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Augmented Reality (AR) And Virtual Reality (VR) Hardware Global Market Report 2025
Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Report 2025

Report Price : $4490.00

Pages : 175

Format : PDF

Published : March 2025

Delivery Time : 2-3 Business Days

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Augmented Reality (AR) And Virtual Reality (VR) Hardware Global Market Report 2025

By Hardware Type (Cameras, Controllers, Display Monitors, Headphones, Processors, Sensors, Other Hardware Types), By Application (Handheld Devices, Head Mounted Display, Head Up Display), By Industry Vertical (Aerospace And Defense, Automotive, Education And Training, Gaming And Entertainment, Healthcare, Other Industry Verticals) – Impact of Tariff and Trade War on Market Size, Growth, Trends, and Forecast 2025–2034

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

• Augmented Reality (AR) And Virtual Reality (VR) Hardware market size has reached to $62.52 billion in 2024

• Expected to grow to $262.69 billion in 2029 at a compound annual growth rate (CAGR) of 33.4%

• Growth Driver: Cloud Gaming Driving Growth In The Market By Enabling Seamless Access And Expanding Player Base

• Market Trend: Innovative Enterprise-Grade VR Headsets Driving Growth In The Market

North America was the largest region in 2024 and Asia-Pacific is the fastest growing region.

What Is Covered Under Augmented Reality (AR) And Virtual Reality (VR) Hardware Market?

Augmented reality (AR) and virtual reality (VR) hardware refer to the physical devices used to create immersive digital experiences. These devices are designed to interact with users in virtual or augmented environments, providing either a fully simulated experience or enhancing the real world with digital elements.

The main hardware types of augmented reality (AR) and virtual reality (VR) hardware are cameras, controllers, display monitors, headphones, processors, sensors, and others. Cameras are devices used to capture images or videos, often featuring lenses and sensors to record visual data for various purposes such as photography, security, or media production. The various applications include handheld devices, head-mounted displays, and head-up displays and are used by several industry verticals such as aerospace and defense, automotive, education and training, gaming and entertainment, healthcare, and others.

Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Size and growth rate 2025 to 2029: Graph

What Is The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Size 2025 And Growth Rate?

The augmented reality (AR) and virtual reality (VR) hardware market size has grown exponentially in recent years. It will grow from $62.52 billion in 2024 to $82.88 billion in 2025 at a compound annual growth rate (CAGR) of 32.6%. The growth in the historic period can be attributed to increasing adoption of the internet of things (IOT), growing use of smartphones, increasing emphasis on product visualization, growing demand for electronic devices, and growing adoption of smart devices.

What Is The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Growth Forecast?

The augmented reality (AR) and virtual reality (VR) hardware market size is expected to see exponential growth in the next few years. It will grow to $262.69 billion in 2029 at a compound annual growth rate (CAGR) of 33.4%. The growth in the forecast period can be attributed to the growth of immersive gaming, the rise of 5G technology, the growth of 3D visualization, the rise of cloud computing, and the rising demand for data analytics. Major trends in the forecast period include cloud computing and artificial intelligence integration, integration with smart homes and the Internet of Things, advances in 3D scanning technology, advancements in gaming technology, and gaming peripherals innovations.

The forecast of 33.4% growth over the next five years reflects a modest reduction of 0.8% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. This is likely to directly affect the US through higher import costs for micro-Organic Light-Emitting Diode(OLED) displays and motion sensors, sourced from China and South Korea, slowing innovation in gaming, healthcare, and industrial training applications. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

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What’s The Trade War Impact On Electrical and Electronics Industry?

The rapid rise in U.S. tariffs and the subsequent trade frictions in spring 2025 are having a major impact on the electrical and electronics sector, with semiconductors, display panels, and rare-earth metals (essential for batteries and motors) subject to steep duties. Consumer electronics brands face profit erosion, as competitive markets limit their ability to pass costs to buyers. Industrial electronics manufacturers, meanwhile, grapple with delayed projects due to shortages of tariff-impacted components like printed circuit boards. Companies are responding by relocating assembly to tariff-exempt countries, increasing inventory buffers, and redesigning products to reduce dependency on restricted materials.

