Global Smartphone/Tablet Games Market Report 2025

Smart Phone/Tablet Games Global Market Report 2025 – By Game Type (Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types), By Device (Smartphone, Tablet), By Application (iOS User, Android User) – Market Size, Trends, And Global Forecast 2025-2034

Smart Phone/Tablet Games Global Market Report 2025

Report Price : $4490.00 $3592.00 | Pages : 175 | Published : January 2025 | Delivery Time: 2-3 business days | Format : pdf

Need assistance or more information before the purchase?

Enquire Before Buying
Smart Phone/Tablet Games Global Market Report 2025

Proud Members Of

checkslacipN checkaoirsN checkscipN

Smart Phone/Tablet Games Market Definition

A smartphone/tablet games refer to the game designed for mobile devices, such as smartphones and tablets. They offer a fun and relaxing way for users to unwind in their leisure time. Many games include multiplayer features that allow players to connect and compete with friends or others worldwide, promoting social interaction.

The main types of smartphone/tablet are shooter, action, sports games, role-playing, adventure, racing, fighting, Strategy, others. A role-playing game is a game in which gamers take on the responsibilities of fictional characters. The different applications include iOS user, android user.

Smart Phone/Tablet Games Market Segmentation

The smart phone/tablet games market covered in this report is segmented –

1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types

2) By Device: Smartphone, Tablet

3) By Application: iOS User, Android User

Subsegments:

1) By Shooter: First-person Shooters (FPS), Third-person Shooters

2) By Action: Platformers, Beat 'em Ups

3) By Sports Games: Football/Soccer Games, Basketball Games, Tennis and Other Sports Simulations

4) By Role-Playing: Action RPGs, Turn-based RPGs, Massively Multiplayer Online RPGs (MMORPGs)

5) By Adventure: Narrative-driven Games, Puzzle Adventure Games

6) By Racing: Arcade Racing Games, Simulation Racing Games

7) By Fighting: Traditional Fighting Games, Multiplayer Fighting Brawlers

8) By Strategy: Real-time Strategy (RTS), Turn-based Strategy, Tower Defense

9) By Other Game Types: Puzzle Games, Casual Games, Educational Games

Smart Phone/Tablet Games Market Size and growth rate 2025 to 2029: Graph

Smart Phone/Tablet Games Market Size 2025 And Growth Rate

The smart phone/tablet games market size has grown rapidly in recent years. It will grow from $87.6 billion in 2024 to $104.8 billion in 2025 at a compound annual growth rate (CAGR) of 19.6%. The growth in the historic period can be attributed to proliferation of smart devices, app stores, freemium model, casual gaming, social integration.

Smart Phone/Tablet Games Market Growth Forecast

The smart phone/tablet games market size is expected to see rapid growth in the next few years. It will grow to $209.64 billion in 2029 at a compound annual growth rate (CAGR) of 18.9%. The growth in the forecast period can be attributed to advanced hardware, 5G connectivity, augmented reality (ar) and virtual reality (vr), cloud gaming. Major trends in the forecast period include augmented reality (ar) and virtual reality (vr), in-app purchases and microtransactions, blockchain and nfts: sustainability and eco-friendly initiatives.

Smart Phone/Tablet Games Market Driver: Affordable Gaming Smartphones And Tablets Boosting The Smartphone/Tablet Games Market

Rapid increase in the availability of affordable gaming smartphones/tablets in the market is supporting the smartphones/tablet gaming industry. The new affordable gaming mobile/tablet devices are better than the previous generation devices in terms of cost and performance that makes the games run in better FRP (Frames Per Second) providing an enhanced gaming experience. For example, many Chinese smartphones have entered into the market under $500 range which are offering technologically advanced gaming experience like Xiomi Mi 8 Pro ($469), Xiomi Mi 8 ($389), Xiomi Pocophone F1 ($319), Honor 9 ($320) and others.

