Augmented Reality Gaming Market Report 2026
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Published : February 2026

Pages : 175

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Augmented Reality Gaming Market Report 2026

Global Outlook – By Product (Head Mounted Display (HMD), Handheld Display, Spatial Display), By Component (Software, Hardware), By Device (Mobiles, Smart Glasses), By Application (Commercial Use, Home Use) – Market Size, Trends, Strategies, and Forecast to 2035

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Augmented Reality Gaming Market Overview

• Augmented Reality Gaming market size has reached to $18.43 billion in 2025

• Expected to grow to $66.9 billion in 2030 at a compound annual growth rate (CAGR) of 29.4%

• Growth Driver: Rise In Smartphone Penetration Fuels Growth In The Augmented Reality Gaming Market

• Market Trend: Integration Of Geolocation In Augmented Reality Games For Enhanced Real-World Experiences

North America was the largest region in 2025 and Asia-Pacific is the fastest growing region.

What Is Covered Under Augmented Reality Gaming Market?

Augmented reality gaming refers to a type of interactive gaming experience that combines elements of the physical world with computer-generated sensory input, typically using devices such as smartphones, tablets, or AR glasses. It is used to provide a more immersive and engaging experience than traditional video games.

The main products of augmented reality gaming are head-mounted displays (HMD), handheld displays, and spatial displays. A Head Mounted Display (HMD) is a wearable device that typically resembles goggles or a helmet, allowing users to experience augmented reality (AR) by overlaying digital information onto their physical surroundings. Various types of components include software and hardware, which are used in several devices, such as mobiles and smart glasses. These are used for several application, including commercial use and home use.

Augmented Reality Gaming market report bar graph

What Is The Augmented Reality Gaming Market Size and Share 2026?

The augmented reality gaming market size has grown exponentially in recent years. It will grow from $18.43 billion in 2025 to $23.83 billion in 2026 at a compound annual growth rate (CAGR) of 29.3%. The growth in the historic period can be attributed to rising smartphone penetration, advancements in ar hardware and software, growing popularity of mobile gaming, increasing consumer demand for immersive entertainment, expansion of app stores and gaming platforms.

What Is The Augmented Reality Gaming Market Growth Forecast?

The augmented reality gaming market size is expected to see exponential growth in the next few years. It will grow to $66.9 billion in 2030 at a compound annual growth rate (CAGR) of 29.4%. The growth in the forecast period can be attributed to integration of AI for adaptive gameplay, adoption of 5G networks for low-latency experiences, growth of cloud-based ar gaming platforms, rising investments in ar game development, expansion of wearable ar devices like smart glasses. Major trends in the forecast period include location-based ar gaming experiences, ar game monetization strategies, social and multiplayer ar gaming platforms, integration with mobile and smart devices, gamification of real-world environments.

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Global Augmented Reality Gaming Market Segmentation

1) By Product: Head Mounted Display (HMD), Handheld Display, Spatial Display

2) By Component: Software, Hardware

3) By Device: Mobiles, Smart Glasses

4) By Application: Commercial Use, Home Use

Subsegments:

1) By Head Mounted Display (HMD): VR Headsets, AR Glasses

2) By Handheld Display: Mobile Devices, Tablets

3) By Spatial Display: Projection-Based Systems, Desktop Monitors

What Is The Driver Of The Augmented Reality Gaming Market?

The increase in smartphone penetration is expected to propel the growth of the augmented reality gaming market going forward. A smartphone is a compact mobile device with advanced computing capabilities, a touchscreen interface, internet connectivity, and various applications for communication, multimedia, and productivity. Smartphones use augmented reality (AR) gaming by leveraging its built-in cameras and sensors to overlay virtual elements onto the real-world environment, providing users with an interactive and immersive gaming experience. For instance, in October 2025, according to the Demandsage, a US-based software company, reported that as of 2023, there are approximately 6.8 billion smartphone users globally, and this number is expected to rise to about 7.34 billion by 2025. Therefore, the increase in smartphone penetration is driving the growth of the augmented reality gaming industry.

