Online Gaming Market Report 2026
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Published : February 2026

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Online Gaming Market Report 2026

Global Outlook – By Type (Action, Adventure, Arcade, Sports, Puzzle, Other Type), By Player Engagement (Social Gamers, Serious Gamers, Core Gamers), By Age group (Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older), By Platform (Mobile Phone, Personal Computer (PCs), Consoles, Other Platforms) – Market Size, Trends, Strategies, and Forecast to 2035

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Online Gaming Market Overview

• Online Gaming market size has reached to $108.89 billion in 2025

• Expected to grow to $172.14 billion in 2030 at a compound annual growth rate (CAGR) of 9.5%

• Growth Driver: Mobile Device Boom Propels Online Gaming Market Growth

• Market Trend: Krafton Inc. Expands Its Global Reach With The Launch Of Road To Valor Empires

Asia-Pacific was the largest region and fastest growing region.

What Is Covered Under Online Gaming Market?

Online gaming refers to video games that are played over the internet, either on a computer, console, or mobile device. This form of gaming allows individuals to connect and interact with each other in a virtual environment, engaging in competitive or cooperative gameplay.

The main types of online gaming are action, adventure, arcade, sports, puzzles, and others. Action games refer to a broad genre of video games characterized by fast-paced gameplay, dynamic challenges, and a focus on player reflexes and hand-eye coordination. It can be played by various gamer types, including social gamers, serious gamers, and core gamers, and it is used by various age groups, including less than 10 years, 11–24 years, 25–44 years, and 45 years and older. These are played on various platforms such as mobile phones, personal computers (PCs), consoles, and others.

Online Gaming market report bar graph

What Is The Online Gaming Market Size and Share 2026?

The online gaming market size has grown strongly in recent years. It will grow from $108.89 billion in 2025 to $119.55 billion in 2026 at a compound annual growth rate (CAGR) of 9.8%. The growth in the historic period can be attributed to rise of online multiplayer games, proliferation of gaming consoles and PCs, expansion of broadband internet, mobile device adoption for gaming, popularity of casual and social gaming.

What Is The Online Gaming Market Growth Forecast?

The online gaming market size is expected to see strong growth in the next few years. It will grow to $172.14 billion in 2030 at a compound annual growth rate (CAGR) of 9.5%. The growth in the forecast period can be attributed to growth of vr/ar gaming, cloud gaming adoption, integration of AI for gameplay optimization, rise of esports and competitive gaming, in-game analytics and monetization innovations. Major trends in the forecast period include cloud-based multiplayer gaming, vr/ar gaming experiences, mobile gaming platforms, social and competitive gaming features, in-game analytics and monetization tools.

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Global Online Gaming Market Segmentation

1) By Type: Action, Adventure, Arcade, Sports, Puzzle, Other Type

2) By Player Engagement: Social Gamers, Serious Gamers, Core Gamers

3) By Age group: Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older

4) By Platform: Mobile Phone, Personal Computer (PCs), Consoles, Other Platforms

Subsegments:

1) By Action: Shooter Games, Fighting Games, Platformers

2) By Adventure: Narrative-Driven Games, Exploration Games

3) By Arcade: Classic Arcade Games, Casual Games

4) By Sports: Simulation Sports, Racing Games

5) By Puzzle: Match-3 Games, Logic Puzzles

6) By Other Type: Role-Playing Games (RPG), Strategy Games, Multiplayer Online Battle Arena (MOBA)

What Is The Driver Of The Online Gaming Market?

The Rising usage of mobile devices is expected to propel the growth of the online gaming market going forward. Mobile devices refer to portable electronic gadgets such as smartphones and tablets that enable wireless communication and computing. The usage of mobile devices is increasing due to enhanced connectivity, affordability, and the shift towards mobile-first digital experiences. The online gaming market supports this trend by offering games optimized for mobile devices, leveraging the convenience, portability, and always-on access provided by smartphones and tablets. For instance, in February 2023, according to the GSM Association (GSMA), a UK-based industry organization that represents the interests of mobile network operators and companies, smartphone penetration in sub-Saharan Africa is projected to rise significantly, reaching 87% by 2030, up from 51% in 2022. Therefore, the rising usage of mobile devices is driving the growth of the online gaming industry.

