming Market Overview

14.2. South Korea Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14.3. South Korea Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14.4. South Korea Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality In Gaming Market

15.1. Western Europe Virtual Reality In Gaming Market Overview

15.2. Western Europe Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15.3. Western Europe Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15.4. Western Europe Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality In Gaming Market

16.1. UK Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16.2. UK Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16.3. UK Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality In Gaming Market

17.1. Germany Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17.2. Germany Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17.3. Germany Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality In Gaming Market

18.1. France Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18.2. France Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18.3. France Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality In Gaming Market

19.1. Italy Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19.2. Italy Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19.3. Italy Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality In Gaming Market

20.1. Spain Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20.2. Spain Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20.3. Spain Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality In Gaming Market

21.1. Eastern Europe Virtual Reality In Gaming Market Overview

21.2. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21.3. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21.4. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality In Gaming Market

22.1. Russia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22.2. Russia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22.3. Russia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality In Gaming Market

23.1. North America Virtual Reality In Gaming Market Overview

23.2. North America Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23.3. North America Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23.4. North America Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality In Gaming Market

24.1. USA Virtual Reality In Gaming Market Overview

24.2. USA Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24.3. USA Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24.4. USA Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality In Gaming Market

25.1. Canada Virtual Reality In Gaming Market Overview

25.2. Canada Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25.3. Canada Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25.4. Canada Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality In Gaming Market

26.1. South America Virtual Reality In Gaming Market Overview

26.2. South America Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26.3. South America Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26.4. South America Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality In Gaming Market

27.1. Brazil Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27.2. Brazil Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27.3. Brazil Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality In Gaming Market

28.1. Middle East Virtual Reality In Gaming Market Overview

28.2. Middle East Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28.3. Middle East Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28.4. Middle East Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality In Gaming Market

29.1. Africa Virtual Reality In Gaming Market Overview

29.2. Africa Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29.3. Africa Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29.4. Africa Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality In Gaming Market Competitive Landscape And Company Profiles

30.1. Virtual Reality In Gaming Market Competitive Landscape

30.2. Virtual Reality In Gaming Market Company Profiles

30.2.1. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis

30.2.2. Samsung Electronics Co Ltd. Overview, Products and Services, Strategy and Financial Analysis

30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

30.2.4. Facebook Technologies LLC Overview, Products and Services, Strategy and Financial Analysis

30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality In Gaming Market Other Major And Innovative Companies