Key Players In The Global Augmented Reality Gaming Market

Major companies operating in the augmented reality gaming market are Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation; Qualcomm Technologies Inc.; Niantic Inc.; Magic Leap Inc.; Meta Platforms Inc.; Sixense Enterprises Inc.; Zappar Ltd.; Blippar Limited; Resolution Games; Tencent; Ubisoft; Snap Inc.; Nintendo; Unity Technologies; Spatial (platform); Cluetivity; EyeClick

Global Augmented Reality Gaming Market Trends and Insights

Major companies operating in the augmented reality gaming market are developing new products, such as geolocation-based augmented reality games, to gain a competitive edge in the market. Geolocation refers to the process or technology of identifying and determining the real-world geographic location of a person, device, or object using various methods, such as GPS (Global Positioning System), Wi-Fi, cellular networks, or sensors. For instance, in January 2023, Niantic Inc., a US-based software development company, launched NBA All-World, a free-to-play augmented reality basketball game. It is designed to celebrate basketball culture, and the game allows players to find and challenge each other on a map, recruiting NBA players to its teams and competing in real-world locations such as neighborhood courts and branded drop zones. The game encourages physical activity, exploration, and engagement with basketball culture, featuring challenges, gear drops from popular brands, and opportunities to showcase teams.

Need data on a specific region in this market?

What Are Latest Mergers And Acquisitions In The Augmented Reality Gaming Market?

In January 2024, eWorld Companies Inc. a US-based software and tech service company acquired 21 Moves Gaming Studios Inc. for an undisclosed amount. With this acquisition, eWorld aims to strengthen its position in the gaming and entertainment sectors by leveraging 21 Moves Gaming Studios’ innovative, multimedia gaming experiences and tapping into the industry’s rapid growth and diverse audience. 21 Moves Gaming Studios Inc. is a US-based game development company with a focus on PC, Mobile, VR, and AR interfaces.

Regional Insights

North America was the largest region in the augmented reality gaming market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in this market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain

What Defines the Augmented Reality Gaming Market?

The augmented reality gaming market consists of revenues earned by entities by providing services such as game development services, cloud services, advertising services, and social media services. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality gaming market also includes sales of gaming applications, headsets, augmented reality glasses, wearable, and gaming consoles which are used in providing the services. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What Key Data and Analysis Are Included in the Augmented Reality Gaming Market Report 2026?

The augmented reality gaming market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality gaming industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Author : Abdul Wasay

Augmented Reality Gaming Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2026 $23.83 billion
Revenue Forecast In 2035 $66.9 billion
Growth Rate CAGR of 29.3% from 2026 to 2035
Base Year For Estimation 2025
Actual Estimates/Historical Data 2020-2025
Forecast Period 2026 - 2030 - 2035
Market Representation Revenue in USD Billion and CAGR from 2026 to 2035
Segments Covered Product, Component, Device, Application
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, ...
Key Companies Profiled Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation; Qualcomm Technologies Inc.; Niantic Inc.; Magic Leap Inc.; Meta Platforms Inc.; Sixense Enterprises Inc.; Zappar Ltd.; Blippar Limited; Resolution Games; Tencent; Ubisoft; Snap Inc.; Nintendo; Unity Technologies; Spatial (platform); Cluetivity; EyeClick
Customization ScopeRequest for Customization
Pricing And Purchase OptionsExplore Purchase Options