How Is The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Segmented?

The augmented reality (AR) and virtual reality (VR) hardware market covered in this report is segmented –

1) By Hardware Type: Cameras, Controllers, Display Monitors, Headphones, Processors, Sensors, Other Hardware Types

2) By Application: Handheld Devices, Head Mounted Display, Head Up Display

3) By Industry Vertical: Aerospace And Defense, Automotive, Education And Training, Gaming And Entertainment, Healthcare, Other Industry Verticals

Subsegments:

1) By Cameras: Depth Cameras, RGB Cameras, Stereoscopic Cameras

2) By Controllers: Motion Controllers, Handheld Controllers, Wearable Controllers

3) By Display Monitors: AR Glasses, VR Headsets, Smart Glasses, Projection Displays

4) By Headphones: Stereo Headphones, 3D Audio Headphones, Noise Cancelling Headphones

5) By Processors: Graphics Processing Units (GPUs), Central Processing Units (CPUs), Application-Specific Integrated Circuits (ASICs)

6) By Sensors: Motion Sensors, Proximity Sensors, Positional Sensors, Eye-Tracking Sensors

7) By Other Hardware Types: Haptic Devices, AR Or VR Gloves, Tracking Devices

What Is Driving The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market? Cloud Gaming Driving Growth In The Market By Enabling Seamless Access And Expanding Player Base

The rise of cloud gaming is expected to propel growth of the augmented reality (AR) and virtual reality (VR) hardware market going forward. Cloud gaming refers to playing video games streamed from remote servers rather than running locally on a player's device, eliminating the need for powerful hardware. The rise of cloud gaming is driven by faster internet, reduced hardware costs, and the convenience of instant, cross-device access through subscription services. Augmented Reality (AR) and Virtual Reality (VR) hardware enhance cloud gaming by providing immersive, interactive experiences that seamlessly integrate with cloud-based platforms, delivering high-quality, real-time graphics and responsive gameplay. For instance, in August 2024, according to a report published by Uswitch Limited, a UK-based online and telephone comparison and switching service, the number of online gamers in the UK is projected to increase by 6.64%, rising from 10.84 million in 2023 to 11.56 million by 2027. Moreover, in 2023, according to the Interactive Games and Entertainment Association, an Australia-based trade association, in 2021, 67% of Australians (17 million) played video games. This figure increased to 81% (21 million) in 2023. Therefore, the rise of cloud gaming is driving the growth of the augmented reality (AR) and virtual reality (VR) hardware market.

Who Are The Major Players In The Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market?

Major companies operating in the augmented reality (AR) and virtual reality (VR) hardware market are Apple Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Sony Interactive Entertainment LLC, Lenovo Group Limited, NVIDIA Corporation, Goertek Inc., NXP Semiconductor N.V., Valve Corporation, Acer Incorporated, High Tech Computer Corporation, Bose Corporation, Robert Bosch GmbH, Magic Leap Inc., TCL Technology Group Corporation, Pimax Technology Co. Ltd., Varjo Technologies Oy, Vuzix Corporation, Deepoon VR, AjnaLens Private Limited

What Are The Key Trends Of The Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market? Innovative Enterprise-Grade VR Headsets Driving Growth In The Market

Major companies operating in the augmented reality (AR) and virtual reality (VR) hardware market are focusing on developing innovative solutions, such as enterprise-grade virtual reality headsets, to enhance immersive experiences across various sectors. An enterprise-grade virtual reality headset refers to one designed for professional use, offering high-resolution displays, precise tracking, and robust build quality for industries like training, design, and engineering. For instance, in September 2023, Deepoon (DPVR), a China-based technology company, launched the DPVR P2, an enterprise-grade virtual reality headset designed to enhance immersive experiences in education, business, and healthcare. This headset boasts superior visual quality with high-resolution displays and wide field-of-view optics, delivering immersive experiences crucial for training, simulations, and collaborative work environments. Its robust connectivity options, including wireless and tethered capabilities, ensure seamless integration with existing enterprise systems. Additionally, the headset supports customizable software solutions, enabling businesses to tailor the VR experience to their unique requirements.

