Artificial Intelligence (AI) In Video Games Market Report 2026
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Published : February 2026

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Artificial Intelligence (AI) In Video Games Market Report 2026

Global Outlook – By Component (Hardware, Software, Service), By Technology (Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Other Technologies), By Genre (Action, Adventure, Puzzle, Simulation, Role Playing, Other Genres) – Market Size, Trends, Strategies, and Forecast to 2035

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Artificial Intelligence (AI) In Video Games Market Overview

• Artificial Intelligence (AI) In Video Games market size has reached to $2.88 billion in 2025

• Expected to grow to $10.71 billion in 2030 at a compound annual growth rate (CAGR) of 30.2%

• Growth Driver: Smartphone Surge Propels Growth Of Artificial Intelligence In Video Games Market

• Market Trend: Major Companies Spearhead Cross-Platform AI Integration In Video Games

North-America was the largest region in 2025.

What Is Covered Under Artificial Intelligence (AI) In Video Games Market?

Artificial intelligence in video games refers to the use of algorithms and programming techniques to create computer-controlled characters or entities that exhibit intelligent behaviors, adapting and responding to dynamic game environments. It enhances the player experience by providing realistic and challenging interactions within the virtual gaming world.

The main component types of artificial intelligence (AI) in video games are hardware, software, and services. Hardware components in artificial intelligence for video games are dedicated computing devices and parts designed to support and speed up the computational requirements of artificial intelligence tasks. The technology category includes types such as machine learning, natural language processing, computer vision, gesture control, and others that are used in different genres categorized into action, adventure, puzzles, simulation, role playing, and other genres.

Artificial Intelligence (AI) In Video Games market report bar graph

What Is The Artificial Intelligence (AI) In Video Games Market Size and Share 2026?

The artificial intelligence (AI) in video games market size has grown exponentially in recent years. It will grow from $2.88 billion in 2025 to $3.73 billion in 2026 at a compound annual growth rate (CAGR) of 29.4%. The growth in the historic period can be attributed to advancements in graphics processing units (gpus), growth of online multiplayer games, increased consumer demand for immersive experiences, adoption of AI engines in game development, rise of console and pc gaming.

What Is The Artificial Intelligence (AI) In Video Games Market Growth Forecast?

The artificial intelligence (AI) in video games market size is expected to see exponential growth in the next few years. It will grow to $10.71 billion in 2030 at a compound annual growth rate (CAGR) of 30.2%. The growth in the forecast period can be attributed to integration of nlp and gesture control, growth in cloud gaming services, expansion of virtual and augmented reality devices, development of intelligent game AI engines, increasing adoption of ai-based player analytics. Major trends in the forecast period include ai-driven npc behavior, procedural content generation, adaptive difficulty systems, real-time strategy optimization, behavior prediction and simulation.

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Global Artificial Intelligence (AI) In Video Games Market Segmentation

1) By Component: Hardware, Software, Service

2) By Technology: Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Other Technologies

3) By Genre: Action, Adventure, Puzzle, Simulation, Role Playing, Other Genres

Subsegments:

1) By Hardware: Graphics Processing Units (GPUs), Central Processing Units (CPUs), Game Consoles, Virtual Reality (VR) And Augmented Reality (AR) Devices

2) By Software: Game AI Engines, Machine Learning Frameworks, Natural Language Processing (NLP) Tools, Behavior Simulation Tools

3) By Service: Consulting Services, Game Development Services, Maintenance And Support Services, Cloud Gaming Services

What Is The Driver Of The Artificial Intelligence (AI) In Video Games Market?

The upsurge in the penetration of smartphones is expected to propel the growth of artificial intelligence (AI) in video games market going forward. Smartphones are advanced mobile devices that combine telephony, computing, and internet capabilities in a single handheld device. The rise in smartphone penetration can be attributed to increasing affordability, technological advancements, and growing demand for connected services and applications. Rising smartphone utilization integrates artificial intelligence (AI) in video games for enhanced user experiences, personalized content recommendations, and adaptive gameplay elements. This allows game developers to implement advanced AI algorithms for realistic characters, dynamic environments, and intricate gameplay scenarios. For instance, in February 2023, according to Uswitch Limited, a UK-based price comparison and switching service company, there were 71.8 million mobile connections in the UK, a 3.8% (or around 2.6 million) increase over 2021. The UK population is expected to grow to 68.3 million by 2025, of which 95% (or around 65 million individuals) will own a smartphone. Therefore, the upsurge in the penetration of smartphones is driving the growth of artificial intelligence (AI) in video games industry.

