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Online Gaming Global Market Report 2025
Global Online Gaming Market Report 2025

Report Price : $4490.00

Pages : 175

Format : PDF

Published : January 2025

Delivery Time : 2-3 Business Days

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Online Gaming Global Market Report 2025

By Type (Action, Adventure, Arcade, Sports, Puzzle, Other Type), By Gamer Type (Social Gamers, Serious Gamers, Core Gamers), By Age group (Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older), By Platform (Mobile Phone, personal computer (PCs), Consoles, Other Platforms) – Impact of Tariff and Trade War on Market Size, Growth, Trends, and Forecast 2025–2034

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Online Gaming Market Overview

• Online Gaming market size has reached to $98.6 billion in 2024

• Expected to grow to $157.5 billion in 2029 at a compound annual growth rate (CAGR) of 9.7%

• Growth Driver: Mobile Device Boom Propels Online Gaming Market Growth

• Market Trend: Krafton Inc. Expands Its Global Reach With The Launch Of Road To Valor Empires

Asia-Pacific was the largest region and fastest growing region.

What Is Covered Under Online Gaming Market?

Online gaming refers to video games that are played over the internet, either on a computer, console, or mobile device. This form of gaming allows individuals to connect and interact with each other in a virtual environment, engaging in competitive or cooperative gameplay.

The main types of online gaming are action, adventure, arcade, Sports, puzzles, and others. Action games refer to a broad genre of video games characterized by fast-paced gameplay, dynamic challenges, and a focus on player reflexes and hand-eye coordination. It can be played by various gamer types, including social gamers, Serious Gamers, and core gamers, and IT is used by various age groups, including less than 10 years, 11–24 years, 25–44 years, and 45 years and older. These are played on various platforms such as mobile phones, personal computers (PCs), consoles, and others.

Online Gaming Market Size and growth rate 2025 to 2029: Graph

What Is The Online Gaming Market Size 2025 And Growth Rate?

The online gaming market size has grown rapidly in recent years. It will grow from $98.6 billion in 2024 to $108.89 billion in 2025 at a compound annual growth rate (CAGR) of 10.4%. The growth in the historic period can be attributed to advancements in mobile gaming, digital distribution platforms, expanding gaming demographics, free-to-play models.

What Is The Online Gaming Market Growth Forecast?

The online gaming market size is expected to see strong growth in the next few years. It will grow to $157.5 billion in 2029 at a compound annual growth rate (CAGR) of 9.7%. The growth in the forecast period can be attributed to emergence of metaverse and virtual worlds, innovation in augmented reality (AR) and virtual reality (VR), personalization and dynamic content, globalizations of video games. Major trends in the forecast period include cloud gaming services, cross-platform play, esports and competitive gaming, integration of blockchain and NFTS, metaverse exploration.

The forecast of 9.7% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. The online gaming sector may experience indirect effects from tariffs on GPU chips and cloud computing infrastructure, potentially slowing real-time performance and user experience due to reduced access to affordable computing resources. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

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What’s The Trade War Impact On Information Technology Industry?

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the information technology sector, particularly in hardware manufacturing, data infrastructure, and software deployment. Higher duties on imported semiconductors, circuit boards, and networking equipment have raised production and operational costs for tech firms, cloud service providers, and data centers. Companies relying on globally sourced components for laptops, servers, and consumer electronics are facing longer lead times and increased pricing pressures. In parallel, tariffs on specialized software tools and retaliatory measures from key international markets have disrupted global IT supply chains and reduced overseas demand for U.S.-developed technologies. To navigate these challenges, the sector is accelerating investments in domestic chip fabrication, diversifying supplier bases, and adopting AI-driven automation to enhance operational resilience and cost efficiency.

How Is The Online Gaming Market Segmented?

1) By Type: Action, Adventure, Arcade, Sports, Puzzle, Other Type

2) By Gamer Type: Social Gamers, Serious Gamers, Core Gamers

3) By Age group: Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older

4) By Platform: Mobile Phone, Personal Computer (PCs), Consoles, Other Platforms

Subsegments:

1) By Action: Shooter Games, Fighting Games, Platformers

2) By Adventure: Narrative-Driven Games, Exploration Games

3) By Arcade: Classic Arcade Games, Casual Games

4) By Sports: Simulation Sports, Racing Games

5) By Puzzle: Match-3 Games, Logic Puzzles

6) By Other Type: Role-Playing Games (RPG), Strategy Games, Multiplayer Online Battle Arena (MOBA)