Key Players In The Global Online Gaming Market

Major companies operating in the online gaming market are Microsoft Corporation; Sony Corporation; Tencent Holdings Limited; Nintendo Co. Ltd.; NetEase Inc.; Valve Corporation; BandAI Namco Entertainment Inc.; Activision Blizzard Inc.; Epic Games Inc.; Electronic Arts Inc.; Take-Two Interactive Software Inc.; Zynga Inc.; Nexon Co. Ltd.; Square Enix Holdings Co. Ltd.; Ubisoft Entertainment SA; Konami Holdings Corporation; NCSoft Corporation; Riot Games Inc.; Unity Technologies SF; GungHo Online Entertainment Inc.; Capcom Co. Ltd.; Supercell Oy; GREE Inc.; Gameloft SE; CD Projekt S.A.; Miniclip SA

Global Online Gaming Market Trends and Insights

Major companies operating in the online gaming market are concentrating on developing innovative titles, such as PvP strategy online games, to attract players, remain competitive, and address the evolving demands of modern gamers. PvP strategy online games are a genre of video games in which players directly compete against one another in real-time strategic battles, prioritizing human-versus-human gameplay rather than computer-controlled opponents. For instance, in August 2023, Krafton Inc., a South Korea-based video game publisher and holding company, launched Road to Valor: Empires in India, an online mobile game designed around real-time PvP strategic combat. The game enables players to compete globally while commanding mythical gods, beasts, and heroes, and features a blend of ancient and mythical themes that allow users to build customized strategies and assemble their own mythical armies. With its realistic graphics, global matchmaking, and large-scale battle mechanics, the game offers immersive competitive experiences that appeal to strategy-focused gamers and strengthen Krafton’s presence in the online gaming market.

Need data on a specific region in this market?

What Are Latest Mergers And Acquisitions In The Online Gaming Market?

In February 2024, OneVerse, a US-based gaming-tech company, acquired Spartan Poker for an undisclosed amount. Through this acquisition, OneVerse aims to shape the future of online gaming by enhancing its innovation capabilities and delivering unparalleled gaming experiences to users in India and worldwide. Spartan Poker is an India-based online gaming hub providing a world-class platform for poker enthusiasts.

Regional Insights

Asia-Pacific was the largest region in the online gaming market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in this market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain

What Defines the Online Gaming Market?

The online gaming market consists of revenues earned by entities by providing services such as matchmaking services, game hosting, chat and communication, tournaments and events, streaming and broadcasting, and customer support. The market value includes the value of related goods sold by the service provider or included within the service offering. The online gaming market also includes sales of gaming consoles, gaming peripherals, gaming accessories, virtual reality (VR) headsets, and game development tools. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What Key Data and Analysis Are Included in the Online Gaming Market Report 2026?

The online gaming market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the online gaming industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Author : Abdul Wasay

Online Gaming Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2026 $119.55 billion
Revenue Forecast In 2035 $172.14 billion
Growth Rate CAGR of 9.8% from 2026 to 2035
Base Year For Estimation 2025
Actual Estimates/Historical Data 2020-2025
Forecast Period 2026 - 2030 - 2035
Market Representation Revenue in USD Billion and CAGR from 2026 to 2035
Segments Covered Type, Player Engagement, Age group, Platform
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, ...
Key Companies Profiled Microsoft Corporation; Sony Corporation; Tencent Holdings Limited; Nintendo Co. Ltd.; NetEase Inc.; Valve Corporation; BandAI Namco Entertainment Inc.; Activision Blizzard Inc.; Epic Games Inc.; Electronic Arts Inc.; Take-Two Interactive Software Inc.; Zynga Inc.; Nexon Co. Ltd.; Square Enix Holdings Co. Ltd.; Ubisoft Entertainment SA; Konami Holdings Corporation; NCSoft Corporation; Riot Games Inc.; Unity Technologies SF; GungHo Online Entertainment Inc.; Capcom Co. Ltd.; Supercell Oy; GREE Inc.; Gameloft SE; CD Projekt S.A.; Miniclip SA
Customization ScopeRequest for Customization
Pricing And Purchase OptionsExplore Purchase Options