Table Of Contents

1. Executive Summary

1.1. Key Market Insights (2020-2035)

1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots

1.3. Major Factors Driving the Market

1.4. Top Three Trends Shaping the Market

2. Augmented Reality Gaming Market Characteristics

2.1. Market Definition & Scope

2.2. Market Segmentations

2.3. Overview of Key Products and Services

2.4. Global Augmented Reality Gaming Market Attractiveness Scoring And Analysis

2.4.1. Overview of Market Attractiveness Framework

2.4.2. Quantitative Scoring Methodology

2.4.3. Factor-Wise Evaluation

Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation

2.4.4. Market Attractiveness Scoring and Interpretation

2.4.5. Strategic Implications and Recommendations

3. Augmented Reality Gaming Market Supply Chain Analysis

3.1. Overview of the Supply Chain and Ecosystem

3.2. List Of Key Raw Materials, Resources & Suppliers

3.3. List Of Major Distributors and Channel Partners

3.4. List Of Major End Users

4. Global Augmented Reality Gaming Market Trends And Strategies

4.1. Key Technologies & Future Trends

4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences

4.1.2 Artificial Intelligence & Autonomous Intelligence

4.1.3 Digitalization, Cloud, Big Data & Cybersecurity

4.1.4 Autonomous Systems, Robotics & Smart Mobility

4.1.5 Internet Of Things (Iot), Smart Infrastructure & Connected Ecosystems

4.2. Major Trends

4.2.1 Location-Based Ar Gaming Experiences

4.2.2 Ar Game Monetization Strategies

4.2.3 Social And Multiplayer Ar Gaming Platforms

4.2.4 Integration With Mobile And Smart Devices

4.2.5 Gamification Of Real-World Environments

5. Augmented Reality Gaming Market Analysis Of End Use Industries

5.1 Gamers (Individual Consumers)

5.2 Entertainment Centers

5.3 Educational Institutions

5.4 Arcades And Theme Parks

5.5 Other Commercial Gaming Venues

6. Augmented Reality Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global Augmented Reality Gaming Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

7.1. Global Augmented Reality Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

7.2. Global Augmented Reality Gaming Market Size, Comparisons And Growth Rate Analysis

7.3. Global Augmented Reality Gaming Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)

7.4. Global Augmented Reality Gaming Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)

8. Global Augmented Reality Gaming Total Addressable Market (TAM) Analysis for the Market

8.1. Definition and Scope of Total Addressable Market (TAM)

8.2. Methodology and Assumptions

8.3. Global Total Addressable Market (TAM) Estimation

8.4. TAM vs. Current Market Size Analysis

8.5. Strategic Insights and Growth Opportunities from TAM Analysis

9. Augmented Reality Gaming Market Segmentation

9.1. Global Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Head Mounted Display (HMD), Handheld Display, Spatial Display

9.2. Global Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Software, Hardware

9.3. Global Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Mobiles, Smart Glasses

9.4. Global Augmented Reality Gaming Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Commercial Use, Home Use

9.5. Global Augmented Reality Gaming Market, Sub-Segmentation Of Head Mounted Display (HMD), By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

VR Headsets, AR Glasses

9.6. Global Augmented Reality Gaming Market, Sub-Segmentation Of Handheld Display, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Mobile Devices, Tablets

9.7. Global Augmented Reality Gaming Market, Sub-Segmentation Of Spatial Display, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Projection-Based Systems, Desktop Monitors

