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Gaming Accessories Market Size and growth rate 2025 to 2029: Graph

Gaming Accessories Global Market Report 2025 - By Product Type (Gamepads Or Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, Virtual Reality Devices), By Device Type (Personal Computers, Smartphones, Gaming Consoles ), By Connectivity Type (Wired, Wireless ), By End Use (Offline, Online, Professional Gamers, Casual Gamers) - Market Size, Trends, And Global Forecast 2025-2034

Gaming Accessories Global Market Report 2025

Report Price : $4490.00 | Pages : 200 | Published : June 2025 | Delivery Time: 2-3 business days Info | Format : pdf

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What Is Covered Under Gaming Accessories Market?

Gaming accessories are specialized external devices made to help people play video games better on phones, computers, or consoles. They include items such as keyboards, mice, headsets, and controllers. These accessories improve comfort, control, audio-visual quality, and overall gaming experience by making gameplay easier and more enjoyable.

The main product types of gaming accessories are gamepads or joysticks, gaming keyboards, gaming mice, gaming headsets, and virtual reality devices. Gamepads or joysticks are handheld input devices that enable players to control video games through directional inputs and button functions. These accessories are compatible with various device types, such as personal computers, smartphones, and gaming consoles, offering connectivity options in both wired and wireless formats. They cater to a wide range of users, including offline, online, professional gamers, and casual gamers.

Gaming Accessories Market Size and growth rate 2025 to 2029: Graph

What Is The Gaming Accessories Market Size 2025 And Growth Rate?

The gaming accessories market size has grown rapidly in recent years. It will grow from $11.26 billion in 2024 to $12.75 billion in 2025 at a compound annual growth rate (CAGR) of 13.2%. The growth in the historic period can be attributed to increasing popularity of personal computer and console gaming, rising demand for immersive gaming experiences, growing adoption of esports, increasing sales of gaming laptops and desktops, and rising influence of gaming streamers and influencers.

What Is The Gaming Accessories Market Growth Forecast?

The gaming accessories market size is expected to see rapid growth in the next few years. It will grow to $20.74 billion in 2029 at a compound annual growth rate (CAGR) of 12.9%. The growth in the forecast period can be attributed to growing adoption of virtual reality and augmented reality, increasing preference for wireless gaming peripherals, rising penetration of cloud gaming services, growing demand for cross-platform gaming accessories, and increasing investments in gaming hardware innovation. Major trends in the forecast period include advancements in immersive gaming technologies, integration with cloud gaming platforms, technology improvements in haptic feedback and sensors, developments in wireless connectivity, and advancements in ergonomic and customizable designs.

How Is The Gaming Accessories Market Segmented?

The gaming accessories market covered in this report is segmented –

1) By Product Type: Gamepads Or Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, Virtual Reality Devices

2) By Device Type: Personal Computers, Smartphones, Gaming Consoles

3) By Connectivity Type: Wired, Wireless

4) By End Use: Offline, Online, Professional Gamers, Casual Gamers

Subsegments:

1) By Gamepads Or Joysticks: Wired Gamepads, Wireless Gamepads, Modular Gamepads, Motion-Sensing Gamepads, Customizable Joysticks

2) By Gaming Keyboards: Mechanical Keyboards, Membrane Keyboards, Hybrid Keyboards, Wired Keyboards, Wireless Keyboards, Red, Green, Blue (RGB) Backlit Keyboards

3) By Gaming Mice: Wired Gaming Mice, Wireless Gaming Mice, Ergonomic Gaming Mice, Massively Multiplayer Online (MMO) Mice, First-Person Shooter (FPS) Mice, Ambidextrous Mice

4) By Gaming Headsets: Wired Gaming Headsets, Wireless Gaming Headsets, Over-Ear Headsets, In-Ear Gaming Earbuds, Surround Sound Headsets, Noise-Canceling Gaming Headsets

5) By Virtual Reality Devices: Virtual Reality (VR) Headsets, Virtual Reality (VR) Controllers, Virtual Reality (VR) Gloves, Virtual Reality (VR) Motion Platforms, Haptic Feedback Devices