Smart Phone/Tablet Games Market Driver: Rising Popularity Of Video Game Streaming Fuels Growth In Smartphone/Tablet Games

The rise in the popularity of video game streaming is significantly contributing to the growth of the smartphone/tablet games market. Video game streaming refers to the real-time broadcasting of gameplay over the internet, allowing viewers to watch and often interact with the player. Video game streaming of smartphone/tablet games allows users to play and broadcast their gameplay over the internet, fostering community engagement and entertainment. For instance, in August 2023, Video Games Europe, a Europe-based voice of a responsible games ecosystem, reported that in 2023, 53% of Europeans engaged in video gaming, while the total workforce increased by 12% year-over-year, rising from 98,000 to 110,000. Therefore, the rise in popularity of video game streaming will drive the smartphone/tablet games market.

Global Smart Phone/Tablet Games Market Major Players

Major companies operating in the smart phone/tablet games market include Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., Bandai Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc.

Global Smart Phone/Tablet Games Market Trend: Advancements In Chip Technology Enhance Immersive Mobile Gaming Experience

Major companies operating in the smartphone/tablet games market are focused on developing advanced chip technology for smartphone games to provide a more immersive gaming experience for users. Chip technology for smartphone games pertains to specific hardware components developed to enhance the performance of mobile gaming applications. These chips are designed to manage intricate graphics, execute rapid computations, and facilitate multitasking, resulting in seamless gameplay, lifelike visuals, and quick responses. In June 2022, Arm Ltd., a UK-based semiconductor and software design company, introduced designs for graphics processing units, or GPUs. These provide better visuals and energy efficiency, along with improved CPUs to boost performance, ensuring a smoother and more immersive gaming experience on mobile devices.

Global Smart Phone/Tablet Games Market Trend: Increasing Focus On Introducing Games Based On Popular Shows To Gain A Competitive Edge

Major companies operating in the smartphone/tablet games market are focused on developing games based on popular shows to gain a competitive edge in the market. Games based on popular TV shows leverage the show's fanbase to create engaging interactive experiences, immersing players in familiar storylines and settings, often resulting in increased player engagement and excitement. For instance, in June 2022, Netflix Inc., a US-based streaming media company, launched new games for its gaming service, including The Queens Gambit, Shadow and Bone,' 'Too Hot To Handle,' and 'Money Heist. Shadow and Done is a new single-player mobile game inspired by the beloved series. La Casa de Papel is an action-adventure game based on Money Heist, where players engage in activities like cracking safes and robbing a casino in Monaco to assist a friend of the Professor. The Queen's Gambit Chess offers the ultimate chess experience, allowing players to take lessons, solve puzzles, and compete against others.

Smart Phone/Tablet Games Market Merger And Acquisition: Savvy Games Acquired Scopely

In July 2023, Savvy Games Group, a Saudi Arabia-based Video game industry company, acquired Scopely for $4.9 billion. This acquisition aims to enhance Savvy Games Group's global presence and capitalize on Scopely's expertise in mobile gaming. Scopely is a US-based interactive entertainment company and develops Smart Phone video game developer.

Regional Outlook For The Global Smart Phone/Tablet Games Market

Asia-Pacific was the largest region in the smartphone/tablet games market in 2024. North America was the second largest region if the smart phone/tablet games market. The regions covered in the smart phone/tablet games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the smart phone/tablet games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

What Defines the Smart Phone/Tablet Games Market?

The smartphone/tablet games market consists of sales of games that can only be played on smartphones or tablets. The revenue for these companies is generated from the in-app purchases, in-game advertisements (such as google AdSense, Ad-Mob, Media.net etc.), sponsorships and sales of merchandise. The main types of smartphone/tablet games are shooter, action, sports games, role-playing, adventure, racing, fighting, strategy and others. A shooter game are the action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. The devices used include smartphone and tablet and used by iOS user and android user. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What is the Market Assessment and Strategic Outlook for the Smart Phone/Tablet Games Industry?