What Is Driving The Online Gaming Market? Mobile Device Boom Propels Online Gaming Market Growth

Rising usage of mobile devices is expected to propel the growth of the online gaming market going forward. Mobile devices refer to compact, portable electronic gadgets that are designed for mobility and can perform various tasks. The increasing usage of mobile devices is driven by a variety of factors, including the unparalleled convenience offered by mobile devices, connectivity, affordability, and social and cultural factors. Mobile devices used for online gaming offer a wide range of preferences and playstyles in online gaming, providing diverse experiences. For instance, according to World Bank Data, a US-based international financial institution, the number of mobile cellular subscriptions per 100 people worldwide was reported at 108 in 2022, which was reported 107 in 2021. Therefore, the rising usage of mobile devices is driving the growth of the online gaming industry.

Who Are The Major Players In The Global Online Gaming Market?

Major companies operating in the online gaming market are Microsoft Corporation, Sony Corporation, Tencent Holdings Limited, Nintendo Co. Ltd., NetEase Inc., Valve Corporation, Bandai Namco Entertainment Inc., Activision Blizzard Inc., Epic Games Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc., Nexon Co. Ltd., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Konami Holdings Corporation, NCSoft Corporation, Riot Games Inc., Unity Technologies SF, GungHo Online Entertainment Inc., Capcom Co. Ltd., Supercell Oy, GREE Inc., Gameloft SE, CD Projekt S.A., Miniclip SA

What Are The Key Trends Of The Global Online Gaming Market? Krafton Inc. Expands Its Global Reach With The Launch Of Road To Valor Empires

Major companies operating in the online gaming market are concentrating on innovative development, such as PvP strategy online games, to attract players, stay competitive, and meet the evolving demands of gamers. This online game refers to a genre of video games where players compete against each other directly in strategic battles or conflicts. The primary focus of the gameplay involves facing off against other human players rather than computer-controlled opponents. For instance, in August 2023, Krafton Inc., a South Korea-based video game publisher and holding company, launched a new online mobile game, called Road to Valor Empires, in India. It is a real-time PVP strategy game where players can compete with others globally while commanding mythical gods, beasts, and heroes. Additionally, the game features a clash of ancient and mythical elements, allowing players to create their own strategy, form their own mythical army, and engage in massive battles with realistic graphics.

Need data on a specific region in this market?

What Are Latest Mergers And Acquisitions In The Online Gaming Market? OneVerse Takes Over Spartan Poker For Ambitious Global Gaming Innovation

In February 2024, OneVerse, an US-based gaming tech company, acquired Spartan Poker for an undisclosed amount. This strategic acquisition move signifies commitment to shaping the future of online gaming and allows OneVerse to push the boundaries of innovation, delivering unparalleled gaming experiences to users in India and worldwide. Spartan Poker is an India-based online gaming hub providing a world-class online gaming platform to gaming enthusiasts.

What Is The Regional Outlook For The Global Online Gaming Market?

Asia-Pacific was the largest region in the online gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in this market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

What Defines the Online Gaming Market?

The online gaming market consists of revenues earned by entities by providing services such as matchmaking services, game hosting, chat and communication, tournaments and events, streaming and broadcasting, and customer support. The market value includes the value of related goods sold by the service provider or included within the service offering. The online gaming market also includes sales of gaming consoles, gaming peripherals, gaming accessories, virtual reality (VR) headsets, and game development tools. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What is the Market Assessment and Strategic Outlook for the Online Gaming Industry?

The online gaming market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the online gaming industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Online Gaming Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2025 $108.89 billion
Revenue Forecast In 2034 $157.5 billion
Growth Rate CAGR of 9.7% from 2025 to 2034
Base Year For Estimation 2024
Actual Estimates/Historical Data 2019-2024
Forecast Period 2025 - 2029 - 2034
Market Representation Revenue in USD Billion and CAGR from 2025 to 2034
Segments Covered 1) By Type: Action, Adventure, Arcade, Sports, Puzzle, Other Type
2) By Gamer Type: Social Gamers, Serious Gamers, Core Gamers
3) By Age group: Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older
4) By Platform: Mobile Phone, Personal Computer (PCs), Consoles, Other Platforms Subsegments: 1) By Action: Shooter Games, Fighting Games, Platformers
2) By Adventure: Narrative-Driven Games, Exploration Games
3) By Arcade: Classic Arcade Games, Casual Games
4) By Sports: Simulation Sports, Racing Games
5) By Puzzle: Match-3 Games, Logic Puzzles 6) By Other Type: Role-Playing Games (RPG), Strategy Games, Multiplayer Online Battle Arena (MOBA)
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain. Additional countries that can be covered in the report are Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Microsoft Corporation, Sony Corporation, Tencent Holdings Limited, Nintendo Co. Ltd., NetEase Inc., Valve Corporation, Bandai Namco Entertainment Inc., Activision Blizzard Inc., Epic Games Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc., Nexon Co. Ltd., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Konami Holdings Corporation, NCSoft Corporation, Riot Games Inc., Unity Technologies SF, GungHo Online Entertainment Inc., Capcom Co. Ltd., Supercell Oy, GREE Inc., Gameloft SE, CD Projekt S.A., Miniclip SA
Customization ScopeRequest for Sample
Pricing And Purchase OptionsExplore Purchase Options