Table Of Contents

1. Executive Summary

1.1. Key Market Insights (2020-2035)

1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots

1.3. Major Factors Driving the Market

1.4. Top Three Trends Shaping the Market

2. Online Gaming Market Characteristics

2.1. Market Definition & Scope

2.2. Market Segmentations

2.3. Overview of Key Products and Services

2.4. Global Online Gaming Market Attractiveness Scoring And Analysis

2.4.1. Overview of Market Attractiveness Framework

2.4.2. Quantitative Scoring Methodology

2.4.3. Factor-Wise Evaluation

Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation

2.4.4. Market Attractiveness Scoring and Interpretation

2.4.5. Strategic Implications and Recommendations

3. Online Gaming Market Supply Chain Analysis

3.1. Overview of the Supply Chain and Ecosystem

3.2. List Of Key Raw Materials, Resources & Suppliers

3.3. List Of Major Distributors and Channel Partners

3.4. List Of Major End Users

4. Global Online Gaming Market Trends And Strategies

4.1. Key Technologies & Future Trends

4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences

4.1.2 Digitalization, Cloud, Big Data & Cybersecurity

4.1.3 Artificial Intelligence & Autonomous Intelligence

4.1.4 Internet Of Things (Iot), Smart Infrastructure & Connected Ecosystems

4.1.5 Autonomous Systems, Robotics & Smart Mobility

4.2. Major Trends

4.2.1 Cloud-Based Multiplayer Gaming

4.2.2 Vr/Ar Gaming Experiences

4.2.3 Mobile Gaming Platforms

4.2.4 Social And Competitive Gaming Features

4.2.5 In-Game Analytics And Monetization Tools

5. Online Gaming Market Analysis Of End Use Industries

5.1 Casual Gamers

5.2 Serious Gamers

5.3 Core Gamers

5.4 Mobile Gamers

5.5 Other Online Gaming Enthusiasts

6. Online Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global Online Gaming Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

7.1. Global Online Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

7.2. Global Online Gaming Market Size, Comparisons And Growth Rate Analysis

7.3. Global Online Gaming Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)

7.4. Global Online Gaming Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)

8. Global Online Gaming Total Addressable Market (TAM) Analysis for the Market

8.1. Definition and Scope of Total Addressable Market (TAM)

8.2. Methodology and Assumptions

8.3. Global Total Addressable Market (TAM) Estimation

8.4. TAM vs. Current Market Size Analysis

8.5. Strategic Insights and Growth Opportunities from TAM Analysis

9. Online Gaming Market Segmentation

9.1. Global Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Action, Adventure, Arcade, Sports, Puzzle, Other Type

9.2. Global Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Social Gamers, Serious Gamers, Core Gamers

9.3. Global Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older

9.4. Global Online Gaming Market, Segmentation By Platform, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Mobile Phone, Personal Computer (PCs), Consoles, Other Platforms

9.5. Global Online Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Shooter Games, Fighting Games, Platformers

9.6. Global Online Gaming Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Narrative-Driven Games, Exploration Games

9.7. Global Online Gaming Market, Sub-Segmentation Of Arcade, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Classic Arcade Games, Casual Games

9.8. Global Online Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Simulation Sports, Racing Games

9.9. Global Online Gaming Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Match-3 Games, Logic Puzzles

9.10. Global Online Gaming Market, Sub-Segmentation Of Other Type, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Role-Playing Games (RPG), Strategy Games, Multiplayer Online Battle Arena (MOBA)