What Is Driving The Gaming Accessories Market? Surge In E-Sports Fueling The Growth Of The Market Due To Rising Online Streaming And Competitive Gameplay

The surge in e-sports is expected to propel the growth of the gaming accessories market going forward. Electronic (e)-sports refer to competitive video gaming where individuals or teams compete in organized tournaments or leagues, often watched by live audiences or streamed online. The surge in e-sports is due to the rapid rise in online streaming platforms that allow gamers to showcase skills to global audiences. Gaming accessories aid in e-sports by delivering high-performance tools designed for precision, speed, and comfort, essential for competitive gameplay. They enhance the professional gaming experience through features such as customizable controls, immersive audio, and ergonomic designs, boosting player performance and engagement. For instance, in December 2023, according to Invest India, an India-based facilitation agency, e-sports game revenues saw a 39% increase in 2022 from 2021, surpassing $1.2 billion (? 100 billion). Therefore, the surge in esports is driving the growth of the gaming accessories market.

Who Are The Major Players In The Global Gaming Accessories Market?

Major companies operating in the gaming accessories market are Dell Technologies Inc., ASUSTeK Computer Inc., Acer Inc., Logitech International S.A., Corsair Gaming Inc., Sennheiser Electronic SE & Co. KG, Turtle Beach Corporation, NZXT Inc., Micro-Star International Co. Ltd, iBUYPOWER, Origin PC Corp, MAINGEAR Inc., ZOTAC Technology Limited, Cooler Master Technology Inc., KEYCHRON INDIA PRIVATE LIMITED, Thrustmaster (India) Private Limited, Razer Pte. Ltd., Mad Catz Global Limited, SteelSeries A/S, HyperX Inc.

What Are The Key Trends Of The Global Gaming Accessories Market? Innovative Headset Offers Cross-Platform Compatibility And Noise Cancellation

Major companies operating in the gaming accessories market are focusing on developing innovative gaming accessories, such as multi-system connect in gaming headphones, enhancing user convenience, improving cross-platform compatibility, and delivering immersive gaming experiences. Multi-system connect in gaming headphones refers to the feature that allows the headset to connect simultaneously or switch easily between multiple devices or gaming platforms. For instance, in April 2024, SteelSeries, a Denmark-based gaming company, launched the Arctis Nova Pro series, a premium line of gaming headphones engineered to deliver exceptional audio performance and versatility across multiple platforms. These innovative multi-connect gaming accessories offer ergonomic design, AI customization, 3D audio, haptic feedback, and cross-platform compatibility for enhanced precision and immersion. The Arctis Nova Pro series excels with noise cancellation, multi-system connectivity, and customizable sound for a versatile, high-performance experience.

What Are Latest Mergers And Acquisitions In The Gaming Accessories Market? Cherry SE Expands Gaming Portfolio With Xtrfy Acquisition

In January 2023, Cherry SE, a Germany-based computer peripheral-device manufacturing company, acquired Xtrfy Gaming AB for an undisclosed amount. With this acquisition, Cherry SE aims to expand its presence in the growing e-sports market, develop innovative gaming products, and drive strategic growth in its gaming business segment. Xtrfy Gaming AB is a Sweden-based e-sports company that specializes in manufacturing gaming accessories.

What Is The Regional Outlook For The Global Gaming Accessories Market?

North America was the largest region in the gaming accessories market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the gaming accessories market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the gaming accessories market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

What Defines the Gaming Accessories Market?

The gaming accessories market includes sales of gaming speakers, console skins and cases, gaming wheels and flight sticks, and graphics cards. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What is the Market Assessment and Strategic Outlook for the Gaming Accessories Industry?