Table Of Contents

1. Executive Summary

2. Online Gaming Market Characteristics

3. Online Gaming Market Trends And Strategies

4. Online Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Online Gaming Growth Analysis And Strategic Analysis Framework

5.1. Global Online Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

5.2. Analysis Of End Use Industries

5.3. Global Online Gaming Market Growth Rate Analysis

5.4. Global Online Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)

5.5. Global Online Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)

5.6. Global Online Gaming Total Addressable Market (TAM)

6. Online Gaming Market Segmentation

6.1. Global Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Action

Adventure

Arcade

Sports

Puzzle

Other Type

6.2. Global Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Social Gamers

Serious Gamers

Core Gamers

6.3. Global Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Less Than 10 Years

11-24 Years

25-44 Years

45 Years And Older

6.4. Global Online Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Mobile Phone

Personal Computer (PCs)

Consoles

Other Platforms

6.5. Global Online Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Shooter Games

Fighting Games

Platformers

6.6. Global Online Gaming Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Narrative-Driven Games

Exploration Games

6.7. Global Online Gaming Market, Sub-Segmentation Of Arcade, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Classic Arcade Games

Casual Games

6.8. Global Online Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Simulation Sports

Racing Games

6.9. Global Online Gaming Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Match-3 Games

Logic Puzzles

6.10. Global Online Gaming Market, Sub-Segmentation Of Other Type, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Role-Playing Games (RPG)

Strategy Games

Multiplayer Online Battle Arena (MOBA)

7. Online Gaming Market Regional And Country Analysis

7.1. Global Online Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

7.2. Global Online Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Online Gaming Market

8.1. Asia-Pacific Online Gaming Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

8.2. Asia-Pacific Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8.3. Asia-Pacific Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8.4. Asia-Pacific Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Online Gaming Market

9.1. China Online Gaming Market Overview

9.2. China Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

9.3. China Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

9.4. China Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Online Gaming Market

10.1. India Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

10.2. India Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

10.3. India Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Online Gaming Market

11.1. Japan Online Gaming Market Overview

11.2. Japan Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11.3. Japan Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11.4. Japan Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Online Gaming Market

12.1. Australia Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12.2. Australia Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12.3. Australia Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Online Gaming Market

13.1. Indonesia Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13.2. Indonesia Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13.3. Indonesia Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Online Gaming Market

14.1. South Korea Online Gaming Market Overview

14.2. South Korea Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14.3. South Korea Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14.4. South Korea Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Online Gaming Market

15.1. Western Europe Online Gaming Market Overview

15.2. Western Europe Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15.3. Western Europe Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15.4. Western Europe Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Online Gaming Market

16.1. UK Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16.2. UK Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16.3. UK Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Online Gaming Market

17.1. Germany Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17.2. Germany Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17.3. Germany Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Online Gaming Market

18.1. France Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18.2. France Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18.3. France Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Online Gaming Market

19.1. Italy Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19.2. Italy Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19.3. Italy Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Online Gaming Market

20.1. Spain Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20.2. Spain Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20.3. Spain Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Online Gaming Market

21.1. Eastern Europe Online Gaming Market Overview

21.2. Eastern Europe Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21.3. Eastern Europe Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21.4. Eastern Europe Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Online Gaming Market

22.1. Russia Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22.2. Russia Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22.3. Russia Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Online Gaming Market

23.1. North America Online Gaming Market Overview

23.2. North America Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23.3. North America Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23.4. North America Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Online Gaming Market

24.1. USA Online Gaming Market Overview

24.2. USA Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24.3. USA Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24.4. USA Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Online Gaming Market

25.1. Canada Online Gaming Market Overview

25.2. Canada Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25.3. Canada Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25.4. Canada Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Online Gaming Market

26.1. South America Online Gaming Market Overview

26.2. South America Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26.3. South America Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26.4. South America Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Online Gaming Market