10. Augmented Reality Gaming Market, Industry Metrics By Country

10.1. Global Augmented Reality Gaming Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

10.2. Global Augmented Reality Gaming Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

11. Augmented Reality Gaming Market Regional And Country Analysis

11.1. Global Augmented Reality Gaming Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

11.2. Global Augmented Reality Gaming Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

12. Asia-Pacific Augmented Reality Gaming Market

12.1. Asia-Pacific Augmented Reality Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

12.2. Asia-Pacific Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

13. China Augmented Reality Gaming Market

13.1. China Augmented Reality Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

13.2. China Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

14. India Augmented Reality Gaming Market

14.1. India Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

15. Japan Augmented Reality Gaming Market

15.1. Japan Augmented Reality Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

15.2. Japan Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

16. Australia Augmented Reality Gaming Market

16.1. Australia Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

17. Indonesia Augmented Reality Gaming Market

17.1. Indonesia Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

18. South Korea Augmented Reality Gaming Market

18.1. South Korea Augmented Reality Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

18.2. South Korea Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

19. Taiwan Augmented Reality Gaming Market

19.1. Taiwan Augmented Reality Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

19.2. Taiwan Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

20. South East Asia Augmented Reality Gaming Market

20.1. South East Asia Augmented Reality Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

20.2. South East Asia Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

21. Western Europe Augmented Reality Gaming Market

21.1. Western Europe Augmented Reality Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

21.2. Western Europe Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

22. UK Augmented Reality Gaming Market

22.1. UK Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

23. Germany Augmented Reality Gaming Market

23.1. Germany Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

24. France Augmented Reality Gaming Market

24.1. France Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

25. Italy Augmented Reality Gaming Market

25.1. Italy Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

26. Spain Augmented Reality Gaming Market

26.1. Spain Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

27. Eastern Europe Augmented Reality Gaming Market

27.1. Eastern Europe Augmented Reality Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

27.2. Eastern Europe Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

28. Russia Augmented Reality Gaming Market

28.1. Russia Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

29. North America Augmented Reality Gaming Market

29.1. North America Augmented Reality Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

29.2. North America Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

30. USA Augmented Reality Gaming Market

30.1. USA Augmented Reality Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

30.2. USA Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

31. Canada Augmented Reality Gaming Market

31.1. Canada Augmented Reality Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

31.2. Canada Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

32. South America Augmented Reality Gaming Market

32.1. South America Augmented Reality Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

32.2. South America Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

33. Brazil Augmented Reality Gaming Market

33.1. Brazil Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

34. Middle East Augmented Reality Gaming Market

34.1. Middle East Augmented Reality Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

34.2. Middle East Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

35. Africa Augmented Reality Gaming Market

35.1. Africa Augmented Reality Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

35.2. Africa Augmented Reality Gaming Market, Segmentation By Product, Segmentation By Component, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

36. Augmented Reality Gaming Market Regulatory and Investment Landscape

37. Augmented Reality Gaming Market Competitive Landscape And Company Profiles

37.1. Augmented Reality Gaming Market Competitive Landscape And Market Share 2024

37.1.1. Top 10 Companies (Ranked by revenue/share)

37.2. Augmented Reality Gaming Market - Company Scoring Matrix

37.2.1. Market Revenues

37.2.2. Product Innovation Score

37.2.3. Brand Recognition

37.3. Augmented Reality Gaming Market Company Profiles

37.3.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis

37.3.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis

37.3.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.4. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.5. Qualcomm Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis

38. Augmented Reality Gaming Market Other Major And Innovative Companies

Niantic Inc., Magic Leap Inc., Meta Platforms Inc., Sixense Enterprises Inc., Zappar Ltd., Blippar Limited, Resolution Games, Tencent, Ubisoft, Snap Inc., Nintendo, Unity Technologies, Spatial (platform), Cluetivity, EyeClick