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What Are Latest Mergers And Acquisitions In The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market? RealWear Acquires Almer Technologies To Expand AR Solutions for Frontline Workers

In November 2024, RealWear Inc., a US-based company that provides software solutions, acquired Almer Technologies AG for an undisclosed amount. With this acquisition, RealWear aims to strengthen its position in the augmented reality (AR) market by integrating Almer's advanced AR technology to enhance immersive, hands-free solutions for industrial applications. Almer Technologies AG is a Switzerland-based company specializing in developing advanced AR and VR hardware to enhance immersive experiences across industries.

What Is The Regional Outlook For The Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market?

North America was the largest region in the augmented reality (AR) and virtual reality (VR) hardware market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the augmented reality (AR) and virtual reality (VR) hardware market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the augmented reality (AR) and virtual reality (VR) hardware market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

What Defines the Augmented Reality (AR) And Virtual Reality (VR) Hardware  Market?

The augmented reality (AR) and virtual reality (VR) hardware includes revenues earned by entities by providing services such as system integration services, installation and maintenance, content creation, cloud and data services, and consultation services. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality (AR) and virtual reality (VR) hardware market also consists of sales of products including tracking systems, display systems, wearable devices, sensors, cameras, and computing units. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What is the Market Assessment and Strategic Outlook for the Augmented Reality (AR) And Virtual Reality (VR) Hardware  Industry?

The augmented reality (AR) and virtual reality (VR) hardware market research report is one of a series of new reports from The Business Research Company that provides augmented reality (AR) and virtual reality (VR) hardware market statistics, including the augmented reality (AR) and virtual reality (VR) hardware industry global market size, regional shares, competitors with the augmented reality (AR) and virtual reality (VR) hardware market share, detailed augmented reality (AR) and virtual reality (VR) hardware market segments, market trends, and opportunities, and any further data you may need to thrive in the augmented reality (AR) and virtual reality (VR) hardware industry. This augmented reality (AR) and virtual reality (VR) hardware market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

Augmented Reality AR And Virtual Reality VR Hardware Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2025 $82.88 billion
Revenue Forecast In 2034 $262.69 billion
Growth Rate CAGR of 33.4% from 2025 to 2034
Base Year For Estimation 2024
Actual Estimates/Historical Data 2019-2024
Forecast Period 2025 - 2029 - 2034
Market Representation Revenue in USD Billion and CAGR from 2025 to 2034
Segments Covered The augmented reality (AR) and virtual reality (VR) hardware market covered in this report is segmented –
1) By Hardware Type: Cameras, Controllers, Display Monitors, Headphones, Processors, Sensors, Other Hardware Types
2) By Application: Handheld Devices, Head Mounted Display, Head Up Display
3) By Industry Vertical: Aerospace And Defense, Automotive, Education And Training, Gaming And Entertainment, Healthcare, Other Industry Verticals Subsegments:
1) By Cameras: Depth Cameras, RGB Cameras, Stereoscopic Cameras
2) By Controllers: Motion Controllers, Handheld Controllers, Wearable Controllers
3) By Display Monitors: AR Glasses, VR Headsets, Smart Glasses, Projection Displays
4) By Headphones: Stereo Headphones, 3D Audio Headphones, Noise Cancelling Headphones
5) By Processors: Graphics Processing Units (GPUs), Central Processing Units (CPUs), Application-Specific Integrated Circuits (ASICs)
6) By Sensors: Motion Sensors, Proximity Sensors, Positional Sensors, Eye-Tracking Sensors
7) By Other Hardware Types: Haptic Devices, AR Or VR Gloves, Tracking Devices
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain. Additional countries that can be covered in the report are Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Apple Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Sony Interactive Entertainment LLC, Lenovo Group Limited, NVIDIA Corporation, Goertek Inc., NXP Semiconductor N.V., Valve Corporation, Acer Incorporated, High Tech Computer Corporation, Bose Corporation, Robert Bosch GmbH, Magic Leap Inc., TCL Technology Group Corporation, Pimax Technology Co. Ltd., Varjo Technologies Oy, Vuzix Corporation, Deepoon VR, AjnaLens Private Limited
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Table Of Contents