The gaming accessories market research report is one of a series of new reports from The Business Research Company that provides gaming accessories market statistics, including the gaming accessories industry global market size, regional shares, competitors with the gaming accessories market share, detailed gaming accessories market segments, market trends, and opportunities, and any further data you may need to thrive in the gaming accessories industry. This gaming accessories market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

Gaming Accessories Market Report Forecast Analysis
Report AttributeDetails
Market Size Value In 2025 $12.75 billion
Revenue Forecast In 2034 $20.74 billion
Growth Rate CAGR of 12.9% from 2025 to 2034
Base Year For Estimation 2024
Actual Estimates/Historical Data 2019-2024
Forecast Period 2025 - 2029 - 2034
Market Representation Revenue in USD Billion and CAGR from 2025 to 2034
Segments Covered The gaming accessories market covered in this report is segmented –
1) By Product Type: Gamepads Or Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, Virtual Reality Devices
2) By Device Type: Personal Computers, Smartphones, Gaming Consoles
3) By Connectivity Type: Wired, Wireless
4) By End Use: Offline, Online, Professional Gamers, Casual Gamers Subsegments:
1) By Gamepads Or Joysticks: Wired Gamepads, Wireless Gamepads, Modular Gamepads, Motion-Sensing Gamepads, Customizable Joysticks
2) By Gaming Keyboards: Mechanical Keyboards, Membrane Keyboards, Hybrid Keyboards, Wired Keyboards, Wireless Keyboards, Red, Green, Blue (RGB) Backlit Keyboards
3) By Gaming Mice: Wired Gaming Mice, Wireless Gaming Mice, Ergonomic Gaming Mice, Massively Multiplayer Online (MMO) Mice, First-Person Shooter (FPS) Mice, Ambidextrous Mice
4) By Gaming Headsets: Wired Gaming Headsets, Wireless Gaming Headsets, Over-Ear Headsets, In-Ear Gaming Earbuds, Surround Sound Headsets, Noise-Canceling Gaming Headsets
5) By Virtual Reality Devices: Virtual Reality (VR) Headsets, Virtual Reality (VR) Controllers, Virtual Reality (VR) Gloves, Virtual Reality (VR) Motion Platforms, Haptic Feedback Devices
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain. Additional countries that can be covered in the report are Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Dell Technologies Inc., ASUSTeK Computer Inc., Acer Inc., Logitech International S.A., Corsair Gaming Inc., Sennheiser Electronic SE & Co. KG, Turtle Beach Corporation, NZXT Inc., Micro-Star International Co. Ltd, iBUYPOWER, Origin PC Corp, MAINGEAR Inc., ZOTAC Technology Limited, Cooler Master Technology Inc., KEYCHRON INDIA PRIVATE LIMITED, Thrustmaster (India) Private Limited, Razer Pte. Ltd., Mad Catz Global Limited, SteelSeries A/S, HyperX Inc.
Customization ScopeRequest for Sample
Pricing And Purchase OptionsExplore Purchase Options

    Table Of Contents

    1. Executive Summary

    2. Gaming Accessories Market Characteristics

    3. Gaming Accessories Market Trends And Strategies

    4. Gaming Accessories Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

    5. Global Gaming Accessories Growth Analysis And Strategic Analysis Framework

    5.1. Global Gaming Accessories PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

    5.2. Analysis Of End Use Industries

    5.3. Global Gaming Accessories Market Growth Rate Analysis

    5.4. Global Gaming Accessories Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)

    5.5. Global Gaming Accessories Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)

    5.6. Global Gaming Accessories Total Addressable Market (TAM)

    6. Gaming Accessories Market Segmentation

    6.1. Global Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Gamepads Or Joysticks

    Gaming Keyboards

    Gaming Mice

    Gaming Headsets

    Virtual Reality Devices

    6.2. Global Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Personal Computers

    Smartphones

    Gaming Consoles

    6.3. Global Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Wired

    Wireless

    6.4. Global Gaming Accessories Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Offline

    Online

    Professional Gamers

    Casual Gamers

    6.5. Global Gaming Accessories Market, Sub-Segmentation Of Gamepads Or Joysticks, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Wired Gamepads

    Wireless Gamepads

    Modular Gamepads

    Motion-Sensing Gamepads

    Customizable Joysticks

    6.6. Global Gaming Accessories Market, Sub-Segmentation Of Gaming Keyboards, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Mechanical Keyboards