31.1. Qualcomm Inc.

31.2. Sony Interactive Entertainment LLC

31.3. Advanced Micro Devices Inc.

31.4. Nvidia Corp

31.5. Nintendo Co Ltd.

31.6. ZEISS Group AG

31.7. Valve Corporation

31.8. Electronic Arts Inc.

31.9. Epic Games Inc.

31.10. Razer Inc.

31.11. Unity Software Inc.

31.12. Sixense Enterprises Inc.

31.13. HTC Corporation

31.14. Varjo Technologies Oyj

31.15. Oculus HR Ltd.

32. Global Virtual Reality In Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality In Gaming Market

34. Recent Developments In The Virtual Reality In Gaming Market

35. Virtual Reality In Gaming Market High Potential Countries, Segments and Strategies

35.1 Virtual Reality In Gaming Market In 2029 - Countries Offering Most New Opportunities

35.2 Virtual Reality In Gaming Market In 2029 - Segments Offering Most New Opportunities

35.3 Virtual Reality In Gaming Market In 2029 - Growth Strategies

35.3.1 Market Trend Based Strategies

35.3.2 Competitor Strategies

36. Appendix

36.1. Abbreviations

36.2. Currencies

36.3. Historic And Forecast Inflation Rates

36.4. Research Inquiries

36.5. The Business Research Company

36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Table 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Table 3: Global Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 4: Global Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 5: Global Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 6: Global Virtual Reality In Gaming Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 7: Global Virtual Reality In Gaming Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 8: Global Virtual Reality In Gaming Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 9: Global Virtual Reality In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 10: Global Virtual Reality In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 11: Asia-Pacific, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 12: Asia-Pacific, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 13: Asia-Pacific, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 14: China, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 15: China, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 16: China, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 17: India, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 18: India, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 19: India, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 20: Japan, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 21: Japan, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 22: Japan, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 23: Australia, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 24: Australia, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 25: Australia, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 26: Indonesia, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 27: Indonesia, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 28: Indonesia, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 29: South Korea, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 30: South Korea, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 31: South Korea, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 32: Western Europe, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 33: Western Europe, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 34: Western Europe, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 35: UK, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 36: UK, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 37: UK, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 38: Germany, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 39: Germany, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 40: Germany, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 41: France, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 42: France, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 43: France, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 44: Italy, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 45: Italy, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 46: Italy, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 47: Spain, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 48: Spain, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 49: Spain, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 50: Eastern Europe, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 51: Eastern Europe, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 52: Eastern Europe, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 53: Russia, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 54: Russia, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 55: Russia, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 56: North America, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 57: North America, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 58: North America, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 59: USA, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 60: USA, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 61: USA, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 62: Canada, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 63: Canada, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 64: Canada, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 65: South America, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 66: South America, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 67: South America, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 68: Brazil, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 69: Brazil, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 70: Brazil, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 71: Middle East, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 72: Middle East, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 73: Middle East, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 74: Africa, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 75: Africa, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 76: Africa, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 77: Alphabet Inc. Financial Performance
  • Table 78: Samsung Electronics Co Ltd. Financial Performance
  • Table 79: Microsoft Corporation Financial Performance
  • Table 80: Facebook Technologies LLC Financial Performance
  • Table 81: Intel Corporation Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Figure 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Figure 3: Global Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 4: Global Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 5: Global Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 6: Global Virtual Reality In Gaming Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 7: Global Virtual Reality In Gaming Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 8: Global Virtual Reality In Gaming Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 9: Global Virtual Reality In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 10: Global Virtual Reality In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 11: Asia-Pacific, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 12: Asia-Pacific, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 13: Asia-Pacific, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 14: China, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 15: China, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 16: China, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 17: India, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 18: India, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 19: India, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 20: Japan, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 21: Japan, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 22: Japan, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 23: Australia, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 24: Australia, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 25: Australia, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 26: Indonesia, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 27: Indonesia, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 28: Indonesia, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 29: South Korea, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 30: South Korea, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 31: South Korea, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 32: Western Europe, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 33: Western Europe, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 34: Western Europe, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 35: UK, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 36: UK, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 37: UK, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 38: Germany, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 39: Germany, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 40: Germany, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 41: France, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 42: France, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 43: France, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 44: Italy, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 45: Italy, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 46: Italy, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 47: Spain, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 48: Spain, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 49: Spain, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 50: Eastern Europe, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 51: Eastern Europe, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 52: Eastern Europe, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 53: Russia, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 54: Russia, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 55: Russia, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 56: North America, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 57: North America, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 58: North America, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 59: USA, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 60: USA, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 61: USA, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 62: Canada, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 63: Canada, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 64: Canada, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 65: South America, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 66: South America, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 67: South America, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 68: Brazil, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 69: Brazil, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 70: Brazil, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 71: Middle East, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 72: Middle East, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 73: Middle East, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 74: Africa, Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 75: Africa, Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 76: Africa, Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 77: Alphabet Inc. Financial Performance
  • Figure 78: Samsung Electronics Co Ltd. Financial Performance
  • Figure 79: Microsoft Corporation Financial Performance
  • Figure 80: Facebook Technologies LLC Financial Performance
  • Figure 81: Intel Corporation Financial Performance

Frequently Asked Questions

Virtual reality (VR) in gaming is an immersive technology that enables players to interact with a computer-generated environment, creating a sense of presence in a three-dimensional space. Its primary purpose is to offer a deeply engaging experience that transcends traditional gameplay, allowing players to explore vast worlds and engage in lifelike interactions. By leveraging VR's unique capabilities, it aims to enhance emotional involvement and redefine the boundaries of interactive entertainment. For further insights on this market, request a sample here

The market major growth driver - Virtual Reality's Surge In Gaming Market Driven By Increased VR Device Adoption. For further insights on this market, request a sample here

The virtual reality in gaming market size has grown exponentially in recent years. It will grow from $19.24 billion in 2024 to $24.33 billion in 2025 at a compound annual growth rate (CAGR) of 26.5%. The growth in the historic period can be attributed to consumer demand for immersive experiences, growth of high-end gaming platforms, content development and game titles, enhanced hardware capabilities. The virtual reality in gaming market size is expected to see exponential growth in the next few years. It will grow to $71.79 billion in 2029 at a compound annual growth rate (CAGR) of 31.1%. The growth in the forecast period can be attributed to emergence of cloud gaming platforms, focus on social and multiplayer gaming, innovation in input devices and controllers. Major trends in the forecast period include storytelling and narrative-driven VR games, VR fitness and wellness gaming, user-generated content and modding, integration of haptic feedback technology, VR game streaming and subscription services. For further insights on this market, request a sample here

The virtual reality in gamingmarket covered in this report is segmented –
1) By Component: Software, Hardware
2) By Types Of Games: Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, Other Types
3) By Device: Personal Computers, Gaming Consoles, Mobile Devices
4) By End-User: Commercial Space, Individual Subsegments:
1) By Software: VR Game Titles, VR Development Platforms, Middleware And SDKs
2) By Hardware: VR Headsets, Motion Controllers, Tracking Devices, Haptic Feedback Devices For further insights on this market,
request a sample here

North America was the largest region in the virtual reality in gaming market in 2024. The regions covered in the virtual reality in gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. For further insights on this market, request a sample here.

Major companies operating in the virtual reality in gaming market include Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, Facebook Technologies LLC, Intel Corporation, Qualcomm Inc., Sony Interactive Entertainment LLC, Advanced Micro Devices Inc., Nvidia Corp, Nintendo Co Ltd., ZEISS Group AG, Valve Corporation, Electronic Arts Inc., Epic Games Inc., Razer Inc., Unity Software Inc., Sixense Enterprises Inc., HTC Corporation, Varjo Technologies Oyj, Oculus HR Ltd., Starbreeze Studios AB, Vuzix Corporation, Subpac Inc., Virtuix Inc., bHaptics Inc., Sensics Inc., Fove Inc., Kaneva LLC, TPCAST Technology Inc., Infinadeck Corporation, Dexta Robotics Corporation Limited, Teslasuit Inc., YUR Inc. . For further insights on this market, request a sample here.

Major trends in this market include The Evolution Of Virtual Reality In Gaming With 5G Cloud Integration. For further insights on this market, request a sample here.

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