Smart Phone/Tablet Games Market Report 2026
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Published : February 2026

Pages : 175

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Smart Phone/Tablet Games Market Report 2026

Global Outlook – By Game Type (Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types), By Device (Smartphone, Tablet), By Application (iOS User, Android User) – Market Size, Trends, Strategies, and Forecast to 2035

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Smart Phone/Tablet Games Market Overview

• Smart Phone/Tablet Games market size has reached to $101.25 billion in 2025

• Expected to grow to $240.44 billion in 2030 at a compound annual growth rate (CAGR) of 19%

• Growth Driver: Rising Popularity Of Video Game Streaming Fuels Growth In Smartphone/Tablet Games

• Market Trend: Cross-Platform Mobile Gaming Advances Enhance Accessibility And Expand Global Player Participation

Asia-Pacific was the largest region in 2025 and North America is the fastest growing region.

What Is Covered Under Smart Phone/Tablet Games Market?

A smartphone/tablet games refer to the game designed for mobile devices, such as smartphones and tablets. They offer a fun and relaxing way for users to unwind in their leisure time. Many games include multiplayer features that allow players to connect and compete with friends or others worldwide, promoting social interaction.

The main types of smartphone/tablet are shooter, action, sports games, role-playing, adventure, racing, fighting, strategy, others. A role-playing game is a game in which gamers take on the responsibilities of fictional characters. The different applications include iOS user, android user.

Smart Phone/Tablet Games market report bar graph

What Is The Smart Phone/Tablet Games Market Size and Share 2026?

The smart phone/tablet games market size has grown rapidly in recent years. It will grow from $101.25 billion in 2025 to $119.9 billion in 2026 at a compound annual growth rate (CAGR) of 18.4%. The growth in the historic period can be attributed to smartphone penetration growth, expansion of app stores, rising mobile internet access, popularity of casual gaming, growth of mobile operating systems.

What Is The Smart Phone/Tablet Games Market Growth Forecast?

The smart phone/tablet games market size is expected to see rapid growth in the next few years. It will grow to $240.44 billion in 2030 at a compound annual growth rate (CAGR) of 19.0%. The growth in the forecast period can be attributed to advancements in mobile processors and graphics, increasing adoption of cloud gaming, growth of competitive mobile esports, rising demand for immersive gameplay, expanding global gamer base. Major trends in the forecast period include cross-platform mobile gaming, multiplayer and social gaming features, freemium and in-app purchase models, cloud-based mobile gaming, hyper-casual game popularity.

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Global Smart Phone/Tablet Games Market Segmentation

1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types

2) By Device: Smartphone, Tablet

3) By Application: iOS User, Android User

Subsegments:

1) By Shooter: First-person Shooters (FPS), Third-person Shooters

2) By Action: Platformers, Beat 'em Ups

3) By Sports Games: Football Or Soccer Games, Basketball Games, Tennis and Other Sports Simulations

4) By Role-Playing: Action RPGs, Turn-based RPGs, Massively Multiplayer Online RPGs (MMORPGs)

5) By Adventure: Narrative-driven Games, Puzzle Adventure Games

6) By Racing: Arcade Racing Games, Simulation Racing Games

7) By Fighting: Traditional Fighting Games, Multiplayer Fighting Brawlers

8) By Strategy: Real-time Strategy (RTS), Turn-based Strategy, Tower Defense

9) By Other Game Types: Puzzle Games, Casual Games, Educational Games

What Is The Driver Of The Smart Phone/Tablet Games Market?

The rise in the popularity of video game streaming is significantly contributing to the growth of the smartphone/tablet games market. Video game streaming refers to the real-time broadcasting of gameplay over the internet, allowing viewers to watch and often interact with the player. Video game streaming of smartphone/tablet games allows users to play and broadcast their gameplay over the internet, fostering community engagement and entertainment. For instance, in August 2023, Video Games Europe, a Europe-based voice of a responsible games ecosystem, reported that in 2023, 53% of Europeans engaged in video gaming, while the total workforce increased by 12% year-over-year, rising from 98,000 to 110,000. Therefore, the rise in popularity of video game streaming will drive the smartphone/tablet games market.