Key Players In The Global Artificial Intelligence (AI) In Video Games Market

Major companies operating in the artificial intelligence (AI) in video games market are Microsoft Corporation; Tencent Holdings Limited; NVIDIA Corporation; Nintendo Co. Ltd.; BandAI Namco Entertainment Inc.; Electronic Arts Inc.; Square Enix Holdings Co. Ltd.; Inworld AI Inc.; Ubisoft Entertainment SA; Konami Holdings Corporation; Unity Technologies Inc.; Rival Theory Inc.; Eidos-Sherbrooke Inc.; Google DeepMind Technologies Limited; Rockstar Games Inc.; SideFX Software Inc.; Heroz Inc.; Powder AI Inc.; Titan AI Inc.; Bungie Inc.; PrometheanAI Inc.

Global Artificial Intelligence (AI) In Video Games Market Trends and Insights

Major companies operating in the artificial intelligence (AI) in video games market are developing advanced technologies, such as cross-platform artificial intelligence (AI) integration, to serve customers better with advanced features. The integration involves leveraging artificial intelligence technology to ensure smooth and uniform experiences across various gaming platforms such as leveraging artificial intelligence to optimize user interfaces, generate platform-specific code, and facilitate real-time data streaming, thereby enabling developers to create and maintain applications for various platforms simultaneously. Enhancing gaming experiences through cross-platform AI integration. For instance, in June 2023, Yahaha Studios Oy Limited, a Finland-based game-creation company, launched a cross-platform co-creation tool powered by artificial intelligence (AI), enabling developers to easily create no-code titles with accelerated AI assistance. The primary focus is on seamlessly integrating user-generated content (UGC) across various platforms such as mobile, PC, Mac, and more. The platform offers advanced features, including a user-friendly interface, straightforward functionality, stability, and interactivity, enhancing the efficiency of game development and user experience.

Need data on a specific region in this market?

What Are Latest Mergers And Acquisitions In The Artificial Intelligence (AI) In Video Games Market?

In October 2023, Microsoft Corporation, a US-based developer of computer software, operating systems, cloud computing, and artificial intelligence applications, acquired Activision Blizzard Inc., for $69 billion. The acquisition provides Microsoft with a strong foothold in the gaming industry, as Activision Blizzard owns popular gaming franchises such as Call of Duty, Warcraft, and Candy Crush. Activision Blizzard Inc. is a US-based developer and manufacturer of AI tools for electronic games.

Regional Insights

North-America was the largest region in the artificial intelligence (AI) in video games market in 2025. The regions covered in this market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain

What Defines the Artificial Intelligence (AI) In Video Games Market?

The artificial intelligence (AI) in video games market consists of revenues earned by entities providing services such as procedural content generation, non-player character (NPC) behavior, and pathfinding and navigation. The market value includes the value of related goods sold by the service provider or included within the service offering. The artificial intelligence (AI) in video games market also includes sales of sales of game recommendation systems, chatbots and virtual assistants, and predictive analytics. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What Key Data and Analysis Are Included in the Artificial Intelligence (AI) In Video Games Market Report 2026?