    Membrane Keyboards

    Hybrid Keyboards

    Wired Keyboards

    Wireless Keyboards

    Red, Green, Blue (RGB) Backlit Keyboards

    6.7. Global Gaming Accessories Market, Sub-Segmentation Of Gaming Mice, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Wired Gaming Mice

    Wireless Gaming Mice

    Ergonomic Gaming Mice

    Massively Multiplayer Online (MMO) Mice

    First-Person Shooter (FPS) Mice

    Ambidextrous Mice

    6.8. Global Gaming Accessories Market, Sub-Segmentation Of Gaming Headsets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Wired Gaming Headsets

    Wireless Gaming Headsets

    Over-Ear Headsets

    In-Ear Gaming Earbuds

    Surround Sound Headsets

    Noise-Canceling Gaming Headsets

    6.9. Global Gaming Accessories Market, Sub-Segmentation Of Virtual Reality Devices, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Virtual Reality (VR) Headsets

    Virtual Reality (VR) Controllers

    Virtual Reality (VR) Gloves

    Virtual Reality (VR) Motion Platforms

    Haptic Feedback Devices

    7. Gaming Accessories Market Regional And Country Analysis

    7.1. Global Gaming Accessories Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    7.2. Global Gaming Accessories Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8. Asia-Pacific Gaming Accessories Market

    8.1. Asia-Pacific Gaming Accessories Market Overview

    Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8.3. Asia-Pacific Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8.4. Asia-Pacific Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    9. China Gaming Accessories Market

    9.1. China Gaming Accessories Market Overview

    9.2. China Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    9.3. China Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    9.4. China Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    10. India Gaming Accessories Market

    10.1. India Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    10.2. India Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    10.3. India Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11. Japan Gaming Accessories Market

    11.1. Japan Gaming Accessories Market Overview

    11.2. Japan Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11.3. Japan Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11.4. Japan Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12. Australia Gaming Accessories Market

    12.1. Australia Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12.2. Australia Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12.3. Australia Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13. Indonesia Gaming Accessories Market

    13.1. Indonesia Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13.2. Indonesia Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13.3. Indonesia Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14. South Korea Gaming Accessories Market

    14.1. South Korea Gaming Accessories Market Overview

    14.2. South Korea Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14.3. South Korea Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14.4. South Korea Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15. Western Europe Gaming Accessories Market

    15.1. Western Europe Gaming Accessories Market Overview

    15.2. Western Europe Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15.3. Western Europe Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15.4. Western Europe Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16. UK Gaming Accessories Market

    16.1. UK Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16.2. UK Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16.3. UK Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17. Germany Gaming Accessories Market

    17.1. Germany Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17.2. Germany Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17.3. Germany Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18. France Gaming Accessories Market

    18.1. France Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18.2. France Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18.3. France Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19. Italy Gaming Accessories Market

    19.1. Italy Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19.2. Italy Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19.3. Italy Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20. Spain Gaming Accessories Market

    20.1. Spain Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20.2. Spain Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20.3. Spain Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21. Eastern Europe Gaming Accessories Market

    21.1. Eastern Europe Gaming Accessories Market Overview

    21.2. Eastern Europe Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21.3. Eastern Europe Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21.4. Eastern Europe Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22. Russia Gaming Accessories Market

    22.1. Russia Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22.2. Russia Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22.3. Russia Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23. North America Gaming Accessories Market

    23.1. North America Gaming Accessories Market Overview

    23.2. North America Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23.3. North America Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23.4. North America Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24. USA Gaming Accessories Market

    24.1. USA Gaming Accessories Market Overview

    24.2. USA Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24.3. USA Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24.4. USA Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25. Canada Gaming Accessories Market

    25.1. Canada Gaming Accessories Market Overview

    25.2. Canada Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25.3. Canada Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25.4. Canada Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26. South America Gaming Accessories Market

    26.1. South America Gaming Accessories Market Overview

    26.2. South America Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26.3. South America Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26.4. South America Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27. Brazil Gaming Accessories Market

    27.1. Brazil Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27.2. Brazil Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27.3. Brazil Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28. Middle East Gaming Accessories Market

    28.1. Middle East Gaming Accessories Market Overview

    28.2. Middle East Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28.3. Middle East Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28.4. Middle East Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29. Africa Gaming Accessories Market