The smartphone/tablet games market research report is one of a series of new reports from The Business Research Company that provides smartphone/tablet games market statistics, including smartphone/tablet games industry global market size, regional shares, competitors with a smartphone/tablet games market share, detailed smartphone/tablet games market segments, market trends and opportunities, and any further data you may need to thrive in the smartphone/tablet games industry. This smartphone/tablet games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Smart Phone/Tablet Games Market Report Forecast Analysis
Report AttributeDetails
Market Size Value In 2025 $104.8 billion
Revenue Forecast In 2034 $209.64 billion
Growth Rate CAGR of 18.9% from 2025 to 2034
Base Year For Estimation 2024
Actual Estimates/Historical Data 2019-2024
Forecast Period 2025 - 2029 - 2034
Market Representation Revenue in USD Billion and CAGR from 2025 to 2034
Segments Covered 1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types
2) By Device: Smartphone, Tablet
3) By Application: iOS User, Android User Subsegments: 1) By Shooter: First-person Shooters (FPS), Third-person Shooters
2) By Action: Platformers, Beat 'em Ups
3) By Sports Games: Football/Soccer Games, Basketball Games, Tennis and Other Sports Simulations
4) By Role-Playing: Action RPGs, Turn-based RPGs, Massively Multiplayer Online RPGs (MMORPGs)
5) By Adventure: Narrative-driven Games, Puzzle Adventure Games 6) By Racing: Arcade Racing Games, Simulation Racing Games 7) By Fighting: Traditional Fighting Games, Multiplayer Fighting Brawlers 8) By Strategy: Real-time Strategy (RTS), Turn-based Strategy, Tower Defense 9) By Other Game Types: Puzzle Games, Casual Games, Educational Games
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain. Additional countries that can be covered in the report are Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., Bandai Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc.
Customization ScopeRequest for Sample
Pricing And Purchase OptionsExplore Purchase Options

    Table Of Contents

    1. Executive Summary

    2. Smart Phone/Tablet Games Market Characteristics

    3. Smart Phone/Tablet Games Market Trends And Strategies

    4. Smart Phone/Tablet Games Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

    5. Global Smart Phone/Tablet Games Growth Analysis And Strategic Analysis Framework

    5.1. Global Smart Phone/Tablet Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

    5.2. Analysis Of End Use Industries

    5.3. Global Smart Phone/Tablet Games Market Growth Rate Analysis

    5.4. Global Smart Phone/Tablet Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)

    5.5. Global Smart Phone/Tablet Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)

    5.6. Global Smart Phone/Tablet Games Total Addressable Market (TAM)

    6. Smart Phone/Tablet Games Market Segmentation

    6.1. Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Shooter

    Action

    Sports Games

    Role-Playing

    Adventure

    Racing

    Fighting

    Strategy

    Other Game Types

    6.2. Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Smartphone

    Tablet

    6.3. Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    iOS User

    Android User

    6.4. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    First-person Shooters

    Third-person Shooters

    6.5. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Platformers

    Beat 'em Ups

    6.6. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Sports Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Football/Soccer Games

    Basketball Games

    Tennis and Other Sports Simulations

    6.7. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Action RPGs

    Turn-based RPGs

    Massively Multiplayer Online RPGs (MMORPGs)

    6.8. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Narrative-driven Games

    Puzzle Adventure Games

    6.9. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Racing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Arcade Racing Games

    Simulation Racing Games

    6.10. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Fighting, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Traditional Fighting Games

    Multiplayer Fighting Brawlers

    6.11. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Strategy, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Real-time Strategy (RTS)

    Turn-based Strategy

    Tower Defense

    6.12. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Puzzle Games

    Casual Games

    Educational Games

    7. Smart Phone/Tablet Games Market Regional And Country Analysis

    7.1. Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    7.2. Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8. Asia-Pacific Smart Phone/Tablet Games Market

    8.1. Asia-Pacific Smart Phone/Tablet Games Market Overview

    Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8.3. Asia-Pacific Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8.4. Asia-Pacific Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    9. China Smart Phone/Tablet Games Market

    9.1. China Smart Phone/Tablet Games Market Overview

    9.2. China Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    9.3. China Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    9.4. China Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    10. India Smart Phone/Tablet Games Market

    10.1. India Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    10.2. India Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    10.3. India Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11. Japan Smart Phone/Tablet Games Market

    11.1. Japan Smart Phone/Tablet Games Market Overview

    11.2. Japan Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11.3. Japan Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11.4. Japan Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12. Australia Smart Phone/Tablet Games Market

    12.1. Australia Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12.2. Australia Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12.3. Australia Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13. Indonesia Smart Phone/Tablet Games Market

    13.1. Indonesia Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13.2. Indonesia Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13.3. Indonesia Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14. South Korea Smart Phone/Tablet Games Market