1. Executive Summary

2. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Characteristics

3. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Trends And Strategies

4. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Growth Analysis And Strategic Analysis Framework

5.1. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

5.2. Analysis Of End Use Industries

5.3. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Growth Rate Analysis

5.4. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)

5.5. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)

5.6. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Total Addressable Market (TAM)

6. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Segmentation

6.1. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Cameras

Controllers

Display Monitors

Headphones

Processors

Sensors

Other Hardware Types

6.2. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Handheld Devices

Head Mounted Display

Head Up Display

6.3. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Aerospace And Defence

Automotive

Education And Training

Gaming And Entertainment

Healthcare

Other Industry Verticals

6.4. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Cameras, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Depth Cameras

RGB Cameras

Stereoscopic Cameras

6.5. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Controllers, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Motion Controllers

Handheld Controllers

Wearable Controllers

6.6. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Display Monitors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

AR Glasses

VR Headsets

Smart Glasses

Projection Displays

6.7. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Headphones, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Stereo Headphones

3D Audio Headphones

Noise Cancelling Headphones

6.8. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Processors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Graphics Processing Units (GPUs)

Central Processing Units (CPUs)

Application-Specific Integrated Circuits (ASICs)

6.9. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Sensors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Motion Sensors

Proximity Sensors

Positional Sensors

Eye-Tracking Sensors

6.10. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Other Hardware Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

Haptic Devices

AR Or VR Gloves

Tracking Devices

7. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Regional And Country Analysis

7.1. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

7.2. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

8.1. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

8.2. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8.3. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8.4. Asia-Pacific Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

9.1. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

9.2. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

9.3. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

9.4. China Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

10.1. India Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

10.2. India Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

10.3. India Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

11.1. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

11.2. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11.3. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11.4. Japan Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

12.1. Australia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12.2. Australia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12.3. Australia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

13.1. Indonesia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13.2. Indonesia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13.3. Indonesia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

14.1. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

14.2. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14.3. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14.4. South Korea Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

15.1. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

15.2. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15.3. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15.4. Western Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

16.1. UK Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16.2. UK Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16.3. UK Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

17.1. Germany Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17.2. Germany Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17.3. Germany Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

18.1. France Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18.2. France Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18.3. France Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

19.1. Italy Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19.2. Italy Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19.3. Italy Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

20.1. Spain Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20.2. Spain Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20.3. Spain Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

21.1. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

21.2. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21.3. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21.4. Eastern Europe Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

22.1. Russia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22.2. Russia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22.3. Russia Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

23.1. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

23.2. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23.3. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23.4. North America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

24.1. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

24.2. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24.3. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24.4. USA Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

25.1. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

25.2. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25.3. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25.4. Canada Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

26.1. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

26.2. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26.3. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26.4. South America Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

27.1. Brazil Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27.2. Brazil Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27.3. Brazil Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

28.1. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

28.2. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28.3. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28.4. Middle East Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

29.1. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Overview

29.2. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29.3. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29.4. Africa Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Competitive Landscape And Company Profiles

30.1. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Competitive Landscape

30.2. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Company Profiles

30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis

30.2.2. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

30.2.4. Sony Interactive Entertainment LLC Overview, Products and Services, Strategy and Financial Analysis

30.2.5. Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Other Major And Innovative Companies