    29.1. Africa Gaming Accessories Market Overview

    29.2. Africa Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29.3. Africa Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29.4. Africa Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    30. Gaming Accessories Market Competitive Landscape And Company Profiles

    30.1. Gaming Accessories Market Competitive Landscape

    30.2. Gaming Accessories Market Company Profiles

    30.2.1. Dell Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis

    30.2.2. ASUSTeK Computer Inc. Overview, Products and Services, Strategy and Financial Analysis

    30.2.3. Acer Inc. Overview, Products and Services, Strategy and Financial Analysis

    30.2.4. Logitech International S.A. Overview, Products and Services, Strategy and Financial Analysis

    30.2.5. Corsair Gaming Inc. Overview, Products and Services, Strategy and Financial Analysis

    31. Gaming Accessories Market Other Major And Innovative Companies

    31.1. Sennheiser Electronic SE & Co. KG

    31.2. Turtle Beach Corporation

    31.3. NZXT Inc.

    31.4. Micro-Star International Co. Ltd

    31.5. iBUYPOWER

    31.6. Origin PC Corp

    31.7. MAINGEAR Inc.

    31.8. ZOTAC Technology Limited

    31.9. Cooler Master Technology Inc.

    31.10. KEYCHRON INDIA PRIVATE LIMITED

    31.11. Thrustmaster (India) Private Limited

    31.12. Razer Pte. Ltd.

    31.13. Mad Catz Global Limited

    31.14. SteelSeries A/S

    31.15. HyperX Inc.

    32. Global Gaming Accessories Market Competitive Benchmarking And Dashboard

    33. Key Mergers And Acquisitions In The Gaming Accessories Market

    34. Recent Developments In The Gaming Accessories Market

    35. Gaming Accessories Market High Potential Countries, Segments and Strategies

    35.1 Gaming Accessories Market In 2029 - Countries Offering Most New Opportunities

    35.2 Gaming Accessories Market In 2029 - Segments Offering Most New Opportunities

    35.3 Gaming Accessories Market In 2029 - Growth Strategies

    35.3.1 Market Trend Based Strategies

    35.3.2 Competitor Strategies

    36. Appendix

    36.1. Abbreviations

    36.2. Currencies

    36.3. Historic And Forecast Inflation Rates

    36.4. Research Inquiries

    36.5. The Business Research Company

    36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Table 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Table 3: Global Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 4: Global Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 5: Global Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 6: Global Gaming Accessories Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 7: Global Gaming Accessories Market, Sub-Segmentation Of Gamepads Or Joysticks, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 8: Global Gaming Accessories Market, Sub-Segmentation Of Gaming Keyboards, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 9: Global Gaming Accessories Market, Sub-Segmentation Of Gaming Mice, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 10: Global Gaming Accessories Market, Sub-Segmentation Of Gaming Headsets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 11: Global Gaming Accessories Market, Sub-Segmentation Of Virtual Reality Devices, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 12: Global Gaming Accessories Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 13: Global Gaming Accessories Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 14: Asia-Pacific, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 15: Asia-Pacific, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 16: Asia-Pacific, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 17: China, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 18: China, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 19: China, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 20: India, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 21: India, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 22: India, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 23: Japan, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 24: Japan, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 25: Japan, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 26: Australia, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 27: Australia, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 28: Australia, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 29: Indonesia, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 30: Indonesia, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 31: Indonesia, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 32: South Korea, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 33: South Korea, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 34: South Korea, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 35: Western Europe, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 36: Western Europe, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 37: Western Europe, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 38: UK, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 39: UK, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 40: UK, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 41: Germany, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 42: Germany, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 43: Germany, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 44: France, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 45: France, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 46: France, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 47: Italy, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 48: Italy, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 49: Italy, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 50: Spain, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 51: Spain, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 52: Spain, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 53: Eastern Europe, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 54: Eastern Europe, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 55: Eastern Europe, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 56: Russia, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 57: Russia, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 58: Russia, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 59: North America, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 60: North America, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 61: North America, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 62: USA, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 63: USA, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 64: USA, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 65: Canada, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 66: Canada, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 67: Canada, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 68: South America, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 69: South America, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 70: South America, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 71: Brazil, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 72: Brazil, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 73: Brazil, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 74: Middle East, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 75: Middle East, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 76: Middle East, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 77: Africa, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 78: Africa, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 79: Africa, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 80: Dell Technologies Inc. Financial Performance