The artificial intelligence (ai) in video games market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the artificial intelligence (ai) in video games industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Author : Abdul Wasay

Artificial Intelligence (AI) In Video Games Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2026 $3.73 billion
Revenue Forecast In 2035 $10.71 billion
Growth Rate CAGR of 29.4% from 2026 to 2035
Base Year For Estimation 2025
Actual Estimates/Historical Data 2020-2025
Forecast Period 2026 - 2030 - 2035
Market Representation Revenue in USD Billion and CAGR from 2026 to 2035
Segments Covered Component, Technology, Genre
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, ...
Key Companies Profiled Microsoft Corporation; Tencent Holdings Limited; NVIDIA Corporation; Nintendo Co. Ltd.; BandAI Namco Entertainment Inc.; Electronic Arts Inc.; Square Enix Holdings Co. Ltd.; Inworld AI Inc.; Ubisoft Entertainment SA; Konami Holdings Corporation; Unity Technologies Inc.; Rival Theory Inc.; Eidos-Sherbrooke Inc.; Google DeepMind Technologies Limited; Rockstar Games Inc.; SideFX Software Inc.; Heroz Inc.; Powder AI Inc.; Titan AI Inc.; Bungie Inc.; PrometheanAI Inc.
Customization ScopeRequest for Customization
Pricing And Purchase OptionsExplore Purchase Options

Table Of Contents

1. Executive Summary

1.1. Key Market Insights (2020-2035)

1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots

1.3. Major Factors Driving the Market

1.4. Top Three Trends Shaping the Market

2. Artificial Intelligence (AI) In Video Games Market Characteristics

2.1. Market Definition & Scope

2.2. Market Segmentations

2.3. Overview of Key Products and Services

2.4. Global Artificial Intelligence (AI) In Video Games Market Attractiveness Scoring And Analysis

2.4.1. Overview of Market Attractiveness Framework

2.4.2. Quantitative Scoring Methodology

2.4.3. Factor-Wise Evaluation

Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation

2.4.4. Market Attractiveness Scoring and Interpretation

2.4.5. Strategic Implications and Recommendations

3. Artificial Intelligence (AI) In Video Games Market Supply Chain Analysis

3.1. Overview of the Supply Chain and Ecosystem

3.2. List Of Key Raw Materials, Resources & Suppliers

3.3. List Of Major Distributors and Channel Partners

3.4. List Of Major End Users

4. Global Artificial Intelligence (AI) In Video Games Market Trends And Strategies

4.1. Key Technologies & Future Trends

4.1.1 Artificial Intelligence & Autonomous Intelligence

4.1.2 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences

4.1.3 Autonomous Systems, Robotics & Smart Mobility

4.1.4 Digitalization, Cloud, Big Data & Cybersecurity

4.1.5 Industry 4.0 & Intelligent Manufacturing

4.2. Major Trends

4.2.1 Ai-Driven Npc Behavior

4.2.2 Procedural Content Generation

4.2.3 Adaptive Difficulty Systems

4.2.4 Real-Time Strategy Optimization

4.2.5 Behavior Prediction And Simulation

5. Artificial Intelligence (AI) In Video Games Market Analysis Of End Use Industries

5.1 Console Gamers

5.2 Pc Gamers

5.3 Mobile Gamers

5.4 Game Development Studios

5.5 Educational & Simulation Providers

6. Artificial Intelligence (AI) In Video Games Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global Artificial Intelligence (AI) In Video Games Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

7.1. Global Artificial Intelligence (AI) In Video Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

7.2. Global Artificial Intelligence (AI) In Video Games Market Size, Comparisons And Growth Rate Analysis

7.3. Global Artificial Intelligence (AI) In Video Games Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)

7.4. Global Artificial Intelligence (AI) In Video Games Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)

8. Global Artificial Intelligence (AI) In Video Games Total Addressable Market (TAM) Analysis for the Market

8.1. Definition and Scope of Total Addressable Market (TAM)

8.2. Methodology and Assumptions

8.3. Global Total Addressable Market (TAM) Estimation

8.4. TAM vs. Current Market Size Analysis

8.5. Strategic Insights and Growth Opportunities from TAM Analysis

9. Artificial Intelligence (AI) In Video Games Market Segmentation

9.1. Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Hardware, Software, Service

9.2. Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Other Technologies

9.3. Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Action, Adventure, Puzzle, Simulation, Role Playing, Other Genres

9.4. Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Graphics Processing Units (GPUs), Central Processing Units (CPUs), Game Consoles, Virtual Reality (VR) And Augmented Reality (AR) Devices

9.5. Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Game AI Engines, Machine Learning Frameworks, Natural Language Processing (NLP) Tools, Behavior Simulation Tools