39. Global Augmented Reality Gaming Market Competitive Benchmarking And Dashboard

40. Key Mergers And Acquisitions In The Augmented Reality Gaming Market

41. Augmented Reality Gaming Market High Potential Countries, Segments and Strategies

41.1. Augmented Reality Gaming Market In 2030 - Countries Offering Most New Opportunities

41.2. Augmented Reality Gaming Market In 2030 - Segments Offering Most New Opportunities

41.3. Augmented Reality Gaming Market In 2030 - Growth Strategies

41.3.1. Market Trend Based Strategies

41.3.2. Competitor Strategies

42. Appendix

42.1. Abbreviations

42.2. Currencies

42.3. Historic And Forecast Inflation Rates

42.4. Research Inquiries

42.5. The Business Research Company

42.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Augmented Reality Gaming Market, Overview Of Key Products - Product Examples
  • Table 2: Global Augmented Reality Gaming Market Attractiveness, Factor-Wise Evaluation
  • Table 3: Global Augmented Reality Gaming Market, Supply Chain Analysis
  • Table 4: Global Augmented Reality Gaming Market, Major Raw Material Providers
  • Table 5: Global Augmented Reality Gaming Market, Major Resource Providers
  • Table 6: Global Augmented Reality Gaming Market, Major Manufacturers (Suppliers)
  • Table 7: Global Augmented Reality Gaming Market, Major Distributors And Channel Partners
  • Table 8: Global Augmented Reality Gaming Market, Key Technologies & Future Trends
  • Table 9: Global Augmented Reality Gaming Market, Major Trends
  • Table 10: Global Augmented Reality Gaming Market, Major End Users
  • Table 11: Global Augmented Reality Gaming Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Table 12: Global Augmented Reality Gaming Historic Market Growth, 2020-2025, $ Billion
  • Table 13: Global Augmented Reality Gaming Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Table 14: Global Augmented Reality Gaming Market - TAM, US$ Billion, 2025
  • Table 15: Global Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 16: Global Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 17: Global Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 18: Global Augmented Reality Gaming Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 19: Global Augmented Reality Gaming Market, Sub-Segmentation Of Head Mounted Display (HMD), By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 20: Global Augmented Reality Gaming Market, Sub-Segmentation Of Handheld Display, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 21: Global Augmented Reality Gaming Market, Sub-Segmentation Of Spatial Display, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 22: Global Augmented Reality Gaming Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 23: Global Augmented Reality Gaming Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 24: Global Augmented Reality Gaming Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 25: Global Augmented Reality Gaming Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 26: Asia-Pacific, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 27: Asia-Pacific, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 28: Asia-Pacific, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 29: China, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 30: China, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 31: China, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 32: India, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 33: India, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 34: India, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 35: Japan, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 36: Japan, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 37: Japan, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 38: Australia, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 39: Australia, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 40: Australia, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 41: Indonesia, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 42: Indonesia, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 43: Indonesia, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 44: South Korea, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 45: South Korea, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 46: South Korea, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 47: Taiwan, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 48: Taiwan, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 49: Taiwan, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 50: South East Asia, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 51: South East Asia, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 52: South East Asia, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 53: Western Europe, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 54: Western Europe, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 55: Western Europe, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 56: UK, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 57: UK, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 58: UK, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 59: Germany, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 60: Germany, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 61: Germany, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 62: France, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 63: France, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 64: France, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 65: Italy, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 66: Italy, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 67: Italy, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 68: Spain, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 69: Spain, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 70: Spain, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 71: Eastern Europe, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 72: Eastern Europe, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 73: Eastern Europe, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 74: Russia, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 75: Russia, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 76: Russia, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 77: North America, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 78: North America, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 79: North America, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 80: USA, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 81: USA, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 82: USA, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 83: Canada, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 84: Canada, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 85: Canada, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 86: South America, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 87: South America, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 88: South America, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 89: Brazil, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 90: Brazil, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 91: Brazil, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 92: Middle East, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 93: Middle East, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 94: Middle East, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 95: Africa, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 96: Africa, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 97: Africa, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 98: Global Augmented Reality Gaming Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Table 99: Global Augmented Reality Gaming Market - Company Scoring Matrix
  • Table 100: Apple Inc. Financial Performance
  • Table 101: Alphabet Inc. Financial Performance
  • Table 102: Microsoft Corporation Financial Performance
  • Table 103: Sony Group Corporation Financial Performance
  • Table 104: Qualcomm Technologies Inc. Financial Performance
  • Table 105: Global Augmented Reality Gaming Market, Competitive Benchmarking (In USD Billions)
  • Table 106: Global Augmented Reality Gaming Market, Competitive Dashboard
  • Table 107: Global Augmented Reality Gaming Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Table 108: Global, Augmented Reality Gaming Market Size Gain ($ Billion), Segmentation By Product, 2025 – 2030
  • Table 109: Global, Augmented Reality Gaming Market Size Gain ($ Billion), Segmentation By Component, 2025 – 2030
  • Table 110: Global, Augmented Reality Gaming Market Size Gain ($ Billion), Segmentation By Device, 2025 – 2030