10. Online Gaming Market, Industry Metrics By Country

10.1. Global Online Gaming Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

10.2. Global Online Gaming Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

11. Online Gaming Market Regional And Country Analysis

11.1. Global Online Gaming Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

11.2. Global Online Gaming Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

12. Asia-Pacific Online Gaming Market

12.1. Asia-Pacific Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

12.2. Asia-Pacific Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

13. China Online Gaming Market

13.1. China Online Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

13.2. China Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

14. India Online Gaming Market

14.1. India Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

15. Japan Online Gaming Market

15.1. Japan Online Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

15.2. Japan Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

16. Australia Online Gaming Market

16.1. Australia Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

17. Indonesia Online Gaming Market

17.1. Indonesia Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

18. South Korea Online Gaming Market

18.1. South Korea Online Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

18.2. South Korea Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

19. Taiwan Online Gaming Market

19.1. Taiwan Online Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

19.2. Taiwan Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

20. South East Asia Online Gaming Market

20.1. South East Asia Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

20.2. South East Asia Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

21. Western Europe Online Gaming Market

21.1. Western Europe Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

21.2. Western Europe Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

22. UK Online Gaming Market

22.1. UK Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

23. Germany Online Gaming Market

23.1. Germany Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

24. France Online Gaming Market

24.1. France Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

25. Italy Online Gaming Market

25.1. Italy Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

26. Spain Online Gaming Market

26.1. Spain Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

27. Eastern Europe Online Gaming Market

27.1. Eastern Europe Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

27.2. Eastern Europe Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

28. Russia Online Gaming Market

28.1. Russia Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

29. North America Online Gaming Market

29.1. North America Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

29.2. North America Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

30. USA Online Gaming Market

30.1. USA Online Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

30.2. USA Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

31. Canada Online Gaming Market

31.1. Canada Online Gaming Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

31.2. Canada Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

32. South America Online Gaming Market

32.1. South America Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

32.2. South America Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

33. Brazil Online Gaming Market

33.1. Brazil Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

34. Middle East Online Gaming Market

34.1. Middle East Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

34.2. Middle East Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

35. Africa Online Gaming Market

35.1. Africa Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

35.2. Africa Online Gaming Market, Segmentation By Type, Segmentation By Player Engagement, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

36. Online Gaming Market Regulatory and Investment Landscape

37. Online Gaming Market Competitive Landscape And Company Profiles

37.1. Online Gaming Market Competitive Landscape And Market Share 2024

37.1.1. Top 10 Companies (Ranked by revenue/share)

37.2. Online Gaming Market - Company Scoring Matrix

37.2.1. Market Revenues

37.2.2. Product Innovation Score

37.2.3. Brand Recognition

37.3. Online Gaming Market Company Profiles

37.3.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.3. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis

37.3.4. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

37.3.5. NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis

38. Online Gaming Market Other Major And Innovative Companies

Valve Corporation, Bandai Namco Entertainment Inc., Activision Blizzard Inc., Epic Games Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc., Nexon Co. Ltd., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Konami Holdings Corporation, NCSoft Corporation, Riot Games Inc., Unity Technologies SF, GungHo Online Entertainment Inc.