  • Table 81: ASUSTeK Computer Inc. Financial Performance
  • Table 82: Acer Inc. Financial Performance
  • Table 83: Logitech International S.A.  Financial Performance
  • Table 84: Corsair Gaming Inc. Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Figure 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Figure 3: Global Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 4: Global Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 5: Global Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 6: Global Gaming Accessories Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 7: Global Gaming Accessories Market, Sub-Segmentation Of Gamepads Or Joysticks, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 8: Global Gaming Accessories Market, Sub-Segmentation Of Gaming Keyboards, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 9: Global Gaming Accessories Market, Sub-Segmentation Of Gaming Mice, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 10: Global Gaming Accessories Market, Sub-Segmentation Of Gaming Headsets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 11: Global Gaming Accessories Market, Sub-Segmentation Of Virtual Reality Devices, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 12: Global Gaming Accessories Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 13: Global Gaming Accessories Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 14: Asia-Pacific, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 15: Asia-Pacific, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 16: Asia-Pacific, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 17: China, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 18: China, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 19: China, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 20: India, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 21: India, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 22: India, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 23: Japan, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 24: Japan, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 25: Japan, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 26: Australia, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 27: Australia, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 28: Australia, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 29: Indonesia, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 30: Indonesia, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 31: Indonesia, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 32: South Korea, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 33: South Korea, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 34: South Korea, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 35: Western Europe, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 36: Western Europe, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 37: Western Europe, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 38: UK, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 39: UK, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 40: UK, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 41: Germany, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 42: Germany, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 43: Germany, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 44: France, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 45: France, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 46: France, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 47: Italy, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 48: Italy, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 49: Italy, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 50: Spain, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 51: Spain, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 52: Spain, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 53: Eastern Europe, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 54: Eastern Europe, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 55: Eastern Europe, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 56: Russia, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 57: Russia, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 58: Russia, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 59: North America, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 60: North America, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 61: North America, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 62: USA, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 63: USA, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 64: USA, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 65: Canada, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 66: Canada, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 67: Canada, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 68: South America, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 69: South America, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 70: South America, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 71: Brazil, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 72: Brazil, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 73: Brazil, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 74: Middle East, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 75: Middle East, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 76: Middle East, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 77: Africa, Gaming Accessories Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 78: Africa, Gaming Accessories Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 79: Africa, Gaming Accessories Market, Segmentation By Connectivity Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 80: Dell Technologies Inc. Financial Performance
  • Figure 81: ASUSTeK Computer Inc. Financial Performance
  • Figure 82: Acer Inc. Financial Performance
  • Figure 83: Logitech International S.A.  Financial Performance
  • Figure 84: Corsair Gaming Inc. Financial Performance
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Frequently Asked Questions

What is the definition of the Gaming Accessories market?

Gaming accessories are specialized external devices made to help people play video games better on phones, computers, or consoles. They include items such as keyboards, mice, headsets, and controllers. These accessories improve comfort, control, audio-visual quality, and overall gaming experience by making gameplay easier and more enjoyable. For further insights on the Gaming Accessories market, request a sample here

How will the Gaming Accessories market drivers and restraints affect the market dynamics? What forces will shape the Gaming Accessories industry going forward?

The Gaming Accessories market major growth driver - Surge In E-Sports Fueling The Growth Of The Market Due To Rising Online Streaming And Competitive Gameplay. For further insights on the Gaming Accessories market, request a sample here

What is the forecast market size or the forecast market value of the Gaming Accessories market?