Key Players In The Global Smart Phone/Tablet Games Market

Major companies operating in the smart phone/tablet games market are Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., BandAI Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc.

Global Smart Phone/Tablet Games Market Trends and Insights

Major companies operating in the smart phone/tablet games market are focusing on developing innovative advancements such as cross-platform mobile games to increase accessibility and broaden user participation across devices. A cross-platform mobile game is a digital title designed to provide uniform gameplay, progression, and feature continuity across mobile, computer, and console platforms. For instance, in August 2024, Epic Games, a US-based interactive entertainment and software development company, launched Fall Guys on mobile. The mobile release offers full crossplay and cross-progression, enabling users on smartphones, computers, and consoles to play together while maintaining unified progression through a single account. The launch delivers a complete feature-equivalent experience to other platforms and introduces mobile-linked rewards, reinforcing the title’s accessibility and engagement across the broader gaming ecosystem.

Need data on a specific region in this market?

What Are Latest Mergers And Acquisitions In The Smart Phone/Tablet Games Market?

In July 2023, Savvy Games Group, a Saudi Arabia-based Video game industry company, acquired Scopely for $4.9 billion. This acquisition aims to enhance Savvy Games Group's global presence and capitalize on Scopely's expertise in mobile gaming. Scopely is a US-based interactive entertainment company and develops Smart Phone video game developer.

Regional Insights

Asia-Pacific was the largest region in the smartphone/tablet games market in 2025. North America is expected to be the fastest-growing region in the forecast period. The regions covered in this market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

What Defines the Smart Phone/Tablet Games Market?

The smartphone/tablet games market consists of sales of games that can only be played on smartphones or tablets. The revenue for these companies is generated from the in-app purchases, in-game advertisements (such as google AdSense, Ad-Mob, Media.net etc.), sponsorships and sales of merchandise. The main types of smartphone/tablet games are shooter, action, sports games, role-playing, adventure, racing, fighting, strategy and others. A shooter game are the action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. The devices used include smartphone and tablet and used by iOS user and android user. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What Key Data and Analysis Are Included in the Smart Phone/Tablet Games Market Report 2026?

The smart phone/tablet games market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the smart phone/tablet games industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Author : Abdul Wasay

Smart Phone/Tablet Games Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2026 $119.9 billion
Revenue Forecast In 2035 $240.44 billion
Growth Rate CAGR of 18.4% from 2026 to 2035
Base Year For Estimation 2025
Actual Estimates/Historical Data 2020-2025
Forecast Period 2026 - 2030 - 2035
Market Representation Revenue in USD Billion and CAGR from 2026 to 2035
Segments Covered Game Type, Device, Application
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, ...
Key Companies Profiled Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., BandAI Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc.
Customization ScopeRequest for Customization
Pricing And Purchase OptionsExplore Purchase Options