39. Global Online Gaming Market Competitive Benchmarking And Dashboard

40. Key Mergers And Acquisitions In The Online Gaming Market

41. Online Gaming Market High Potential Countries, Segments and Strategies

41.1. Online Gaming Market In 2030 - Countries Offering Most New Opportunities

41.2. Online Gaming Market In 2030 - Segments Offering Most New Opportunities

41.3. Online Gaming Market In 2030 - Growth Strategies

41.3.1. Market Trend Based Strategies

41.3.2. Competitor Strategies

42. Appendix

42.1. Abbreviations

42.2. Currencies

42.3. Historic And Forecast Inflation Rates

42.4. Research Inquiries

42.5. The Business Research Company

42.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Online Gaming Market, Overview Of Key Products - Product Examples
  • Table 2: Global Online Gaming Market Attractiveness, Factor-Wise Evaluation
  • Table 3: Global Online Gaming Market, Supply Chain Analysis
  • Table 4: Global Online Gaming Market, Major Raw Material Providers
  • Table 5: Global Online Gaming Market, Major Resource Providers
  • Table 6: Global Online Gaming Market, Major Manufacturers (Suppliers)
  • Table 7: Global Online Gaming Market, Major Distributors And Channel Partners
  • Table 8: Global Online Gaming Market, Key Technologies & Future Trends
  • Table 9: Global Online Gaming Market, Major Trends
  • Table 10: Global Online Gaming Market, Major End Users
  • Table 11: Global Online Gaming Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Table 12: Global Online Gaming Historic Market Growth, 2020-2025, $ Billion
  • Table 13: Global Online Gaming Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Table 14: Global Online Gaming Market - TAM, US$ Billion, 2025
  • Table 15: Global Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 16: Global Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 17: Global Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 18: Global Online Gaming Market, Segmentation By Platform, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 19: Global Online Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 20: Global Online Gaming Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 21: Global Online Gaming Market, Sub-Segmentation Of Arcade, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 22: Global Online Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 23: Global Online Gaming Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 24: Global Online Gaming Market, Sub-Segmentation Of Other Type, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 25: Global Online Gaming Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 26: Global Online Gaming Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 27: Global Online Gaming Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 28: Global Online Gaming Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 29: Asia-Pacific, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 30: Asia-Pacific, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 31: Asia-Pacific, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 32: China, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 33: China, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 34: China, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 35: India, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 36: India, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 37: India, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 38: Japan, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 39: Japan, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 40: Japan, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 41: Australia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 42: Australia, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 43: Australia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 44: Indonesia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 45: Indonesia, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 46: Indonesia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 47: South Korea, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 48: South Korea, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 49: South Korea, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 50: Taiwan, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 51: Taiwan, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 52: Taiwan, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 53: South East Asia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 54: South East Asia, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 55: South East Asia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 56: Western Europe, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 57: Western Europe, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 58: Western Europe, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 59: UK, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 60: UK, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 61: UK, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 62: Germany, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 63: Germany, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 64: Germany, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 65: France, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 66: France, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 67: France, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 68: Italy, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 69: Italy, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 70: Italy, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 71: Spain, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 72: Spain, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 73: Spain, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 74: Eastern Europe, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 75: Eastern Europe, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 76: Eastern Europe, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 77: Russia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 78: Russia, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 79: Russia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 80: North America, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 81: North America, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 82: North America, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 83: USA, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 84: USA, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 85: USA, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 86: Canada, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 87: Canada, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 88: Canada, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 89: South America, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 90: South America, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 91: South America, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 92: Brazil, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 93: Brazil, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 94: Brazil, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 95: Middle East, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 96: Middle East, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 97: Middle East, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 98: Africa, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 99: Africa, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 100: Africa, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 101: Global Online Gaming Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Table 102: Global Online Gaming Market - Company Scoring Matrix
  • Table 103: Microsoft Corporation Financial Performance
  • Table 104: Sony Corporation Financial Performance
  • Table 105: Tencent Holdings Limited Financial Performance
  • Table 106: Nintendo Co. Ltd. Financial Performance
  • Table 107: NetEase Inc. Financial Performance
  • Table 108: Global Online Gaming Market, Competitive Benchmarking (In USD Billions)
  • Table 109: Global Online Gaming Market, Competitive Dashboard
  • Table 110: Global Online Gaming Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Table 111: Global, Online Gaming Market Size Gain ($ Billion), Segmentation By Type, 2025 – 2030
  • Table 112: Global, Online Gaming Market Size Gain ($ Billion), Segmentation By Player Engagement, 2025 – 2030
  • Table 113: Global, Online Gaming Market Size Gain ($ Billion), Segmentation By Age group, 2025 – 2030