31.1. NVIDIA Corporation

31.2. Goertek Inc.

31.3. NXP Semiconductor N.V.

31.4. Valve Corporation

31.5. Acer Incorporated

31.6. High Tech Computer Corporation

31.7. Bose Corporation

31.8. Robert Bosch GmbH

31.9. Magic Leap Inc.

31.10. TCL Technology Group Corporation

31.11. Pimax Technology Co. Ltd.

31.12. Varjo Technologies Oy

31.13. Vuzix Corporation

31.14. Deepoon VR

31.15. AjnaLens Private Limited

32. Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

34. Recent Developments In The Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

35. Augmented Reality (AR) And Virtual Reality (VR) Hardware Market High Potential Countries, Segments and Strategies

35.1 Augmented Reality (AR) And Virtual Reality (VR) Hardware Market In 2029 - Countries Offering Most New Opportunities

35.2 Augmented Reality (AR) And Virtual Reality (VR) Hardware Market In 2029 - Segments Offering Most New Opportunities

35.3 Augmented Reality (AR) And Virtual Reality (VR) Hardware Market In 2029 - Growth Strategies

35.3.1 Market Trend Based Strategies

35.3.2 Competitor Strategies

36. Appendix

36.1. Abbreviations

36.2. Currencies

36.3. Historic And Forecast Inflation Rates

36.4. Research Inquiries

36.5. The Business Research Company

36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Table 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Table 3: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 4: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 5: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 6: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Cameras, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 7: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Controllers, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 8: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Display Monitors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 9: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Headphones, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 10: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Processors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 11: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Sensors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 12: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Other Hardware Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 13: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 14: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 15: Asia-Pacific, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 16: Asia-Pacific, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 17: Asia-Pacific, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 18: China, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 19: China, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 20: China, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 21: India, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 22: India, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 23: India, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 24: Japan, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 25: Japan, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 26: Japan, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 27: Australia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 28: Australia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 29: Australia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 30: Indonesia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 31: Indonesia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 32: Indonesia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 33: South Korea, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 34: South Korea, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 35: South Korea, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 36: Western Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 37: Western Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 38: Western Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 39: UK, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 40: UK, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 41: UK, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 42: Germany, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 43: Germany, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 44: Germany, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 45: France, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 46: France, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 47: France, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 48: Italy, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 49: Italy, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 50: Italy, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 51: Spain, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 52: Spain, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 53: Spain, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 54: Eastern Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 55: Eastern Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 56: Eastern Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 57: Russia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 58: Russia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 59: Russia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 60: North America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 61: North America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 62: North America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 63: USA, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 64: USA, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 65: USA, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 66: Canada, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 67: Canada, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 68: Canada, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 69: South America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 70: South America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 71: South America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 72: Brazil, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 73: Brazil, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 74: Brazil, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 75: Middle East, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 76: Middle East, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 77: Middle East, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 78: Africa, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 79: Africa, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 80: Africa, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 81: Apple Inc. Financial Performance
  • Table 82: Samsung Electronics Co. Ltd. Financial Performance
  • Table 83: Microsoft Corporation Financial Performance
  • Table 84: Sony Interactive Entertainment LLC Financial Performance
  • Table 85: Lenovo Group Limited Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Figure 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Figure 3: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 4: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 5: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 6: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Cameras, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 7: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Controllers, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 8: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Display Monitors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 9: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Headphones, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 10: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Processors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 11: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Sensors, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 12: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Sub-Segmentation Of Other Hardware Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 13: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 14: Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 15: Asia-Pacific, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 16: Asia-Pacific, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 17: Asia-Pacific, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 18: China, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 19: China, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 20: China, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 21: India, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 22: India, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 23: India, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 24: Japan, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 25: Japan, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 26: Japan, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 27: Australia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 28: Australia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 29: Australia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 30: Indonesia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 31: Indonesia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 32: Indonesia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 33: South Korea, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 34: South Korea, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 35: South Korea, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 36: Western Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 37: Western Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 38: Western Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 39: UK, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 40: UK, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 41: UK, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 42: Germany, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 43: Germany, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 44: Germany, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 45: France, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 46: France, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 47: France, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 48: Italy, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 49: Italy, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 50: Italy, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 51: Spain, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 52: Spain, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 53: Spain, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 54: Eastern Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 55: Eastern Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 56: Eastern Europe, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 57: Russia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 58: Russia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 59: Russia, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 60: North America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 61: North America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 62: North America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 63: USA, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 64: USA, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 65: USA, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 66: Canada, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 67: Canada, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 68: Canada, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 69: South America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 70: South America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 71: South America, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 72: Brazil, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 73: Brazil, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 74: Brazil, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 75: Middle East, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 76: Middle East, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 77: Middle East, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 78: Africa, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Hardware Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 79: Africa, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 80: Africa, Augmented Reality (AR) And Virtual Reality (VR) Hardware Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 81: Apple Inc. Financial Performance
  • Figure 82: Samsung Electronics Co. Ltd. Financial Performance
  • Figure 83: Microsoft Corporation Financial Performance
  • Figure 84: Sony Interactive Entertainment LLC Financial Performance
  • Figure 85: Lenovo Group Limited Financial Performance