    14.1. South Korea Smart Phone/Tablet Games Market Overview

    14.2. South Korea Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14.3. South Korea Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14.4. South Korea Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15. Western Europe Smart Phone/Tablet Games Market

    15.1. Western Europe Smart Phone/Tablet Games Market Overview

    15.2. Western Europe Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15.3. Western Europe Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15.4. Western Europe Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16. UK Smart Phone/Tablet Games Market

    16.1. UK Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16.2. UK Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16.3. UK Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17. Germany Smart Phone/Tablet Games Market

    17.1. Germany Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17.2. Germany Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17.3. Germany Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18. France Smart Phone/Tablet Games Market

    18.1. France Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18.2. France Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18.3. France Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19. Italy Smart Phone/Tablet Games Market

    19.1. Italy Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19.2. Italy Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19.3. Italy Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20. Spain Smart Phone/Tablet Games Market

    20.1. Spain Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20.2. Spain Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20.3. Spain Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21. Eastern Europe Smart Phone/Tablet Games Market

    21.1. Eastern Europe Smart Phone/Tablet Games Market Overview

    21.2. Eastern Europe Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21.3. Eastern Europe Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21.4. Eastern Europe Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22. Russia Smart Phone/Tablet Games Market

    22.1. Russia Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22.2. Russia Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22.3. Russia Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23. North America Smart Phone/Tablet Games Market

    23.1. North America Smart Phone/Tablet Games Market Overview

    23.2. North America Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23.3. North America Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23.4. North America Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24. USA Smart Phone/Tablet Games Market

    24.1. USA Smart Phone/Tablet Games Market Overview

    24.2. USA Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24.3. USA Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24.4. USA Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25. Canada Smart Phone/Tablet Games Market

    25.1. Canada Smart Phone/Tablet Games Market Overview

    25.2. Canada Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25.3. Canada Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25.4. Canada Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26. South America Smart Phone/Tablet Games Market

    26.1. South America Smart Phone/Tablet Games Market Overview

    26.2. South America Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26.3. South America Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26.4. South America Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27. Brazil Smart Phone/Tablet Games Market

    27.1. Brazil Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27.2. Brazil Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27.3. Brazil Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28. Middle East Smart Phone/Tablet Games Market

    28.1. Middle East Smart Phone/Tablet Games Market Overview

    28.2. Middle East Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28.3. Middle East Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28.4. Middle East Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29. Africa Smart Phone/Tablet Games Market

    29.1. Africa Smart Phone/Tablet Games Market Overview

    29.2. Africa Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29.3. Africa Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29.4. Africa Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    30. Smart Phone/Tablet Games Market Competitive Landscape And Company Profiles