Table Of Contents

1. Executive Summary

1.1. Key Market Insights (2020-2035)

1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots

1.3. Major Factors Driving the Market

1.4. Top Three Trends Shaping the Market

2. Smart Phone/Tablet Games Market Characteristics

2.1. Market Definition & Scope

2.2. Market Segmentations

2.3. Overview of Key Products and Services

2.4. Global Smart Phone/Tablet Games Market Attractiveness Scoring And Analysis

2.4.1. Overview of Market Attractiveness Framework

2.4.2. Quantitative Scoring Methodology

2.4.3. Factor-Wise Evaluation

Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation

2.4.4. Market Attractiveness Scoring and Interpretation

2.4.5. Strategic Implications and Recommendations

3. Smart Phone/Tablet Games Market Supply Chain Analysis

3.1. Overview of the Supply Chain and Ecosystem

3.2. List Of Key Raw Materials, Resources & Suppliers

3.3. List Of Major Distributors and Channel Partners

3.4. List Of Major End Users

4. Global Smart Phone/Tablet Games Market Trends And Strategies

4.1. Key Technologies & Future Trends

4.1.1 Artificial Intelligence & Autonomous Intelligence

4.1.2 Digitalization, Cloud, Big Data & Cybersecurity

4.1.3 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences

4.1.4 Fintech, Blockchain, Regtech & Digital Finance

4.1.5 Internet Of Things (Iot), Smart Infrastructure & Connected Ecosystems

4.2. Major Trends

4.2.1 Cross-Platform Mobile Gaming

4.2.2 Multiplayer And Social Gaming Features

4.2.3 Freemium And In-App Purchase Models

4.2.4 Cloud-Based Mobile Gaming

4.2.5 Hyper-Casual Game Popularity

5. Smart Phone/Tablet Games Market Analysis Of End Use Industries

5.1 Casual Mobile Gamers

5.2 Hardcore Mobile Gamers

5.3 Competitive Esports Players

5.4 Children And Teenagers

5.5 Adult Entertainment Users

6. Smart Phone/Tablet Games Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global Smart Phone/Tablet Games Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

7.1. Global Smart Phone/Tablet Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

7.2. Global Smart Phone/Tablet Games Market Size, Comparisons And Growth Rate Analysis

7.3. Global Smart Phone/Tablet Games Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)

7.4. Global Smart Phone/Tablet Games Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)

8. Global Smart Phone/Tablet Games Total Addressable Market (TAM) Analysis for the Market

8.1. Definition and Scope of Total Addressable Market (TAM)

8.2. Methodology and Assumptions

8.3. Global Total Addressable Market (TAM) Estimation

8.4. TAM vs. Current Market Size Analysis

8.5. Strategic Insights and Growth Opportunities from TAM Analysis

9. Smart Phone/Tablet Games Market Segmentation

9.1. Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types

9.2. Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Smartphone, Tablet

9.3. Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

iOS User, Android User

9.4. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

First-person Shooters (FPS), Third-person Shooters

9.5. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Platformers, Beat 'em Ups

9.6. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Sports Games, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Football Or Soccer Games, Basketball Games, Tennis and Other Sports Simulations

9.7. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Action RPGs, Turn-based RPGs, Massively Multiplayer Online RPGs (MMORPGs)

9.8. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Narrative-driven Games, Puzzle Adventure Games

9.9. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Racing, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Arcade Racing Games, Simulation Racing Games

9.10. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Fighting, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Traditional Fighting Games, Multiplayer Fighting Brawlers

9.11. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Strategy, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Real-time Strategy (RTS), Turn-based Strategy, Tower Defense

9.12. Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Puzzle Games, Casual Games, Educational Games