27.1. Brazil Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27.2. Brazil Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27.3. Brazil Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Online Gaming Market

28.1. Middle East Online Gaming Market Overview

28.2. Middle East Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28.3. Middle East Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28.4. Middle East Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Online Gaming Market

29.1. Africa Online Gaming Market Overview

29.2. Africa Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29.3. Africa Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29.4. Africa Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Online Gaming Market Competitive Landscape And Company Profiles

30.1. Online Gaming Market Competitive Landscape

30.2. Online Gaming Market Company Profiles

30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

30.2.2. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis

30.2.3. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis

30.2.4. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

30.2.5. NetEase Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Online Gaming Market Other Major And Innovative Companies

31.1. Valve Corporation

31.2. Bandai Namco Entertainment Inc.

31.3. Activision Blizzard Inc.

31.4. Epic Games Inc.

31.5. Electronic Arts Inc.

31.6. Take-Two Interactive Software Inc.

31.7. Zynga Inc.

31.8. Nexon Co. Ltd.

31.9. Square Enix Holdings Co. Ltd.

31.10. Ubisoft Entertainment SA

31.11. Konami Holdings Corporation

31.12. NCSoft Corporation

31.13. Riot Games Inc.

31.14. Unity Technologies SF

31.15. GungHo Online Entertainment Inc.

32. Global Online Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Online Gaming Market

34. Recent Developments In The Online Gaming Market

35. Online Gaming Market High Potential Countries, Segments and Strategies

35.1 Online Gaming Market In 2029 - Countries Offering Most New Opportunities

35.2 Online Gaming Market In 2029 - Segments Offering Most New Opportunities

35.3 Online Gaming Market In 2029 - Growth Strategies

35.3.1 Market Trend Based Strategies

35.3.2 Competitor Strategies

36. Appendix

36.1. Abbreviations

36.2. Currencies

36.3. Historic And Forecast Inflation Rates

36.4. Research Inquiries

36.5. The Business Research Company

36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Table 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Table 3: Global Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 4: Global Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 5: Global Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 6: Global Online Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 7: Global Online Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 8: Global Online Gaming Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 9: Global Online Gaming Market, Sub-Segmentation Of Arcade, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 10: Global Online Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 11: Global Online Gaming Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 12: Global Online Gaming Market, Sub-Segmentation Of Other Type, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 13: Global Online Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 14: Global Online Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 15: Asia-Pacific, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 16: Asia-Pacific, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 17: Asia-Pacific, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 18: China, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 19: China, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 20: China, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 21: India, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 22: India, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 23: India, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 24: Japan, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 25: Japan, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 26: Japan, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 27: Australia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 28: Australia, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 29: Australia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 30: Indonesia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 31: Indonesia, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 32: Indonesia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 33: South Korea, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 34: South Korea, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 35: South Korea, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 36: Western Europe, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 37: Western Europe, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 38: Western Europe, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 39: UK, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 40: UK, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 41: UK, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 42: Germany, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 43: Germany, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 44: Germany, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 45: France, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 46: France, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 47: France, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 48: Italy, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 49: Italy, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 50: Italy, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 51: Spain, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 52: Spain, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 53: Spain, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 54: Eastern Europe, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 55: Eastern Europe, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 56: Eastern Europe, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 57: Russia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 58: Russia, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 59: Russia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 60: North America, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 61: North America, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 62: North America, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 63: USA, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 64: USA, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 65: USA, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 66: Canada, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 67: Canada, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 68: Canada, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 69: South America, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 70: South America, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 71: South America, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 72: Brazil, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 73: Brazil, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 74: Brazil, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 75: Middle East, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 76: Middle East, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 77: Middle East, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 78: Africa, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 79: Africa, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 80: Africa, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 81: Microsoft Corporation Financial Performance
  • Table 82: Sony Corporation Financial Performance
  • Table 83: Tencent Holdings Limited Financial Performance
  • Table 84: Nintendo Co. Ltd. Financial Performance
  • Table 85: NetEase Inc. Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Figure 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Figure 3: Global Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 4: Global Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 5: Global Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 6: Global Online Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 7: Global Online Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 8: Global Online Gaming Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 9: Global Online Gaming Market, Sub-Segmentation Of Arcade, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 10: Global Online Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 11: Global Online Gaming Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 12: Global Online Gaming Market, Sub-Segmentation Of Other Type, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 13: Global Online Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 14: Global Online Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 15: Asia-Pacific, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 16: Asia-Pacific, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 17: Asia-Pacific, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 18: China, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 19: China, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 20: China, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 21: India, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 22: India, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 23: India, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 24: Japan, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 25: Japan, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 26: Japan, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 27: Australia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 28: Australia, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 29: Australia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 30: Indonesia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 31: Indonesia, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 32: Indonesia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 33: South Korea, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 34: South Korea, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 35: South Korea, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 36: Western Europe, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 37: Western Europe, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 38: Western Europe, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 39: UK, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 40: UK, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 41: UK, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 42: Germany, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 43: Germany, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 44: Germany, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 45: France, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 46: France, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 47: France, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 48: Italy, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 49: Italy, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 50: Italy, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 51: Spain, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 52: Spain, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 53: Spain, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 54: Eastern Europe, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 55: Eastern Europe, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 56: Eastern Europe, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 57: Russia, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 58: Russia, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 59: Russia, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 60: North America, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 61: North America, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 62: North America, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 63: USA, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 64: USA, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 65: USA, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 66: Canada, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 67: Canada, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 68: Canada, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 69: South America, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 70: South America, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 71: South America, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 72: Brazil, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 73: Brazil, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 74: Brazil, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 75: Middle East, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 76: Middle East, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 77: Middle East, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 78: Africa, Online Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 79: Africa, Online Gaming Market, Segmentation By Gamer Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 80: Africa, Online Gaming Market, Segmentation By Age group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 81: Microsoft Corporation Financial Performance
  • Figure 82: Sony Corporation Financial Performance
  • Figure 83: Tencent Holdings Limited Financial Performance
  • Figure 84: Nintendo Co. Ltd. Financial Performance
  • Figure 85: NetEase Inc. Financial Performance