List Of Figures

    Figure 1: Global Online Gaming Market, Overview Of Key Products - Product Examples
  • Figure 2: Global Online Gaming Market Attractiveness, Factor-Wise Evaluation
  • Figure 3: Global Online Gaming Market, Supply Chain Analysis
  • Figure 4: Global Online Gaming Market, Major Raw Material Providers
  • Figure 5: Global Online Gaming Market, Major Resource Providers
  • Figure 6: Global Online Gaming Market, Major Manufacturers (Suppliers)
  • Figure 7: Global Online Gaming Market, Major Distributors And Channel Partners
  • Figure 8: Global Online Gaming Market, Key Technologies & Future Trends
  • Figure 9: Global Online Gaming Market, Major Trends
  • Figure 10: Global Online Gaming Market, Major End Users
  • Figure 11: Global Online Gaming Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Figure 12: Global Online Gaming Historic Market Growth, 2020-2025, $ Billion
  • Figure 13: Global Online Gaming Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Figure 14: Global Online Gaming Market - TAM, US$ Billion, 2025
  • Figure 15: Global Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 16: Global Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 17: Global Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 18: Global Online Gaming Market, Segmentation By Platform, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 19: Global Online Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 20: Global Online Gaming Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 21: Global Online Gaming Market, Sub-Segmentation Of Arcade, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 22: Global Online Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 23: Global Online Gaming Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 24: Global Online Gaming Market, Sub-Segmentation Of Other Type, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 25: Global Online Gaming Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 26: Global Online Gaming Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 27: Global Online Gaming Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 28: Global Online Gaming Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 29: Asia-Pacific, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 30: Asia-Pacific, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 31: Asia-Pacific, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 32: China, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 33: China, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 34: China, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 35: India, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 36: India, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 37: India, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 38: Japan, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 39: Japan, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 40: Japan, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 41: Australia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 42: Australia, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 43: Australia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 44: Indonesia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 45: Indonesia, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 46: Indonesia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 47: South Korea, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 48: South Korea, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 49: South Korea, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 50: Taiwan, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 51: Taiwan, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 52: Taiwan, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 53: South East Asia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 54: South East Asia, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 55: South East Asia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 56: Western Europe, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 57: Western Europe, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 58: Western Europe, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 59: UK, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 60: UK, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 61: UK, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 62: Germany, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 63: Germany, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 64: Germany, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 65: France, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 66: France, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 67: France, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 68: Italy, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 69: Italy, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 70: Italy, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 71: Spain, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 72: Spain, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 73: Spain, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 74: Eastern Europe, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 75: Eastern Europe, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 76: Eastern Europe, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 77: Russia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 78: Russia, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 79: Russia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 80: North America, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 81: North America, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 82: North America, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 83: USA, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 84: USA, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 85: USA, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 86: Canada, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 87: Canada, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 88: Canada, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 89: South America, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 90: South America, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 91: South America, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 92: Brazil, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 93: Brazil, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 94: Brazil, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 95: Middle East, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 96: Middle East, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 97: Middle East, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 98: Africa, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 99: Africa, Online Gaming Market, Segmentation By Player Engagement, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 100: Africa, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 101: Global Online Gaming Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Figure 102: Global Online Gaming Market - Company Scoring Matrix
  • Figure 103: Microsoft Corporation Financial Performance
  • Figure 104: Sony Corporation Financial Performance
  • Figure 105: Tencent Holdings Limited Financial Performance
  • Figure 106: Nintendo Co. Ltd. Financial Performance
  • Figure 107: NetEase Inc. Financial Performance
  • Figure 108: Global Online Gaming Market, Competitive Benchmarking (In USD Billions)
  • Figure 109: Global Online Gaming Market, Competitive Dashboard
  • Figure 110: Global Online Gaming Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Figure 111: Global, Online Gaming Market Size Gain ($ Billion), Segmentation By Type, 2025 – 2030
  • Figure 112: Global, Online Gaming Market Size Gain ($ Billion), Segmentation By Player Engagement, 2025 – 2030
  • Figure 113: Global, Online Gaming Market Size Gain ($ Billion), Segmentation By Age group, 2025 – 2030

Frequently Asked Questions

The Online Gaming market was valued at $108.89 billion in 2025, increased to $119.55 billion in 2026, and is projected to reach $172.14 billion by 2030.

The global Online Gaming market is expected to grow at a CAGR of 9.5% from 2026 to 2035 to reach $172.14 billion by 2035.

Some Key Players in the Online Gaming market Include, Microsoft Corporation; Sony Corporation; Tencent Holdings Limited; Nintendo Co. Ltd.; NetEase Inc.; Valve Corporation; BandAI Namco Entertainment Inc.; Activision Blizzard Inc.; Epic Games Inc.; Electronic Arts Inc.; Take-Two Interactive Software Inc.; Zynga Inc.; Nexon Co. Ltd.; Square Enix Holdings Co. Ltd.; Ubisoft Entertainment SA; Konami Holdings Corporation; NCSoft Corporation; Riot Games Inc.; Unity Technologies SF; GungHo Online Entertainment Inc.; Capcom Co. Ltd.; Supercell Oy; GREE Inc.; Gameloft SE; CD Projekt S.A.; Miniclip SA .

Major trend in this market includes: Krafton Inc. Expands Its Global Reach With The Launch Of Road To Valor Empires. For further insights on this market. request a sample here

Asia-Pacific was the largest region in the online gaming market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the online gaming market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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