9.6. Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Service, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Consulting Services, Game Development Services, Maintenance And Support Services, Cloud Gaming Services

10. Artificial Intelligence (AI) In Video Games Market, Industry Metrics By Country

10.1. Global Artificial Intelligence (AI) In Video Games Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

10.2. Global Artificial Intelligence (AI) In Video Games Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

11. Artificial Intelligence (AI) In Video Games Market Regional And Country Analysis

11.1. Global Artificial Intelligence (AI) In Video Games Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

11.2. Global Artificial Intelligence (AI) In Video Games Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

12. Asia-Pacific Artificial Intelligence (AI) In Video Games Market

12.1. Asia-Pacific Artificial Intelligence (AI) In Video Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

12.2. Asia-Pacific Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

13. China Artificial Intelligence (AI) In Video Games Market

13.1. China Artificial Intelligence (AI) In Video Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

13.2. China Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

14. India Artificial Intelligence (AI) In Video Games Market

14.1. India Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

15. Japan Artificial Intelligence (AI) In Video Games Market

15.1. Japan Artificial Intelligence (AI) In Video Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

15.2. Japan Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

16. Australia Artificial Intelligence (AI) In Video Games Market

16.1. Australia Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

17. Indonesia Artificial Intelligence (AI) In Video Games Market

17.1. Indonesia Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

18. South Korea Artificial Intelligence (AI) In Video Games Market

18.1. South Korea Artificial Intelligence (AI) In Video Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

18.2. South Korea Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

19. Taiwan Artificial Intelligence (AI) In Video Games Market

19.1. Taiwan Artificial Intelligence (AI) In Video Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

19.2. Taiwan Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

20. South East Asia Artificial Intelligence (AI) In Video Games Market

20.1. South East Asia Artificial Intelligence (AI) In Video Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

20.2. South East Asia Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

21. Western Europe Artificial Intelligence (AI) In Video Games Market

21.1. Western Europe Artificial Intelligence (AI) In Video Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

21.2. Western Europe Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

22. UK Artificial Intelligence (AI) In Video Games Market

22.1. UK Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

23. Germany Artificial Intelligence (AI) In Video Games Market

23.1. Germany Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

24. France Artificial Intelligence (AI) In Video Games Market

24.1. France Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

25. Italy Artificial Intelligence (AI) In Video Games Market

25.1. Italy Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

26. Spain Artificial Intelligence (AI) In Video Games Market

26.1. Spain Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

27. Eastern Europe Artificial Intelligence (AI) In Video Games Market

27.1. Eastern Europe Artificial Intelligence (AI) In Video Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

27.2. Eastern Europe Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

28. Russia Artificial Intelligence (AI) In Video Games Market

28.1. Russia Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

29. North America Artificial Intelligence (AI) In Video Games Market

29.1. North America Artificial Intelligence (AI) In Video Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

29.2. North America Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

30. USA Artificial Intelligence (AI) In Video Games Market

30.1. USA Artificial Intelligence (AI) In Video Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

30.2. USA Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

31. Canada Artificial Intelligence (AI) In Video Games Market

31.1. Canada Artificial Intelligence (AI) In Video Games Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

31.2. Canada Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

32. South America Artificial Intelligence (AI) In Video Games Market

32.1. South America Artificial Intelligence (AI) In Video Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

32.2. South America Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

33. Brazil Artificial Intelligence (AI) In Video Games Market

33.1. Brazil Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

34. Middle East Artificial Intelligence (AI) In Video Games Market

34.1. Middle East Artificial Intelligence (AI) In Video Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

34.2. Middle East Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

35. Africa Artificial Intelligence (AI) In Video Games Market

35.1. Africa Artificial Intelligence (AI) In Video Games Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

35.2. Africa Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Segmentation By Technology, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

36. Artificial Intelligence (AI) In Video Games Market Regulatory and Investment Landscape

37. Artificial Intelligence (AI) In Video Games Market Competitive Landscape And Company Profiles

37.1. Artificial Intelligence (AI) In Video Games Market Competitive Landscape And Market Share 2024

37.1.1. Top 10 Companies (Ranked by revenue/share)

37.2. Artificial Intelligence (AI) In Video Games Market - Company Scoring Matrix

37.2.1. Market Revenues

37.2.2. Product Innovation Score

37.2.3. Brand Recognition

37.3. Artificial Intelligence (AI) In Video Games Market Company Profiles

37.3.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.2. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis

37.3.3. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.4. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

37.3.5. BandAI Namco Entertainment Inc. Overview, Products and Services, Strategy and Financial Analysis

38. Artificial Intelligence (AI) In Video Games Market Other Major And Innovative Companies

Electronic Arts Inc., Square Enix Holdings Co. Ltd., Inworld AI Inc., Ubisoft Entertainment SA, Konami Holdings Corporation, Unity Technologies Inc., Rival Theory Inc., Eidos-Sherbrooke Inc., Google DeepMind Technologies Limited, Rockstar Games Inc., SideFX Software Inc., Heroz Inc., Powder AI Inc., Titan AI Inc., Bungie Inc.

39. Global Artificial Intelligence (AI) In Video Games Market Competitive Benchmarking And Dashboard

40. Key Mergers And Acquisitions In The Artificial Intelligence (AI) In Video Games Market

41. Artificial Intelligence (AI) In Video Games Market High Potential Countries, Segments and Strategies

41.1. Artificial Intelligence (AI) In Video Games Market In 2030 - Countries Offering Most New Opportunities

41.2. Artificial Intelligence (AI) In Video Games Market In 2030 - Segments Offering Most New Opportunities

41.3. Artificial Intelligence (AI) In Video Games Market In 2030 - Growth Strategies

41.3.1. Market Trend Based Strategies

41.3.2. Competitor Strategies

42. Appendix

42.1. Abbreviations

42.2. Currencies

42.3. Historic And Forecast Inflation Rates

42.4. Research Inquiries

42.5. The Business Research Company

42.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Artificial Intelligence (AI) In Video Games Market, Overview Of Key Products - Product Examples
  • Table 2: Global Artificial Intelligence (AI) In Video Games Market Attractiveness, Factor-Wise Evaluation
  • Table 3: Global Artificial Intelligence (AI) In Video Games Market, Supply Chain Analysis
  • Table 4: Global Artificial Intelligence (AI) In Video Games Market, Major Raw Material Providers
  • Table 5: Global Artificial Intelligence (AI) In Video Games Market, Major Resource Providers
  • Table 6: Global Artificial Intelligence (AI) In Video Games Market, Major Manufacturers (Suppliers)
  • Table 7: Global Artificial Intelligence (AI) In Video Games Market, Major Distributors And Channel Partners
  • Table 8: Global Artificial Intelligence (AI) In Video Games Market, Key Technologies & Future Trends
  • Table 9: Global Artificial Intelligence (AI) In Video Games Market, Major Trends
  • Table 10: Global Artificial Intelligence (AI) In Video Games Market, Major End Users
  • Table 11: Global Artificial Intelligence (AI) In Video Games Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Table 12: Global Artificial Intelligence (AI) In Video Games Historic Market Growth, 2020-2025, $ Billion
  • Table 13: Global Artificial Intelligence (AI) In Video Games Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Table 14: Global Artificial Intelligence (AI) In Video Games Market - TAM, US$ Billion, 2025
  • Table 15: Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 16: Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 17: Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 18: Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 19: Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 20: Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Service, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 21: Global Artificial Intelligence (AI) In Video Games Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 22: Global Artificial Intelligence (AI) In Video Games Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 23: Global Artificial Intelligence (AI) In Video Games Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 24: Global Artificial Intelligence (AI) In Video Games Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 25: Asia-Pacific, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 26: Asia-Pacific, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 27: Asia-Pacific, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 28: China, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 29: China, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 30: China, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 31: India, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 32: India, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 33: India, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 34: Japan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 35: Japan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 36: Japan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 37: Australia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 38: Australia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 39: Australia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 40: Indonesia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 41: Indonesia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 42: Indonesia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 43: South Korea, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 44: South Korea, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 45: South Korea, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 46: Taiwan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 47: Taiwan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 48: Taiwan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 49: South East Asia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 50: South East Asia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 51: South East Asia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 52: Western Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 53: Western Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 54: Western Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 55: UK, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 56: UK, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 57: UK, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 58: Germany, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 59: Germany, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 60: Germany, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 61: France, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 62: France, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 63: France, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 64: Italy, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 65: Italy, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 66: Italy, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 67: Spain, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 68: Spain, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 69: Spain, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 70: Eastern Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 71: Eastern Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 72: Eastern Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 73: Russia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 74: Russia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 75: Russia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 76: North America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 77: North America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 78: North America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 79: USA, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 80: USA, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 81: USA, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 82: Canada, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 83: Canada, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 84: Canada, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 85: South America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 86: South America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 87: South America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 88: Brazil, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 89: Brazil, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 90: Brazil, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 91: Middle East, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 92: Middle East, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 93: Middle East, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 94: Africa, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 95: Africa, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 96: Africa, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 97: Global Artificial Intelligence (AI) In Video Games Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Table 98: Global Artificial Intelligence (AI) In Video Games Market - Company Scoring Matrix
  • Table 99: Microsoft Corporation Financial Performance
  • Table 100: Tencent Holdings Limited Financial Performance
  • Table 101: NVIDIA Corporation Financial Performance
  • Table 102: Nintendo Co. Ltd. Financial Performance
  • Table 103: Bandai Namco Entertainment Inc. Financial Performance
  • Table 104: Global Artificial Intelligence (AI) In Video Games Market, Competitive Benchmarking (In USD Billions)
  • Table 105: Global Artificial Intelligence (AI) In Video Games Market, Competitive Dashboard
  • Table 106: Global Artificial Intelligence (AI) In Video Games Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Table 107: Global, Artificial Intelligence (AI) In Video Games Market Size Gain ($ Billion), Segmentation By Component, 2025 – 2030
  • Table 108: Global, Artificial Intelligence (AI) In Video Games Market Size Gain ($ Billion), Segmentation By Technology, 2025 – 2030
  • Table 109: Global, Artificial Intelligence (AI) In Video Games Market Size Gain ($ Billion), Segmentation By Genre, 2025 – 2030