10. Smart Phone/Tablet Games Market, Industry Metrics By Country

10.1. Global Smart Phone/Tablet Games Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

10.2. Global Smart Phone/Tablet Games Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

11. Smart Phone/Tablet Games Market Regional And Country Analysis

11.1. Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

11.2. Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

12. Asia-Pacific Smart Phone/Tablet Games Market

12.1. Asia-Pacific Smart Phone/Tablet Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

12.2. Asia-Pacific Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

13. China Smart Phone/Tablet Games Market

13.1. China Smart Phone/Tablet Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

13.2. China Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

14. India Smart Phone/Tablet Games Market

14.1. India Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

15. Japan Smart Phone/Tablet Games Market

15.1. Japan Smart Phone/Tablet Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

15.2. Japan Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

16. Australia Smart Phone/Tablet Games Market

16.1. Australia Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

17. Indonesia Smart Phone/Tablet Games Market

17.1. Indonesia Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

18. South Korea Smart Phone/Tablet Games Market

18.1. South Korea Smart Phone/Tablet Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

18.2. South Korea Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

19. Taiwan Smart Phone/Tablet Games Market

19.1. Taiwan Smart Phone/Tablet Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

19.2. Taiwan Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

20. South East Asia Smart Phone/Tablet Games Market

20.1. South East Asia Smart Phone/Tablet Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

20.2. South East Asia Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

21. Western Europe Smart Phone/Tablet Games Market

21.1. Western Europe Smart Phone/Tablet Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

21.2. Western Europe Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

22. UK Smart Phone/Tablet Games Market

22.1. UK Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

23. Germany Smart Phone/Tablet Games Market

23.1. Germany Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

24. France Smart Phone/Tablet Games Market

24.1. France Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

25. Italy Smart Phone/Tablet Games Market

25.1. Italy Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

26. Spain Smart Phone/Tablet Games Market

26.1. Spain Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

27. Eastern Europe Smart Phone/Tablet Games Market

27.1. Eastern Europe Smart Phone/Tablet Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

27.2. Eastern Europe Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

28. Russia Smart Phone/Tablet Games Market

28.1. Russia Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

29. North America Smart Phone/Tablet Games Market

29.1. North America Smart Phone/Tablet Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

29.2. North America Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

30. USA Smart Phone/Tablet Games Market

30.1. USA Smart Phone/Tablet Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

30.2. USA Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

31. Canada Smart Phone/Tablet Games Market

31.1. Canada Smart Phone/Tablet Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

31.2. Canada Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

32. South America Smart Phone/Tablet Games Market

32.1. South America Smart Phone/Tablet Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

32.2. South America Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

33. Brazil Smart Phone/Tablet Games Market

33.1. Brazil Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

34. Middle East Smart Phone/Tablet Games Market

34.1. Middle East Smart Phone/Tablet Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

34.2. Middle East Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

35. Africa Smart Phone/Tablet Games Market

35.1. Africa Smart Phone/Tablet Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

35.2. Africa Smart Phone/Tablet Games Market, Segmentation By Game Type, Segmentation By Device, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

36. Smart Phone/Tablet Games Market Regulatory and Investment Landscape

37. Smart Phone/Tablet Games Market Competitive Landscape And Company Profiles

37.1. Smart Phone/Tablet Games Market Competitive Landscape And Market Share 2024

37.1.1. Top 10 Companies (Ranked by revenue/share)

37.2. Smart Phone/Tablet Games Market - Company Scoring Matrix

37.2.1. Market Revenues

37.2.2. Product Innovation Score

37.2.3. Brand Recognition

37.3. Smart Phone/Tablet Games Market Company Profiles

37.3.1. Tencent Holdings Ltd. Overview, Products and Services, Strategy and Financial Analysis

37.3.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.3. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis

37.3.4. Nintendo Co Ltd. Overview, Products and Services, Strategy and Financial Analysis

37.3.5. Netmarble Overview, Products and Services, Strategy and Financial Analysis

38. Smart Phone/Tablet Games Market Other Major And Innovative Companies

CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., Bandai Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc.