    30.1. Smart Phone/Tablet Games Market Competitive Landscape

    30.2. Smart Phone/Tablet Games Market Company Profiles

    30.2.1. Tencent Holdings Ltd. Overview, Products and Services, Strategy and Financial Analysis

    30.2.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis

    30.2.3. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis

    30.2.4. Nintendo Co Ltd. Overview, Products and Services, Strategy and Financial Analysis

    30.2.5. Netmarble Overview, Products and Services, Strategy and Financial Analysis

    31. Smart Phone/Tablet Games Market Other Major And Innovative Companies

    31.1. CyberAgent Inc.

    31.2. Mixi Inc.

    31.3. Zynga Inc.

    31.4. Supercell Oy

    31.5. Machine Zone Inc.

    31.6. King Digital Entertainment

    31.7. Com2uS Corporation

    31.8. Niantic Inc.

    31.9. Bandai Namco Entertainment Inc.

    31.10. NEXON Games Co Ltd.

    31.11. Square Enix Holdings Co Ltd.

    31.12. Warner Bros Entertainment Inc.

    31.13. Pocket Games

    31.14. Playrix Holding Ltd.

    31.15. IGG Inc.

    32. Global Smart Phone/Tablet Games Market Competitive Benchmarking And Dashboard

    33. Key Mergers And Acquisitions In The Smart Phone/Tablet Games Market

    34. Recent Developments In The Smart Phone/Tablet Games Market

    35. Smart Phone/Tablet Games Market High Potential Countries, Segments and Strategies

    35.1 Smart Phone/Tablet Games Market In 2029 - Countries Offering Most New Opportunities

    35.2 Smart Phone/Tablet Games Market In 2029 - Segments Offering Most New Opportunities

    35.3 Smart Phone/Tablet Games Market In 2029 - Growth Strategies

    35.3.1 Market Trend Based Strategies

    35.3.2 Competitor Strategies

    36. Appendix

    36.1. Abbreviations

    36.2. Currencies

    36.3. Historic And Forecast Inflation Rates

    36.4. Research Inquiries

    36.5. The Business Research Company

    36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Table 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Table 3: Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 4: Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 5: Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 6: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 7: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 8: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Sports Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 9: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 10: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 11: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Racing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 12: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Fighting, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 13: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Strategy, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 14: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 15: Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 16: Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 17: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 18: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 19: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 20: China, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 21: China, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 22: China, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 23: India, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 24: India, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 25: India, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 26: Japan, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 27: Japan, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 28: Japan, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 29: Australia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 30: Australia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 31: Australia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 32: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 33: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 34: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 35: South Korea, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 36: South Korea, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 37: South Korea, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 38: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 39: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 40: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 41: UK, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 42: UK, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 43: UK, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 44: Germany, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 45: Germany, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 46: Germany, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 47: France, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 48: France, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 49: France, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 50: Italy, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 51: Italy, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 52: Italy, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 53: Spain, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 54: Spain, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 55: Spain, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 56: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 57: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 58: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 59: Russia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 60: Russia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 61: Russia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 62: North America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 63: North America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 64: North America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 65: USA, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 66: USA, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 67: USA, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 68: Canada, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 69: Canada, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 70: Canada, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 71: South America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 72: South America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 73: South America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 74: Brazil, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 75: Brazil, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 76: Brazil, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 77: Middle East, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 78: Middle East, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 79: Middle East, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 80: Africa, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 81: Africa, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 82: Africa, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 83: Tencent Holdings Ltd. Financial Performance
  • Table 84: Sony Corporation Financial Performance
  • Table 85: Electronic Arts Inc. Financial Performance
  • Table 86: Nintendo Co Ltd. Financial Performance
  • Table 87: Netmarble Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Figure 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Figure 3: Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 4: Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 5: Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 6: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 7: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 8: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Sports Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 9: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 10: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 11: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Racing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 12: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Fighting, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 13: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Strategy, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 14: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 15: Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 16: Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 17: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 18: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 19: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 20: China, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 21: China, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 22: China, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 23: India, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 24: India, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 25: India, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 26: Japan, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 27: Japan, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 28: Japan, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 29: Australia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 30: Australia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 31: Australia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 32: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 33: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 34: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 35: South Korea, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 36: South Korea, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 37: South Korea, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 38: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 39: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 40: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 41: UK, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 42: UK, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 43: UK, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 44: Germany, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 45: Germany, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 46: Germany, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 47: France, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 48: France, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 49: France, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 50: Italy, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 51: Italy, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 52: Italy, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 53: Spain, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 54: Spain, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 55: Spain, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 56: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 57: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 58: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 59: Russia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 60: Russia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 61: Russia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 62: North America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 63: North America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 64: North America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 65: USA, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 66: USA, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 67: USA, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 68: Canada, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 69: Canada, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 70: Canada, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 71: South America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 72: South America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 73: South America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 74: Brazil, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 75: Brazil, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 76: Brazil, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 77: Middle East, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 78: Middle East, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 79: Middle East, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 80: Africa, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 81: Africa, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 82: Africa, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 83: Tencent Holdings Ltd. Financial Performance
  • Figure 84: Sony Corporation Financial Performance
  • Figure 85: Electronic Arts Inc. Financial Performance
  • Figure 86: Nintendo Co Ltd. Financial Performance
  • Figure 87: Netmarble Financial Performance
View Report
View Report
View Report
View Report
View Report
View Report
View Report

Frequently Asked Questions

What is the definition of the Smart Phone/Tablet Games market?

A smartphone/tablet games refer to the game designed for mobile devices, such as smartphones and tablets. They offer a fun and relaxing way for users to unwind in their leisure time. Many games include multiplayer features that allow players to connect and compete with friends or others worldwide, promoting social interaction. For further insights on the Smart Phone/Tablet Games market, request a sample here

How will the Smart Phone/Tablet Games market drivers and restraints affect the market dynamics? What forces will shape the Smart Phone/Tablet Games industry going forward?