List Of Figures

    Figure 1: Global Artificial Intelligence (AI) In Video Games Market, Overview Of Key Products - Product Examples
  • Figure 2: Global Artificial Intelligence (AI) In Video Games Market Attractiveness, Factor-Wise Evaluation
  • Figure 3: Global Artificial Intelligence (AI) In Video Games Market, Supply Chain Analysis
  • Figure 4: Global Artificial Intelligence (AI) In Video Games Market, Major Raw Material Providers
  • Figure 5: Global Artificial Intelligence (AI) In Video Games Market, Major Resource Providers
  • Figure 6: Global Artificial Intelligence (AI) In Video Games Market, Major Manufacturers (Suppliers)
  • Figure 7: Global Artificial Intelligence (AI) In Video Games Market, Major Distributors And Channel Partners
  • Figure 8: Global Artificial Intelligence (AI) In Video Games Market, Key Technologies & Future Trends
  • Figure 9: Global Artificial Intelligence (AI) In Video Games Market, Major Trends
  • Figure 10: Global Artificial Intelligence (AI) In Video Games Market, Major End Users
  • Figure 11: Global Artificial Intelligence (AI) In Video Games Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Figure 12: Global Artificial Intelligence (AI) In Video Games Historic Market Growth, 2020-2025, $ Billion
  • Figure 13: Global Artificial Intelligence (AI) In Video Games Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Figure 14: Global Artificial Intelligence (AI) In Video Games Market - TAM, US$ Billion, 2025
  • Figure 15: Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 16: Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 17: Global Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 18: Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 19: Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 20: Global Artificial Intelligence (AI) In Video Games Market, Sub-Segmentation Of Service, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 21: Global Artificial Intelligence (AI) In Video Games Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 22: Global Artificial Intelligence (AI) In Video Games Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 23: Global Artificial Intelligence (AI) In Video Games Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 24: Global Artificial Intelligence (AI) In Video Games Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 25: Asia-Pacific, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 26: Asia-Pacific, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 27: Asia-Pacific, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 28: China, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 29: China, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 30: China, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 31: India, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 32: India, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 33: India, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 34: Japan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 35: Japan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 36: Japan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 37: Australia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 38: Australia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 39: Australia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 40: Indonesia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 41: Indonesia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 42: Indonesia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 43: South Korea, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 44: South Korea, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 45: South Korea, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 46: Taiwan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 47: Taiwan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 48: Taiwan, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 49: South East Asia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 50: South East Asia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 51: South East Asia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 52: Western Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 53: Western Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 54: Western Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 55: UK, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 56: UK, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 57: UK, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 58: Germany, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 59: Germany, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 60: Germany, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 61: France, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 62: France, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 63: France, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 64: Italy, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 65: Italy, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 66: Italy, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 67: Spain, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 68: Spain, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 69: Spain, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 70: Eastern Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 71: Eastern Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 72: Eastern Europe, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 73: Russia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 74: Russia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 75: Russia, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 76: North America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 77: North America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 78: North America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 79: USA, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 80: USA, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 81: USA, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 82: Canada, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 83: Canada, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 84: Canada, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 85: South America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 86: South America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 87: South America, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 88: Brazil, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 89: Brazil, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 90: Brazil, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 91: Middle East, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 92: Middle East, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 93: Middle East, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 94: Africa, Artificial Intelligence (AI) In Video Games Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 95: Africa, Artificial Intelligence (AI) In Video Games Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 96: Africa, Artificial Intelligence (AI) In Video Games Market, Segmentation By Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 97: Global Artificial Intelligence (AI) In Video Games Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Figure 98: Global Artificial Intelligence (AI) In Video Games Market - Company Scoring Matrix
  • Figure 99: Microsoft Corporation Financial Performance
  • Figure 100: Tencent Holdings Limited Financial Performance
  • Figure 101: NVIDIA Corporation Financial Performance
  • Figure 102: Nintendo Co. Ltd. Financial Performance
  • Figure 103: Bandai Namco Entertainment Inc. Financial Performance
  • Figure 104: Global Artificial Intelligence (AI) In Video Games Market, Competitive Benchmarking (In USD Billions)
  • Figure 105: Global Artificial Intelligence (AI) In Video Games Market, Competitive Dashboard
  • Figure 106: Global Artificial Intelligence (AI) In Video Games Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Figure 107: Global, Artificial Intelligence (AI) In Video Games Market Size Gain ($ Billion), Segmentation By Component, 2025 – 2030
  • Figure 108: Global, Artificial Intelligence (AI) In Video Games Market Size Gain ($ Billion), Segmentation By Technology, 2025 – 2030
  • Figure 109: Global, Artificial Intelligence (AI) In Video Games Market Size Gain ($ Billion), Segmentation By Genre, 2025 – 2030

Frequently Asked Questions

The Artificial Intelligence (AI) In Video Games market was valued at $2.88 billion in 2025, increased to $3.73 billion in 2026, and is projected to reach $10.71 billion by 2030.

The global Artificial Intelligence (AI) In Video Games market is expected to grow at a CAGR of 30.2% from 2026 to 2035 to reach $10.71 billion by 2035.

Some Key Players in the Artificial Intelligence (AI) In Video Games market Include, Microsoft Corporation; Tencent Holdings Limited; NVIDIA Corporation; Nintendo Co. Ltd.; BandAI Namco Entertainment Inc.; Electronic Arts Inc.; Square Enix Holdings Co. Ltd.; Inworld AI Inc.; Ubisoft Entertainment SA; Konami Holdings Corporation; Unity Technologies Inc.; Rival Theory Inc.; Eidos-Sherbrooke Inc.; Google DeepMind Technologies Limited; Rockstar Games Inc.; SideFX Software Inc.; Heroz Inc.; Powder AI Inc.; Titan AI Inc.; Bungie Inc.; PrometheanAI Inc. .

Major trend in this market includes: Major Companies Spearhead Cross-Platform AI Integration In Video Games. For further insights on this market. request a sample here

North-America was the largest region in the artificial intelligence (AI) in video games market in 2025. The regions covered in the artificial intelligence (AI) in video games market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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