39. Global Smart Phone/Tablet Games Market Competitive Benchmarking And Dashboard

40. Key Mergers And Acquisitions In The Smart Phone/Tablet Games Market

41. Smart Phone/Tablet Games Market High Potential Countries, Segments and Strategies

41.1. Smart Phone/Tablet Games Market In 2030 - Countries Offering Most New Opportunities

41.2. Smart Phone/Tablet Games Market In 2030 - Segments Offering Most New Opportunities

41.3. Smart Phone/Tablet Games Market In 2030 - Growth Strategies

41.3.1. Market Trend Based Strategies

41.3.2. Competitor Strategies

42. Appendix

42.1. Abbreviations

42.2. Currencies

42.3. Historic And Forecast Inflation Rates

42.4. Research Inquiries

42.5. The Business Research Company

42.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Smart Phone/Tablet Games Market, Overview Of Key Products - Product Examples
  • Table 2: Global Smart Phone/Tablet Games Market Attractiveness, Factor-Wise Evaluation
  • Table 3: Global Smart Phone/Tablet Games Market, Supply Chain Analysis
  • Table 4: Global Smart Phone/Tablet Games Market, Major Raw Material Providers
  • Table 5: Global Smart Phone/Tablet Games Market, Major Resource Providers
  • Table 6: Global Smart Phone/Tablet Games Market, Major Manufacturers (Suppliers)
  • Table 7: Global Smart Phone/Tablet Games Market, Major Distributors And Channel Partners
  • Table 8: Global Smart Phone/Tablet Games Market, Key Technologies & Future Trends
  • Table 9: Global Smart Phone/Tablet Games Market, Major Trends
  • Table 10: Global Smart Phone/Tablet Games Market, Major End Users
  • Table 11: Global Smart Phone/Tablet Games Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Table 12: Global Smart Phone/Tablet Games Historic Market Growth, 2020-2025, $ Billion
  • Table 13: Global Smart Phone/Tablet Games Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Table 14: Global Smart Phone/Tablet Games Market - TAM, US$ Billion, 2025
  • Table 15: Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 16: Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 17: Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 18: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 19: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 20: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Sports Games, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 21: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 22: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 23: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Racing, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 24: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Fighting, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 25: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Strategy, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 26: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 27: Global Smart Phone/Tablet Games Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 28: Global Smart Phone/Tablet Games Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 29: Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 30: Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 31: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 32: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 33: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 34: China, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 35: China, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 36: China, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 37: India, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 38: India, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 39: India, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 40: Japan, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 41: Japan, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 42: Japan, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 43: Australia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 44: Australia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 45: Australia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 46: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 47: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 48: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 49: South Korea, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 50: South Korea, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 51: South Korea, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 52: Taiwan, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 53: Taiwan, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 54: Taiwan, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 55: South East Asia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 56: South East Asia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 57: South East Asia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 58: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 59: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 60: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 61: UK, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 62: UK, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 63: UK, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 64: Germany, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 65: Germany, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 66: Germany, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 67: France, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 68: France, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 69: France, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 70: Italy, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 71: Italy, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 72: Italy, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 73: Spain, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 74: Spain, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 75: Spain, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 76: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 77: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 78: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 79: Russia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 80: Russia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 81: Russia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 82: North America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 83: North America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 84: North America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 85: USA, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 86: USA, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 87: USA, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 88: Canada, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 89: Canada, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 90: Canada, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 91: South America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 92: South America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 93: South America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 94: Brazil, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 95: Brazil, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 96: Brazil, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 97: Middle East, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 98: Middle East, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 99: Middle East, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 100: Africa, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 101: Africa, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 102: Africa, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 103: Global Smart Phone/Tablet Games Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Table 104: Global Smart Phone/Tablet Games Market - Company Scoring Matrix
  • Table 105: Tencent Holdings Ltd. Financial Performance
  • Table 106: Sony Corporation Financial Performance
  • Table 107: Electronic Arts Inc. Financial Performance
  • Table 108: Nintendo Co Ltd. Financial Performance
  • Table 109: Netmarble Financial Performance
  • Table 110: Global Smart Phone/Tablet Games Market, Competitive Benchmarking (In USD Billions)
  • Table 111: Global Smart Phone/Tablet Games Market, Competitive Dashboard
  • Table 112: Global Smart Phone/Tablet Games Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Table 113: Global, Smart Phone/Tablet Games Market Size Gain ($ Billion), Segmentation By Game Type, 2025 – 2030
  • Table 114: Global, Smart Phone/Tablet Games Market Size Gain ($ Billion), Segmentation By Device, 2025 – 2030
  • Table 115: Global, Smart Phone/Tablet Games Market Size Gain ($ Billion), Segmentation By Application, 2025 – 2030