Frequently Asked Questions

Augmented reality (AR) and virtual reality (VR) hardware refer to the physical devices used to create immersive digital experiences. These devices are designed to interact with users in virtual or augmented environments, providing either a fully simulated experience or enhancing the real world with digital elements. For further insights on this market, request a sample here

The market major growth driver - Cloud Gaming Driving Growth In The Market By Enabling Seamless Access And Expanding Player Base. For further insights on this market, request a sample here

The augmented reality (AR) and virtual reality (VR) hardware market size has grown exponentially in recent years. It will grow from $62.52 billion in 2024 to $82.88 billion in 2025 at a compound annual growth rate (CAGR) of 32.6%. The growth in the historic period can be attributed to increasing adoption of the internet of things (IOT), growing use of smartphones, increasing emphasis on product visualization, growing demand for electronic devices, and growing adoption of smart devices. The augmented reality (AR) and virtual reality (VR) hardware market size is expected to see exponential growth in the next few years. It will grow to $262.69 billion in 2029 at a compound annual growth rate (CAGR) of 33.4%. The growth in the forecast period can be attributed to the growth of immersive gaming, the rise of 5G technology, the growth of 3D visualization, the rise of cloud computing, and the rising demand for data analytics. Major trends in the forecast period include cloud computing and artificial intelligence integration, integration with smart homes and the Internet of Things, advances in 3D scanning technology, advancements in gaming technology, and gaming peripherals innovations. For further insights on this market, request a sample here

The augmented reality (AR) and virtual reality (VR) hardware market covered in this report is segmented –
1) By Hardware Type: Cameras, Controllers, Display Monitors, Headphones, Processors, Sensors, Other Hardware Types
2) By Application: Handheld Devices, Head Mounted Display, Head Up Display
3) By Industry Vertical: Aerospace And Defense, Automotive, Education And Training, Gaming And Entertainment, Healthcare, Other Industry Verticals Subsegments:
1) By Cameras: Depth Cameras, RGB Cameras, Stereoscopic Cameras
2) By Controllers: Motion Controllers, Handheld Controllers, Wearable Controllers
3) By Display Monitors: AR Glasses, VR Headsets, Smart Glasses, Projection Displays
4) By Headphones: Stereo Headphones, 3D Audio Headphones, Noise Cancelling Headphones
5) By Processors: Graphics Processing Units (GPUs), Central Processing Units (CPUs), Application-Specific Integrated Circuits (ASICs)
6) By Sensors: Motion Sensors, Proximity Sensors, Positional Sensors, Eye-Tracking Sensors
7) By Other Hardware Types: Haptic Devices, AR Or VR Gloves, Tracking Devices For further insights on this market,
request a sample here

North America was the largest region in the augmented reality (AR) and virtual reality (VR) hardware market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the augmented reality (AR) and virtual reality (VR) hardware market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. For further insights on this market, request a sample here.

Major companies operating in the augmented reality (AR) and virtual reality (VR) hardware market are Apple Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Sony Interactive Entertainment LLC, Lenovo Group Limited, NVIDIA Corporation, Goertek Inc., NXP Semiconductor N.V., Valve Corporation, Acer Incorporated, High Tech Computer Corporation, Bose Corporation, Robert Bosch GmbH, Magic Leap Inc., TCL Technology Group Corporation, Pimax Technology Co. Ltd., Varjo Technologies Oy, Vuzix Corporation, Deepoon VR, AjnaLens Private Limited . For further insights on this market, request a sample here.

Major trends in this market include Innovative Enterprise-Grade VR Headsets Driving Growth In The Market. For further insights on this market, request a sample here.

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