List Of Figures

    Figure 1: Global Augmented Reality Gaming Market, Overview Of Key Products - Product Examples
  • Figure 2: Global Augmented Reality Gaming Market Attractiveness, Factor-Wise Evaluation
  • Figure 3: Global Augmented Reality Gaming Market, Supply Chain Analysis
  • Figure 4: Global Augmented Reality Gaming Market, Major Raw Material Providers
  • Figure 5: Global Augmented Reality Gaming Market, Major Resource Providers
  • Figure 6: Global Augmented Reality Gaming Market, Major Manufacturers (Suppliers)
  • Figure 7: Global Augmented Reality Gaming Market, Major Distributors And Channel Partners
  • Figure 8: Global Augmented Reality Gaming Market, Key Technologies & Future Trends
  • Figure 9: Global Augmented Reality Gaming Market, Major Trends
  • Figure 10: Global Augmented Reality Gaming Market, Major End Users
  • Figure 11: Global Augmented Reality Gaming Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Figure 12: Global Augmented Reality Gaming Historic Market Growth, 2020-2025, $ Billion
  • Figure 13: Global Augmented Reality Gaming Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Figure 14: Global Augmented Reality Gaming Market - TAM, US$ Billion, 2025
  • Figure 15: Global Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 16: Global Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 17: Global Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 18: Global Augmented Reality Gaming Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 19: Global Augmented Reality Gaming Market, Sub-Segmentation Of Head Mounted Display (HMD), By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 20: Global Augmented Reality Gaming Market, Sub-Segmentation Of Handheld Display, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 21: Global Augmented Reality Gaming Market, Sub-Segmentation Of Spatial Display, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 22: Global Augmented Reality Gaming Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 23: Global Augmented Reality Gaming Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 24: Global Augmented Reality Gaming Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 25: Global Augmented Reality Gaming Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 26: Asia-Pacific, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 27: Asia-Pacific, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 28: Asia-Pacific, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 29: China, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 30: China, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 31: China, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 32: India, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 33: India, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 34: India, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 35: Japan, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 36: Japan, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 37: Japan, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 38: Australia, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 39: Australia, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 40: Australia, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 41: Indonesia, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 42: Indonesia, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 43: Indonesia, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 44: South Korea, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 45: South Korea, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 46: South Korea, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 47: Taiwan, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 48: Taiwan, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 49: Taiwan, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 50: South East Asia, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 51: South East Asia, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 52: South East Asia, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 53: Western Europe, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 54: Western Europe, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 55: Western Europe, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 56: UK, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 57: UK, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 58: UK, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 59: Germany, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 60: Germany, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 61: Germany, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 62: France, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 63: France, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 64: France, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 65: Italy, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 66: Italy, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 67: Italy, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 68: Spain, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 69: Spain, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 70: Spain, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 71: Eastern Europe, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 72: Eastern Europe, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 73: Eastern Europe, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 74: Russia, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 75: Russia, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 76: Russia, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 77: North America, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 78: North America, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 79: North America, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 80: USA, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 81: USA, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 82: USA, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 83: Canada, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 84: Canada, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 85: Canada, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 86: South America, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 87: South America, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 88: South America, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 89: Brazil, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 90: Brazil, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 91: Brazil, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 92: Middle East, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 93: Middle East, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 94: Middle East, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 95: Africa, Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 96: Africa, Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 97: Africa, Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 98: Global Augmented Reality Gaming Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Figure 99: Global Augmented Reality Gaming Market - Company Scoring Matrix
  • Figure 100: Apple Inc. Financial Performance
  • Figure 101: Alphabet Inc. Financial Performance
  • Figure 102: Microsoft Corporation Financial Performance
  • Figure 103: Sony Group Corporation Financial Performance
  • Figure 104: Qualcomm Technologies Inc. Financial Performance
  • Figure 105: Global Augmented Reality Gaming Market, Competitive Benchmarking (In USD Billions)
  • Figure 106: Global Augmented Reality Gaming Market, Competitive Dashboard
  • Figure 107: Global Augmented Reality Gaming Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Figure 108: Global, Augmented Reality Gaming Market Size Gain ($ Billion), Segmentation By Product, 2025 – 2030
  • Figure 109: Global, Augmented Reality Gaming Market Size Gain ($ Billion), Segmentation By Component, 2025 – 2030
  • Figure 110: Global, Augmented Reality Gaming Market Size Gain ($ Billion), Segmentation By Device, 2025 – 2030

Frequently Asked Questions

The Augmented Reality Gaming market was valued at $18.43 billion in 2025, increased to $23.83 billion in 2026, and is projected to reach $66.9 billion by 2030.

The global Augmented Reality Gaming market is expected to grow at a CAGR of 29.4% from 2026 to 2035 to reach $66.9 billion by 2035.

Some Key Players in the Augmented Reality Gaming market Include, Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation; Qualcomm Technologies Inc.; Niantic Inc.; Magic Leap Inc.; Meta Platforms Inc.; Sixense Enterprises Inc.; Zappar Ltd.; Blippar Limited; Resolution Games; Tencent; Ubisoft; Snap Inc.; Nintendo; Unity Technologies; Spatial (platform); Cluetivity; EyeClick .

Major trend in this market includes: Integration Of Geolocation In Augmented Reality Games For Enhanced Real-World Experiences. For further insights on this market. request a sample here

North America was the largest region in the augmented reality gaming market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the augmented reality gaming market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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