List Of Figures

    Figure 1: Global Smart Phone/Tablet Games Market, Overview Of Key Products - Product Examples
  • Figure 2: Global Smart Phone/Tablet Games Market Attractiveness, Factor-Wise Evaluation
  • Figure 3: Global Smart Phone/Tablet Games Market, Supply Chain Analysis
  • Figure 4: Global Smart Phone/Tablet Games Market, Major Raw Material Providers
  • Figure 5: Global Smart Phone/Tablet Games Market, Major Resource Providers
  • Figure 6: Global Smart Phone/Tablet Games Market, Major Manufacturers (Suppliers)
  • Figure 7: Global Smart Phone/Tablet Games Market, Major Distributors And Channel Partners
  • Figure 8: Global Smart Phone/Tablet Games Market, Key Technologies & Future Trends
  • Figure 9: Global Smart Phone/Tablet Games Market, Major Trends
  • Figure 10: Global Smart Phone/Tablet Games Market, Major End Users
  • Figure 11: Global Smart Phone/Tablet Games Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Figure 12: Global Smart Phone/Tablet Games Historic Market Growth, 2020-2025, $ Billion
  • Figure 13: Global Smart Phone/Tablet Games Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Figure 14: Global Smart Phone/Tablet Games Market - TAM, US$ Billion, 2025
  • Figure 15: Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 16: Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 17: Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 18: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 19: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 20: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Sports Games, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 21: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 22: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 23: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Racing, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 24: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Fighting, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 25: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Strategy, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 26: Global Smart Phone/Tablet Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 27: Global Smart Phone/Tablet Games Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 28: Global Smart Phone/Tablet Games Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 29: Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 30: Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 31: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 32: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 33: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 34: China, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 35: China, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 36: China, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 37: India, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 38: India, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 39: India, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 40: Japan, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 41: Japan, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 42: Japan, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 43: Australia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 44: Australia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 45: Australia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 46: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 47: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 48: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 49: South Korea, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 50: South Korea, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 51: South Korea, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 52: Taiwan, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 53: Taiwan, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 54: Taiwan, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 55: South East Asia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 56: South East Asia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 57: South East Asia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 58: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 59: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 60: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 61: UK, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 62: UK, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 63: UK, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 64: Germany, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 65: Germany, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 66: Germany, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 67: France, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 68: France, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 69: France, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 70: Italy, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 71: Italy, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 72: Italy, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 73: Spain, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 74: Spain, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 75: Spain, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 76: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 77: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 78: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 79: Russia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 80: Russia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 81: Russia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 82: North America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 83: North America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 84: North America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 85: USA, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 86: USA, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 87: USA, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 88: Canada, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 89: Canada, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 90: Canada, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 91: South America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 92: South America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 93: South America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 94: Brazil, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 95: Brazil, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 96: Brazil, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 97: Middle East, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 98: Middle East, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 99: Middle East, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 100: Africa, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 101: Africa, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 102: Africa, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 103: Global Smart Phone/Tablet Games Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Figure 104: Global Smart Phone/Tablet Games Market - Company Scoring Matrix
  • Figure 105: Tencent Holdings Ltd. Financial Performance
  • Figure 106: Sony Corporation Financial Performance
  • Figure 107: Electronic Arts Inc. Financial Performance
  • Figure 108: Nintendo Co Ltd. Financial Performance
  • Figure 109: Netmarble Financial Performance
  • Figure 110: Global Smart Phone/Tablet Games Market, Competitive Benchmarking (In USD Billions)
  • Figure 111: Global Smart Phone/Tablet Games Market, Competitive Dashboard
  • Figure 112: Global Smart Phone/Tablet Games Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Figure 113: Global, Smart Phone/Tablet Games Market Size Gain ($ Billion), Segmentation By Game Type, 2025 – 2030
  • Figure 114: Global, Smart Phone/Tablet Games Market Size Gain ($ Billion), Segmentation By Device, 2025 – 2030
  • Figure 115: Global, Smart Phone/Tablet Games Market Size Gain ($ Billion), Segmentation By Application, 2025 – 2030

Frequently Asked Questions

The Smart Phone/Tablet Games market was valued at $101.25 billion in 2025, increased to $119.9 billion in 2026, and is projected to reach $240.44 billion by 2030.

The global Smart Phone/Tablet Games market is expected to grow at a CAGR of 19.0% from 2026 to 2035 to reach $240.44 billion by 2035.

Some Key Players in the Smart Phone/Tablet Games market Include, Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., BandAI Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc. .

Major trend in this market includes: Cross-Platform Mobile Gaming Advances Enhance Accessibility And Expand Global Player Participation. For further insights on this market. request a sample here

Asia-Pacific was the largest region in the smartphone/tablet games market in 2025. North America is expected to be the fastest-growing region in the forecast period. The regions covered in the smart phone/tablet games market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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