The Smart Phone/Tablet Games market major growth driver - Rising Popularity Of Video Game Streaming Fuels Growth In Smartphone/Tablet Games. For further insights on the Smart Phone/Tablet Games market, request a sample here

What is the forecast market size or the forecast market value of the Smart Phone/Tablet Games market?

The Smart Phone/Tablet Games market size has grown strongly in recent years. The smart phone/tablet games market size has grown rapidly in recent years. It will grow from $87.6 billion in 2024 to $104.8 billion in 2025 at a compound annual growth rate (CAGR) of 19.6%. The growth in the historic period can be attributed to proliferation of smart devices, app stores, freemium model, casual gaming, social integration. The smart phone/tablet games market size is expected to see rapid growth in the next few years. It will grow to $209.64 billion in 2029 at a compound annual growth rate (CAGR) of 18.9%. The growth in the forecast period can be attributed to advanced hardware, 5g connectivity, augmented reality (ar) and virtual reality (vr), cloud gaming. Major trends in the forecast period include augmented reality (ar) and virtual reality (vr), in-app purchases and microtransactions, blockchain and nfts: sustainability and eco-friendly initiatives. For further insights on the Smart Phone/Tablet Games market, request a sample here

How is the Smart Phone/Tablet Games market segmented?

The smart phone/tablet games market covered in this report is segmented –
1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types
2) By Device: Smartphone, Tablet
3) By Application: iOS User, Android User
Subsegments:
1) By Shooter: First-person Shooters (FPS), Third-person Shooters
2) By Action: Platformers, Beat 'em Ups
3) By Sports Games: Football/Soccer Games, Basketball Games, Tennis and Other Sports Simulations
4) By Role-Playing: Action RPGs, Turn-based RPGs, Massively Multiplayer Online RPGs (MMORPGs)
5) By Adventure: Narrative-driven Games, Puzzle Adventure Games
6) By Racing: Arcade Racing Games, Simulation Racing Games
7) By Fighting: Traditional Fighting Games, Multiplayer Fighting Brawlers
8) By Strategy: Real-time Strategy (RTS), Turn-based Strategy, Tower Defense
9) By Other Game Types: Puzzle Games, Casual Games, Educational Games For further insights on the Smart Phone/Tablet Games market,
request a sample here

Which region has the largest share of the Smart Phone/Tablet Games market? What are the other regions covered in the report?

Asia-Pacific was the largest region in the smartphone/tablet games market in 2023. North America was the second largest region if the smart phone/tablet games market. The regions covered in the smart phone/tablet games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa For further insights on the Smart Phone/Tablet Games market, request a sample here.

Who are the major players in the Smart Phone/Tablet Games market?

Major companies operating in the smart phone/tablet games market include Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., Bandai Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc.. For further insights on the Smart Phone/Tablet Games market, request a sample here.

What are the key trends in the Smart Phone/Tablet Games market?

Major trends in the Smart Phone/Tablet Games market include Increasing Focus On Introducing Games Based On Popular Shows To Gain A Competitive Edge. For further insights on the Smart Phone/Tablet Games market, request a sample here.

What are the major opportunities in the Smart Phone/Tablet Games market? What are the strategies for the Smart Phone/Tablet Games market?

For detailed insights on the major opportunities and strategies in the Smart Phone/Tablet Games market, request a sample here.

How does the Smart Phone/Tablet Games market relate to the overall economy and other similar markets?

For detailed insights on Smart Phone/Tablet Games's relation to the overall economy and other similar markets, request a sample here.

What are the latest mergers and acquisitions in the Smart Phone/Tablet Games industry?

For detailed insights on the mergers and acquisitions in the Smart Phone/Tablet Games industry, request a sample here.

What are the key dynamics influencing the Smart Phone/Tablet Games market growth? SWOT analysis of the Smart Phone/Tablet Games market.

For detailed insights on the key dynamics influencing the Smart Phone/Tablet Games market growth and SWOT analysis of the Smart Phone/Tablet Games industry, request a sample here.