The Gaming Accessories market size has grown strongly in recent years. The gaming accessories market size has grown rapidly in recent years. It will grow from $11.26 billion in 2024 to $12.75 billion in 2025 at a compound annual growth rate (CAGR) of 13.2%. The growth in the historic period can be attributed to increasing popularity of personal computer and console gaming, rising demand for immersive gaming experiences, growing adoption of esports, increasing sales of gaming laptops and desktops, and rising influence of gaming streamers and influencers. The gaming accessories market size is expected to see rapid growth in the next few years. It will grow to $20.74 billion in 2029 at a compound annual growth rate (CAGR) of 12.9%. The growth in the forecast period can be attributed to growing adoption of virtual reality and augmented reality, increasing preference for wireless gaming peripherals, rising penetration of cloud gaming services, growing demand for cross-platform gaming accessories, and increasing investments in gaming hardware innovation. Major trends in the forecast period include advancements in immersive gaming technologies, integration with cloud gaming platforms, technology improvements in haptic feedback and sensors, developments in wireless connectivity, and advancements in ergonomic and customizable designs. For further insights on the Gaming Accessories market, request a sample here

How is the Gaming Accessories market segmented?

The gaming accessories market covered in this report is segmented –
1) By Product Type: Gamepads Or Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, Virtual Reality Devices
2) By Device Type: Personal Computers, Smartphones, Gaming Consoles
3) By Connectivity Type: Wired, Wireless
4) By End Use: Offline, Online, Professional Gamers, Casual Gamers

Subsegments:
1) By Gamepads Or Joysticks: Wired Gamepads, Wireless Gamepads, Modular Gamepads, Motion-Sensing Gamepads, Customizable Joysticks
2) By Gaming Keyboards: Mechanical Keyboards, Membrane Keyboards, Hybrid Keyboards, Wired Keyboards, Wireless Keyboards, Red, Green, Blue (RGB) Backlit Keyboards
3) By Gaming Mice: Wired Gaming Mice, Wireless Gaming Mice, Ergonomic Gaming Mice, Massively Multiplayer Online (MMO) Mice, First-Person Shooter (FPS) Mice, Ambidextrous Mice
4) By Gaming Headsets: Wired Gaming Headsets, Wireless Gaming Headsets, Over-Ear Headsets, In-Ear Gaming Earbuds, Surround Sound Headsets, Noise-Canceling Gaming Headsets
5) By Virtual Reality Devices: Virtual Reality (VR) Headsets, Virtual Reality (VR) Controllers, Virtual Reality (VR) Gloves, Virtual Reality (VR) Motion Platforms, Haptic Feedback Devices For further insights on the Gaming Accessories market,
request a sample here

Which region has the largest share of the Gaming Accessories market? What are the other regions covered in the report?

North America was the largest region in the gaming accessories market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the gaming accessories market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. For further insights on the Gaming Accessories market, request a sample here.

Who are the major players in the Gaming Accessories market?

Major companies operating in the gaming accessories market are Dell Technologies Inc., ASUSTeK Computer Inc., Acer Inc., Logitech International S.A., Corsair Gaming Inc., Sennheiser Electronic SE & Co. KG, Turtle Beach Corporation, NZXT Inc., Micro-Star International Co. Ltd, iBUYPOWER, Origin PC Corp, MAINGEAR Inc., ZOTAC Technology Limited, Cooler Master Technology Inc., KEYCHRON INDIA PRIVATE LIMITED, Thrustmaster (India) Private Limited, Razer Pte. Ltd., Mad Catz Global Limited, SteelSeries A/S, HyperX Inc. . For further insights on the Gaming Accessories market, request a sample here.

What are the key trends in the Gaming Accessories market?

Major trends in the Gaming Accessories market include Innovative Headset Offers Cross-Platform Compatibility And Noise Cancellation. For further insights on the Gaming Accessories market, request a sample here.

What are the major opportunities in the Gaming Accessories market? What are the strategies for the Gaming Accessories market?

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How does the Gaming Accessories market relate to the overall economy and other similar markets?

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What are the latest mergers and acquisitions in the Gaming Accessories industry?

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What are the key dynamics influencing the Gaming Accessories market growth? SWOT analysis of the Gaming Accessories market.

For detailed insights on the key dynamics influencing the Gaming Accessories market growth and SWOT analysis of the Gaming Accessories industry, request a sample here.