Frequently Asked Questions

Online gaming refers to video games that are played over the internet, either on a computer, console, or mobile device. This form of gaming allows individuals to connect and interact with each other in a virtual environment, engaging in competitive or cooperative gameplay. For further insights on this market, request a sample here

The market major growth driver - Mobile Device Boom Propels Online Gaming Market Growth. For further insights on this market, request a sample here

The online gaming market size has grown rapidly in recent years. It will grow from $98.6 billion in 2024 to $108.89 billion in 2025 at a compound annual growth rate (CAGR) of 10.4%. The growth in the historic period can be attributed to advancements in mobile gaming, digital distribution platforms, expanding gaming demographics, free-to-play models. The online gaming market size is expected to see strong growth in the next few years. It will grow to $157.5 billion in 2029 at a compound annual growth rate (CAGR) of 9.7%. The growth in the forecast period can be attributed to emergence of metaverse and virtual worlds, innovation in augmented reality (AR) and virtual reality (VR), personalization and dynamic content, globalizations of video games. Major trends in the forecast period include cloud gaming services, cross-platform play, esports and competitive gaming, integration of blockchain and NFTS, metaverse exploration. For further insights on this market, request a sample here

The online gamingmarket covered in this report is segmented –
1) By Type: Action, Adventure, Arcade, Sports, Puzzle, Other Type
2) By Gamer Type: Social Gamers, Serious Gamers, Core Gamers
3) By Age group: Less Than 10 Years, 11-24 Years, 25-44 Years, 45 Years And Older
4) By Platform: Mobile Phone, Personal Computer (PCs), Consoles, Other Platforms Subsegments:
1) By Action: Shooter Games, Fighting Games, Platformers
2) By Adventure: Narrative-Driven Games, Exploration Games
3) By Arcade: Classic Arcade Games, Casual Games
4) By Sports: Simulation Sports, Racing Games
5) By Puzzle: Match-3 Games, Logic Puzzles
6) By Other Type: Role-Playing Games (RPG), Strategy Games, Multiplayer Online Battle Arena (MOBA) For further insights on this market,
request a sample here

Asia-Pacific was the largest region in the online gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the online gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. For further insights on this market, request a sample here.

Major companies operating in the online gaming market are Microsoft Corporation, Sony Corporation, Tencent Holdings Limited, Nintendo Co. Ltd., NetEase Inc., Valve Corporation, Bandai Namco Entertainment Inc., Activision Blizzard Inc., Epic Games Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc., Nexon Co. Ltd., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Konami Holdings Corporation, NCSoft Corporation, Riot Games Inc., Unity Technologies SF, GungHo Online Entertainment Inc., Capcom Co. Ltd., Supercell Oy, GREE Inc., Gameloft SE, CD Projekt S.A., Miniclip SA. For further insights on this market, request a sample here.

Major trends in this market include Krafton Inc. Expands Its Global Reach With The Launch Of Road To Valor Empires. For further insights on this market, request a sample here.

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